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  1. Forked from xarray/osgPhysX

    Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)

    C++

  2. Forked from jlalleve/rcdtcs

    A straightforward C# port of Recast\Detour libraries

    C#

  3. Forked from jamplus/jamplus

    JamPlus is a very fast code and data build system derived from the original Perforce version of Jam

    C