2D and 3D cross-platform game engine
Redot Engine LTS is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Free, open source and community-driven
Redot is a completely free and open source fork of Godot under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Redot's development is fully independent and truly community-driven, empowering users to help shape their engine to match their expectations.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining Godot) for several years as an in-house engine, used to publish several work-for-hire titles.
Redot was forked from Godot in September 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model than Godot.
Kaetram - 2D Pixel Cross-Platform MMORPG by Keros
Getting the engine
Binary downloads
Official binaries for the Redot editor and the export templates will be found on the Redot website once it's set up and on the GitHub page until then.
Compiling from source
See the official docs for compilation instructions for every supported platform.
Using Nix (recommended)
If you have the Nix package manager installed, you can build and run the editor in one command:
This will automatically install all build dependencies and compile Redot if the binary doesn't exist.
For manual control over the build process:
# Enter the Nix development environment nix develop # Build Redot (use 'macos' on macOS, 'linuxbsd' on Linux) scons platform=linuxbsd # or: scons platform=macos # Run the editor - binary name reflects your platform and architecture # Examples: redot.linuxbsd.editor.x86_64, redot.macos.editor.arm64 ./bin/redot.<platform>.editor.<arch>
Nix works on Linux and macOS, and is available at nixos.org/download.html. The nix run . command automatically detects your platform and architecture.
Community and contributing
Redot is not only an engine but an ever-growing community of users and engine developers. Please visit our Discord server!
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
Follow Redot on X/Twitter!
Documentation and demos
The class reference is accessible from the Redot editor.
AI Integration - Model Context Protocol (MCP)
Redot supports AI integration using MCP. See the setup instructions.
