Boost.Redis
Boost.Redis is a high-level Redis client library built on top of Boost.Asio that implements the Redis protocol RESP3.
Full documentation is here.
Requirements
The requirements for using Boost.Redis are:
- Boost 1.84 or higher. Boost.Redis is included in Boost installations since Boost 1.84.
- C++17 or higher. Supported compilers include gcc 11 and later, clang 11 and later, and Visual Studio 16 (2019) and later.
- Redis 6 or higher (must support RESP3).
- OpenSSL.
The documentation assumes basic-level knowledge about Redis and Boost.Asio.
Building the library
To use the library it is necessary to include the following:
#include <boost/redis/src.hpp>
in exactly one source file in your applications. Otherwise, the library is header-only.
Boost.Redis unconditionally requires OpenSSL. Targets using Boost.Redis need to link to the OpenSSL libraries.
Tutorial
The code below uses a short-lived connection to ping a Redis server:
#include <boost/redis/connection.hpp> #include <boost/asio/co_spawn.hpp> #include <boost/asio/consign.hpp> #include <boost/asio/detached.hpp> #include <iostream> namespace net = boost::asio; using boost::redis::request; using boost::redis::response; using boost::redis::config; using boost::redis::connection; auto co_main(config const& cfg) -> net::awaitable<void> { auto conn = std::make_shared<connection>(co_await net::this_coro::executor); conn->async_run(cfg, {}, net::consign(net::detached, conn)); // A request containing only a ping command. request req; req.push("PING", "Hello world"); // Response object. response<std::string> resp; // Executes the request. co_await conn->async_exec(req, resp); conn->cancel(); std::cout << "PING: " << std::get<0>(resp).value() << std::endl; }
The roles played by the async_run and async_exec functions are:
connection::async_exec: executes the commands contained in the request and stores the individual responses in the response object. Can be called from multiple places in your code concurrently.connection::async_run: keeps the connection healthy. It takes care of hostname resolution, session establishment, health-checks, reconnection and coordination of low-level read and write operations. It should be called only once per connection, regardless of the number of requests to execute.
Server pushes
Redis servers can also send a variety of pushes to the client. Some of them are:
The connection class supports server pushes by means of the
connection::async_receive2 function, which can be
called in the same connection that is being used to execute commands.
The coroutine below shows how to use it
auto receiver(std::shared_ptr<connection> conn) -> asio::awaitable<void> { generic_flat_response resp; conn->set_receive_response(resp); // Subscribe to the channel 'mychannel'. You can add any number of channels here. request req; req.subscribe({"mychannel"}); co_await conn->async_exec(req); // You're now subscribed to 'mychannel'. Pushes sent over this channel will be stored // in resp. If the connection encounters a network error and reconnects to the server, // it will automatically subscribe to 'mychannel' again. This is transparent to the user. // You need to use specialized request::subscribe() function (instead of request::push) // to enable this behavior. // Loop to read Redis push messages. while (conn->will_reconnect()) { // Wait for pushes auto [ec] = co_await conn->async_receive2(asio::as_tuple); // Check for errors and cancellations if (ec) { std::cerr << "Error during receive: " << ec << std::endl; break; } // This can happen if a SUBSCRIBE command errored (e.g. insufficient permissions) if (resp.has_error()) { std::cerr << "The receive response contains an error: " << resp.error().diagnostic << std::endl; break; } // The response must be consumed without suspending the // coroutine i.e. without the use of async operations. for (push_view elem : push_parser(resp.value())) { std::cout << "Received message from channel " << elem.channel << ": " << elem.payload << "\n"; } resp.value().clear(); } }
Further reading
Full documentation is here.