A post processing library that provides the means to implement 2D filter effects for three.js.
Extensive Demo ∴ API Reference
Installation
npm install postprocessing
Usage
Please refer to the usage example of three.js for information about how to setup the renderer, scene and camera.
Basics
import { Clock, PerspectiveCamera, Scene, WebGLRenderer } from "three"; import { EffectComposer, GlitchPass, RenderPass } from "postprocessing"; const composer = new EffectComposer(new WebGLRenderer()); composer.addPass(new RenderPass(new Scene(), new PerspectiveCamera())); const pass = new GlitchPass(); pass.renderToScreen = true; composer.addPass(pass); const clock = new Clock(); (function render() { requestAnimationFrame(render); composer.render(clock.getDelta()); }());
Custom Passes
import { Pass } from "postprocessing"; import { MyMaterial } from "./my-material.js"; export class MyPass extends Pass { constructor() { super(); this.name = "MyPass"; this.needsSwap = true; this.material = new MyMaterial(); this.quad.material = this.material; } render(renderer, readBuffer, writeBuffer) { this.material.uniforms.tDiffuse.value = readBuffer.texture; renderer.render(this.scene, this.camera, this.renderToScreen ? null : writeBuffer); } }
Passes don't have to use the buffers that are provided in the render method. Writing self-contained render-to-texture passes is also a feasible option.
Included Filters
- Bloom
- Blur
- Bokeh
- Bokeh v2
- Depth
- Dot Screen
- Film
- Glitch
- God Rays
- Pixelation
- Render
- Shock Wave
- SMAA
- Tone Mapping
Contributing
Maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code.
License
This library is licensed under the Zlib license.
The original code that this library is based on, was written by alteredq, miibond, zz85, felixturner and huwb and is licensed under the MIT license.
The film effect incorporates code written by Georg Steinrohder and Pat Shearon which was released under the Creative Commons Attribution 3.0 License.