[CI] Hook up shader compilation to build by harry-cpp · Pull Request #8916 · MonoGame/MonoGame
harry-cpp
marked this pull request as ready for review
harry-cpp
marked this pull request as ready for review
sepcnt pushed a commit to sepcnt/MonoGame that referenced this pull request
Jul 26, 2025This is the first part to making shader compilation be done on the CI. The 2nd part will automatically commit the files so a fresh repo clone would not require shader recompilation. ~~I've removed the RebuildMGFX.bat scripts, would you like me to make a build_shaders.bat/.sh on top level of the repo by any chance? ~~ Added scripts folder to the repo root with new versions of RebuildMGFX ~~DX12 shader build step weren't working and I can't easily get to the bottom of it from macOS / Linux :(~~ This PR is needed to unblock MonoGame#8903 from getting reviewed and merged CC. @tomspilman @ThomasFOG
sepcnt pushed a commit to sepcnt/MonoGame that referenced this pull request
Jul 26, 2025This is the first part to making shader compilation be done on the CI. The 2nd part will automatically commit the files so a fresh repo clone would not require shader recompilation. ~~I've removed the RebuildMGFX.bat scripts, would you like me to make a build_shaders.bat/.sh on top level of the repo by any chance? ~~ Added scripts folder to the repo root with new versions of RebuildMGFX ~~DX12 shader build step weren't working and I can't easily get to the bottom of it from macOS / Linux :(~~ This PR is needed to unblock MonoGame#8903 from getting reviewed and merged CC. @tomspilman @ThomasFOG
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters