hmans - Overview

Hi! 👋

I'm an open source developer from Germany working on tooling for web-first game development. Here's an overview of my active projects. Follow my public roadmap to see what I'm working on right now, and what I will be working on next.

If you enjoy my work, please consider sponsoring me on GitHub!

Demos, Games and Examples

space scene asteroid floating island fog boids revade wonkout pong miniplex demo splodybox

Libraries

State Management

  • 🤖 Miniplex, an Entity Component System library designed for ease-of-use and development ergonomics. Includes React bindings, but can also be used without a framework.
  • 🚜 State Composer, a high-level finite state machine library for macro state in React applications.
  • 🎃 Eventery, a lightweight, dependency-free, typed publish-subscribe event emitter for JavaScript/TypeScript.
  • 🍍 Statery, a simple proxy-based state container for React.
  • Timeline Composer, a small collection of React components for orchestrating timelines.

Graphics

  • 🌈 Shader Composer, a library for creating GLSL shaders from a tree of JS primitives (think ShaderGraph et al, but code.)
  • 🎆 VFX Composer, a high-performance, game-ready visual effects library for Three.js and react-three-fiber.
  • 🖼 Render Composer, a preconfigured, customizable render pipeline for react-three-fiber games.

Noteworthy projects from the past

Get in touch!

There's a bunch of ways you can get in touch with me: