Dynamic Prefabs: UIToolkit UI Pass [MTT-5427] by jilfranco-unity · Pull Request #92 · Unity-Technologies/com.unity.multiplayer.samples.bitesize

and others added 30 commits

November 3, 2022 08:57
…latejoin/SparseLoadingNoLatejoinSample.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
…latejoin/SparseLoadingNoLatejoinSample.cs

Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
…nderstand what's going on
…lready been preloaded on all peers
Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
…ity-Technologies/com.unity.multiplayer.samples.bitesize into pdeschain/dynamic-prefabs-exploration

fernando-cortez

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@jilfranco-unity

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@jilfranco-unity

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…ble name to be more descriptive

@jilfranco-unity

@jilfranco-unity

@jilfranco-unity

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LPLafontaineB

…her just be hookups that other scripts can use to control the UI

@fernando-cortez

@fernando-cortez

…ation' into feat/dp-uitoolkit-ui

# Conflicts: Took Mine! Was a weird git-ism where it didn't detect the move at first
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Prefabs/UI.prefab
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Prefabs/UI.prefab.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/IPMenuUI.cs
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/IPMenuUI.cs.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/InGameUI.cs
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/InGameUI.cs.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/PanelSettings.asset
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/PanelSettings.asset.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_ConnectionUI.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_ConnectionUI.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_PrefabRow.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_PrefabRow.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Seperator.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Seperator.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Slider.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Slider.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionType.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionType.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionUIHolder.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionUIHolder.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_IPMenu.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_IPMenu.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_InGameUI.uxml
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_InGameUI.uxml.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_Clients.uss
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_Clients.uss.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_StyleSheet.uss
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_StyleSheet.uss.meta
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UnityDefaultRuntimeTheme.tss
#	Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UnityDefaultRuntimeTheme.tss.meta
#	Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ShaderGraphSettings.asset
…oolkit ones for the new folder structure

Base automatically changed from pdeschain/dynamic-prefabs-exploration to develop

February 14, 2023 21:58

@jilfranco-unity

# Conflicts: took develop
#	Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/InputManager.asset