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PharaohStory flwmxd

  • UK
  • 22:00 (UTC)

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Hi there πŸ‘‹

Game Engine Developer and Committed to telling good stories with 3A games.

Interested in Global illumination / Ray Tracing / GPU-Driven and Cross-Platform development.

Community Contribution

Stats

Pinned Loading

  1. Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

    C++ 333 34

  2. Forked from aap/librw

    A re-implementation of the RenderWare Graphics engine(vulkan porting and Raytracing support)

    C++ 25 4

  3. MapleStory Client-Resources C++ Reader Tool

    C++ 69 19

  4. MapleStory implementation build with early stage MapleEngine

    Lua 145 29