Zig Network Abstraction
Small network abstraction layer around TCP & UDP.
Features
- Implements the minimal API surface for basic networking
- Makes cross-platform abstractions
- Supports blocking and non-blocking I/O via
select/poll - UDP multicast support
Usage
Use with the package manager
build.zig.zon:
.{
.name = "appname",
.version = "0.0.0",
.dependencies = .{
.network = .{
.url = "https://github.com/MasterQ32/zig-network/archive/<COMMIT_HASH_HERE>.tar.gz",
.hash = "HASH_GOES_HERE",
},
},
}(To aquire the hash, please remove the line containing .hash, the compiler will then tell you which line to put back)
build.zig:
exe.addModule("network", b.dependency("network", .{}).module("network"));
Usage example
const network = @import("network"); test "Connect to an echo server" { try network.init(); defer network.deinit(); const sock = try network.connectToHost(std.heap.page_allocator, "tcpbin.com", 4242, .tcp); defer sock.close(); const msg = "Hi from socket!\n"; try sock.writer().writeAll(msg); var buf: [128]u8 = undefined; std.debug.print("Echo: {}", .{buf[0..try sock.reader().readAll(buf[0..msg.len])]}); }
See async.zig for a more complete example on how to use asynchronous I/O to make a small TCP server.
Run examples
Build all examples:
Build a specific example:
$ zig build sync-examples
To test an example, eg. echo:
$ ./zig-out/bin/echo 3000
in another terminal
$ nc localhost 3000 hello hello how are you how are you
Notes
On Windows receive and send function calls are asynchronous and cooperate with the standard library event loop
when io_mode = .evented is set in the root file of your program.
Other calls (connect, listen, accept etc) are blocking.