fix: networkmanager cannot be started within OnClientStopped or OnServerStopped callbacks by NoelStephensUnity · Pull Request #3908 · Unity-Technologies/com.unity.netcode.gameobjects

added 2 commits

March 18, 2026 19:01
Fixing the issue where users might try to start NetworkManager within OnClientStopped or OnServerStopped which would result in a failed start.
Adding test that verifies a NetworkManager can be started when OnClientStopped is invoked and that OnServerStopped is not invoked if the NetworkManager is started again during an OnClientStopped invocation (i.e. host).

@NoelStephensUnity

Removing model: rtx2080 from our yamato vm definition file.

michalChrobot

@NoelStephensUnity

@NoelStephensUnity

@NoelStephensUnity

Adding additional information about some events we have added but do not cover in NetworkManager.
Added additional information about starting NetworkManager within OnClientStopped or OnServerStopped.
Adding changelog entry.

jabbacakes

@NoelStephensUnity @jabbacakes

Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>