feat: upgrade to 2022.3.22f1 LTS [MTT-8194] [MTT-8160] by fernando-cortez · Pull Request #884 · Unity-Technologies/com.unity.multiplayer.samples.coop
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Description
This PR upgrades the project to the newest LTS (2022.3.22f1).
Included in this PR too is Yamato tests being re-enabled for 2022.3.x. It was previously fixed for a certain version but now Yamato tests will use the latest 2022.3 LTS version available.
One last thing is a fix inside ClientLoadingScreen.cs, where a null reference exception was being triggered when a LoadingProgressManager instance was being destroyed before ClientLoadingScreen.
Issue Number(s)
Contribution checklist
- [ N/A ] Tests have been added for boss room and/or utilities pack
- Release notes have been added to the project changelog file and/or package changelog file
- Pull request has a meaningful description of its purpose
- All commits are accompanied by meaningful commit messages
- JIRA ticket ID is in the PR title or at least one commit message
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I was testing the branch with multiple builds and I got the following errors when all the party members got defeated and starting a new session afterwards, and trying to join with another player as host (so most of the errors are expected I assume):

Also when trying to start clones over ParrelSync it had a lot compiler issues not recognizing the new package (even when creating a new clone), but that might be a parrel sync issue.
@Elfi0Kuhndorf I pushed up a fix for the ClientLoadingScreen issue. Could you retest the condition that brought up the error?
As for the second ParrelSync item, let's create a task for that with the logs that it generates, since I can't seem to reproduce ParrelSync errors. We'll address that in a new PR.
fernando-cortez
changed the title
feat: upgrade to 2022.3.22f1 LTS [MTT-8194]
feat: upgrade to 2022.3.22f1 LTS [MTT-8194] [MTT-8160]
@Elfi0Kuhndorf I pushed up a fix for the ClientLoadingScreen issue. Could you retest the condition that brought up the error?
As for the second ParrelSync item, let's create a task for that with the logs that it generates, since I can't seem to reproduce ParrelSync errors. We'll address that in a new PR.
Thanks! I will test if the issues still comes up.
Regarding the Parrel Sync Issue I will try to reproduce it and if it occurs again make a ticket out of it.
EDIT: was not able to reproduce parrel sync issue
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