[MTT-9279] Fix: Distributed Authority Sample Lighting, Shadow and Shader Fixes by Elfi0Kuhndorf · Pull Request #265 · Unity-Technologies/com.unity.multiplayer.samples.bitesize

and others added 5 commits

November 14, 2024 14:18
- Rebaked lightmaps
- Commented some keywords in Assets/Shaders/CustomHLSL/CustomLighting.hlsl for shadows
- Added _MAIN_LIGHT_SHADOWS keyword to Assets/Shaders/SubGraphs/ToonShading.shadersubgraph
- Switched keywords to "Multi Compile" instead of "Shader Feature" in Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph
- Switched the directional light mode to Mixed from Baked in the TownMarket scene
- Enabled shadow cascade keyword
- Edited Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph to force enable light map multiplier
- Set main light cascade settings to match original project
…enabling opaque and depth texture settings in RPAssets

@Elfi0Kuhndorf

…ting-shadow-and-water-fix

@Elfi0Kuhndorf

@Elfi0Kuhndorf

@Elfi0Kuhndorf

…ting-shadow-and-water-fix

hammerlerobi

fernando-cortez

…ting-shadow-and-water-fix

@Elfi0Kuhndorf

hammerlerobi

@Elfi0Kuhndorf Elfi0Kuhndorf deleted the fix/distributed-authority-sample/cal-lighting-shadow-and-water-fix branch

December 16, 2024 15:49