fix: GlobalObjectIdHash generation for already existing in-scene placed prefab instances [MTT-7055] by NoelStephensUnity · Pull Request #2707 · Unity-Technologies/com.unity.netcode.gameobjects
added 8 commits
September 19, 2023 18:08Cleaned up some of the code. Put GlobalObjectIdHash back to internal. Added additional comments for draft POC review.
Split apart the NetworkObjectRefreshTool from NetworkObject. Made some updates that don't require any form of editor application update. Added script in NetworkObject.RefreshAllPrefabInstances context menu method that handles refreshing the currently active scene and all enabled scenes in the build list.
Removing accidental addition of a test prefab. Adding dialog notification when attempting to do a NetworkObject Refresh on an in-scene placed prefab instance as opposed to a prefab instance.
NoelStephensUnity
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fix/globalobjectidhash-generation-pre-serialization-MTT-7055
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NoelStephensUnity added a commit that referenced this pull request
Oct 5, 2023…ed prefab instances [MTT-7055] (#2707) * update Resolves MTT-7055. Split apart the NetworkObjectRefreshTool from NetworkObject. Made some updates that don't require any form of editor application update. Added script in NetworkObject.RefreshAllPrefabInstances context menu method that handles refreshing the currently active scene and all enabled scenes in the build list. Added dialog notification when attempting to do a NetworkObject Refresh on an in-scene placed prefab instance as opposed to a prefab instance. * test Made some minor updates for the manual test * update adding change log entry * style Added object type identifier constants for code clarity purposes.
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