[MTT-9279] Fix: Distributed Authority Sample Lighting, Shadow and Shader Fixes by Elfi0Kuhndorf · Pull Request #265 · Unity-Technologies/com.unity.multiplayer.samples.bitesize
and others added 5 commits
November 14, 2024 14:18- Rebaked lightmaps - Commented some keywords in Assets/Shaders/CustomHLSL/CustomLighting.hlsl for shadows - Added _MAIN_LIGHT_SHADOWS keyword to Assets/Shaders/SubGraphs/ToonShading.shadersubgraph - Switched keywords to "Multi Compile" instead of "Shader Feature" in Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph - Switched the directional light mode to Mixed from Baked in the TownMarket scene
- Enabled shadow cascade keyword - Edited Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph to force enable light map multiplier
Elfi0Kuhndorf
deleted the
fix/distributed-authority-sample/cal-lighting-shadow-and-water-fix
branch
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters