[CI] Hook up shader compilation to build by harry-cpp · Pull Request #8916 · MonoGame/MonoGame

tomspilman

@harry-cpp harry-cpp marked this pull request as ready for review

July 23, 2025 02:22

harry-cpp

@harry-cpp

@harry-cpp harry-cpp marked this pull request as ready for review

July 24, 2025 19:48

ThomasFOG

ThomasFOG

SimonDarksideJ

sepcnt pushed a commit to sepcnt/MonoGame that referenced this pull request

Jul 26, 2025
This is the first part to making shader compilation be done on the CI.

The 2nd part will automatically commit the files so a fresh repo clone
would not require shader recompilation.

~~I've removed the RebuildMGFX.bat scripts, would you like me to make a
build_shaders.bat/.sh on top level of the repo by any chance? ~~

Added scripts folder to the repo root with new versions of RebuildMGFX

~~DX12 shader build step weren't working and I can't easily get to the
bottom of it from macOS / Linux :(~~

This PR is needed to unblock
MonoGame#8903 from getting reviewed and
merged

CC. @tomspilman @ThomasFOG

sepcnt pushed a commit to sepcnt/MonoGame that referenced this pull request

Jul 26, 2025
This is the first part to making shader compilation be done on the CI.

The 2nd part will automatically commit the files so a fresh repo clone
would not require shader recompilation.

~~I've removed the RebuildMGFX.bat scripts, would you like me to make a
build_shaders.bat/.sh on top level of the repo by any chance? ~~

Added scripts folder to the repo root with new versions of RebuildMGFX

~~DX12 shader build step weren't working and I can't easily get to the
bottom of it from macOS / Linux :(~~

This PR is needed to unblock
MonoGame#8903 from getting reviewed and
merged

CC. @tomspilman @ThomasFOG