Fix type collision by ThomasFOG · Pull Request #8924 · MonoGame/MonoGame

@ThomasFOG

SimonDarksideJ

approved these changes Jul 25, 2025

sepcnt pushed a commit to sepcnt/MonoGame that referenced this pull request

Jul 26, 2025
The ```DynamicallyAccessedMemberTypes``` trick to keep a .NET
compatibility was made public (my mistake) and therefore will collide
with the actual .NET type. So fixing this by making it ```internal```.