Description
This package has been deprecated, and is not being maintained by MSFT anymore.
This library helps you retrieve the most frequently extracted metadata and icons within iOS, Android and UWP applications.
Usage
import
import { Extract } from 'app-metadata';
usage
let results = await Extract.run(pathName);
This library relies on the standard set of file extensions to determine the type of package it is analyzing.
Results
The library will return the information most relevant for the supported platforms. For a better understanding of the details retrieved refer to the tables below.
iOS
Supported extension: .ipa
| Property | Description |
|---|---|
| icon | |
| iconName | |
| languages | Array of language strings compiled from .lproj files |
| hasProvisioning | Should always be true since IPA will contain a provisioning profile |
| appex_provisioning_profiles | Array of all other provisioning profiles included in the metadata |
| Property | Description |
|---|---|
| displayName | CFBundleDisplayName (The user-visible name of the bundle) or CFBundleName (short bundle name) |
| uniqueIdentifier | CFBundleIdentifier (reverse DNS that identifies a project by concatenating the company identifier with the product name) |
| version | CFBundleShortVersionString (The release-version-number string for the bundle) |
| buildVersion | CFBundleVersion (The build-version-number string for the bundle) |
| executableName | CFBundleExecutable (Name of the bundle’s executable file) |
| minimumOsVersion | MinimumOSVersion or LSMinimumSystemVersion |
| deviceFamily | UIdeviceFamily |
| Property | Description |
|---|---|
| pathName | Path of the provisioning profile from inside of the IPA |
| mobileProvisionFileContent | Provisioning profile content |
| teamIdentifier | Entitlements["com.apple.developer.team-identifier"] |
| profileType | If data.ProvisionedDevices exists, "adhoc". Otherwise "enterprise" |
| expiredAt | expired_at or ExpirationDate |
| idName | AppIDName |
| name | Name |
| UniqueDeviceIdentifierList | ProvisionedDevices |
| deviceFamily | Platform |
Android
Supported extension: .apk
| Property | Description |
|---|---|
| icon | |
| iconName | |
| uniqueIdentifier | package |
| version | versionName |
| buildVersion | versionCode |
| minimumOsVersion | usesSdk.minSdkVersion |
| deviceFamily | "android" |
UWP
Supported extensions: .appx, .appxupload, .msix, .msixupload or .zip
from Manifest:
| Property | Description |
|---|---|
| deviceFamily | Constants.WINDOWS |
| displayName | Package.Properties.DisplayName |
| iconFullPath | Package.Properties.Logo |
| uniqueIdentifier | Package.Identity.Name |
| buildVersion | Package.Identity.Version |
| minimumOsVersion | Package.Prerequisites.OSMinVersion or Package.Dependencies.TargetDeviceFamily.MinVersion |
| executableName | Package.Applications.Application.Executable |
| languages | Built from Package.Resources.Resource.Language |
UWP Bundles
Supported extensions: .appxbundle, .appxupload, .msixbundle, .msixupload or .zip
For .appxbundle or .msixbundle app packages, the manifest is checked for the correct name of the appx subpackage. If it is found, the metadata is parsed directly from there, otherwise we scavenge for as much as we can get from the appxbundle/msixbundle manifest and metadata. We will only be supporting UWP apps with .msix extensions, despite them being universal
| Property | Description |
|---|---|
| icon | |
| iconName | |
| languages | Built from .appx or .msix language files. Example- VLC_WinRT.WindowsPhone_1.8.4.0_language-en.appx |
from Manifest:
| Property | Description |
|---|---|
| deviceFamily | windows |
| uniqueIdentifier | Bundle.Identity.Name |
| buildVersion | Bundle.Identity.Version |
| minimumOsVersion | Bundle.Prerequisites.OSMinVersion or Bundle.Dependencies.TargetDeviceFamily |
The assumption for zip, appxUpload, and msixUpload is that the unziped folders will have the appx/msix or appxbundle/msixbundle which we will then process as we do normally
Prerequisites
-
Install project dependencies (based on
<REPO ROOT>/package.json) -
Install typescript via npm (
npmwill be installed withnode)npm install -g typescript@2.3.4 -
Upgrade npm to version
3.3.x -
Install the IDE
Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Ensure that it builds
- Via
gulpcd <REPO ROOT> gulp build
- Via
- Ensure that tests pass
- Via
gulp
- Via
Developing on OS X
-
Visual Studio Code
- Point
Visual Studio Codeto the repo root - Install project dependencies
- via
npmon the command linecd <REPO ROOT> npm install
- via
- Build (
Cmd-Shift-B) - Run (
F5) - Testing
- via
Visual Studio Code(Cmd-Shift-T) - via
gulpon the command line
- via
- Point