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Tianyu Li WeakKnight

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  1. Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"

    C# 78 10

  2. Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

    C# 319 39

  3. Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"

    C++ 51 3

  4. implementation of the paper "Mesh Colors"

    ShaderLab 14 5