Use this SDK to add realtime video, audio and data features to your C++ app. By connecting to LiveKit Cloud or a self-hosted server, you can quickly build applications such as multi-modal AI, live streaming, or video calls with just a few lines of code.
📦 Requirements
- CMake ≥ 3.20
- Rust / Cargo (latest stable toolchain)
- Git LFS (required for examples) Some example data files (e.g., audio assets) are stored using Git LFS. You must install Git LFS before cloning or pulling the repo if you want to run the examples.
- livekit-cli install livekit-cli by following the (official livekit docs)[https://docs.livekit.io/intro/basics/cli/start/]
- livekit-server install livekit-server by following the (official livekit docs)[https://docs.livekit.io/transport/self-hosting/local/]
Platform-Specific Requirements:
For Building the SDK:
- Windows: Visual Studio 2019+, vcpkg
- Linux:
sudo apt install libprotobuf-dev libssl-dev(protobuf 3.x) - macOS:
brew install protobuf(protobuf 3.x)
For Using the Pre-built SDK:
- Windows: ✅ All dependencies included (DLLs bundled) - ready to use
- Linux: ⚠️ Requires
libprotobufandlibssl-dev; deployliblivekit_ffi.sowith your executable - macOS: ⚠️ Requires
protobuf; deployliblivekit_ffi.dylibwith your executable
Note: If the SDK was built with Protobuf 6.0+, you also need
libabsl-dev(Linux) orabseil(macOS).
🧩 Clone the Repository
Make sure to initialize the Rust submodule (client-sdk-rust):
# Option 1: Clone with submodules in one step git clone --recurse-submodules https://github.com/livekit/client-sdk-cpp.git # Option 2: Clone first, then initialize submodules git clone https://github.com/livekit/client-sdk-cpp.git cd client-sdk-cpp git submodule update --init --recursive
⚙️ BUILD
Quick Build (Using Build Scripts)
Linux/macOS:
./build.sh clean # Clean CMake build artifacts ./build.sh clean-all # Deep clean (C++ + Rust + generated files) ./build.sh debug # Build Debug version ./build.sh release # Build Release version ./build.sh debug-tests # Build Debug with tests ./build.sh release-tests # Build Release with tests
Windows Using build scripts:
.\build.cmd clean # Clean CMake build artifacts .\build.cmd clean-all # Deep clean (C++ + Rust + generated files) .\build.cmd debug # Build Debug version .\build.cmd release # Build Release version .\build.cmd debug-tests # Build Debug with tests .\build.cmd release-tests # Build Release with tests
Windows build using cmake/vcpkg
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE="$PWD/vcpkg/scripts/buildsystems/vcpkg.cmake" # Generate Makefiles in build folder # Build (Release or Debug) cmake --build build --config Release # or: cmake --build build --config Debug # Clean CMake build artifacts Remove-Item -Recurse -Force build
Note (Windows), This assumes vcpkg is checked out in the repo root at .\vcpkg. You must install protobuf via vcpkg (so CMake can find ProtobufConfig.cmake and protoc), for example:
.\vcpkg\vcpkg install protobuf:x64-windows
Advanced Build (Using CMake Presets)
For more control and platform-specific builds, see the detailed instructions in README_BUILD.md.
Prerequisites (Windows only):
- Set
VCPKG_ROOTenvironment variable pointing to your vcpkg installation
# Windows PowerShell $env:VCPKG_ROOT = "C:\path\to\vcpkg"
Prerequisites (Linux/macOS):
- Install system dependencies (see above)
Quick start:
# Windows cmake --preset windows-release cmake --build --preset windows-release # Linux cmake --preset linux-release cmake --build --preset linux-release # macOS cmake --preset macos-release cmake --build --preset macos-release
📖 For complete build instructions, troubleshooting, and platform-specific notes, see README_BUILD.md
Building with Docker
The Dockerfile COPYs folders/files required to build the CPP SDK into the image. NOTE: this has only been tested on Linux
docker build -t livekit-cpp-sdk . -f docker/Dockerfile
docker run -it --network host livekit-cpp-sdk:latest bashNOTE: if you are building your own Dockerfile, you will likely need to set the same ENV variables as in docker/Dockerfile, but to the relevant directories:
export CC=$HOME/gcc-14/bin/gcc export CXX=$HOME/gcc-14/bin/g++ export LD_LIBRARY_PATH=$HOME/gcc-14/lib64:$LD_LIBRARY_PATH export PATH=$HOME/.cargo/bin:$PATH export PATH=$HOME/cmake-3.31/bin:$PATH
🧪 Run Example
Generate Tokens
Before running any participant, create JWT tokens with the proper identity and room name, example
lk token create -r test -i your_own_identity --join --valid-for 99999h --dev --room=your_own_roomSimpleRoom
./build/examples/SimpleRoom --url $URL --token <jwt-token>
You can also provide the URL and token via environment variables:
export LIVEKIT_URL=ws://localhost:7880 export LIVEKIT_TOKEN=<jwt-token> ./build/examples/SimpleRoom
End-to-End Encryption (E2EE) You can enable E2E encryption for the streams via --enable_e2ee and --e2ee_key flags, by running the following cmds in two terminals or computers. Note, jwt_token needs to be different identity
./build/examples/SimpleRoom --url $URL --token <jwt-token> --enable_e2ee --e2ee_key="your_key"
Note, all participants must use the exact same E2EE configuration and shared key. If the E2EE keys do not match between participants:
- Media cannot be decrypted
- Video tracks will appear as a black screen
- Audio will be silent
- No explicit error may be shown at the UI level
Press Ctrl-C to exit the example.
SimpleRpc
The SimpleRpc example demonstrates how to:
- Connect multiple participants to the same LiveKit room
- Register RPC handlers (e.g., arrival, square-root, divide, long-calculation)
- Send RPC requests from one participant to another
- Handle success, application errors, unsupported methods, and timeouts
- Observe round-trip times (RTT) for each RPC call
🔑 Generate Tokens
Before running any participant, create JWT tokens with caller, greeter and math-genius identities and room name.
lk token create -r test -i caller --join --valid-for 99999h --dev --room=your_own_room lk token create -r test -i greeter --join --valid-for 99999h --dev --room=your_own_room lk token create -r test -i math-genius --join --valid-for 99999h --dev --room=your_own_room
▶ Start Participants
Every participant is run as a separate terminal process, note --role needs to match the token identity.
./build/examples/SimpleRpc --url $URL --token <jwt-token> --role=math-genius
The caller will automatically:
- Wait for the greeter and math-genius to join
- Perform RPC calls
- Print round-trip times
- Annotate expected successes or expected failures
SimpleDataStream
- The SimpleDataStream example demonstrates how to:
- Connect multiple participants to the same LiveKit room
- Register text stream and byte stream handlers by topic (e.g. "chat", "files")
- Send a text stream (chat message) from one participant to another
- Send a byte stream (file/image) from one participant to another
- Attach custom stream metadata (e.g. sent_ms) via stream attributes
- Measure and print one-way latency on the receiver using sender timestamps
- Receive streamed chunks and reconstruct the full payload on the receiver
🔑 Generate Tokens
Before running any participant, create JWT tokens with caller and greeter identities and your room name.
lk token create -r test -i caller --join --valid-for 99999h --dev --room=your_own_room lk token create -r test -i greeter --join --valid-for 99999h --dev --room=your_own_room
▶ Start Participants
Start the receiver first (so it registers stream handlers before messages arrive):
./build/examples/SimpleDataStream --url $URL --token <jwt-token>
On another terminal or computer, start the sender
./build/examples/SimpleDataStream --url $URL --token <jwt-token>
Sender (e.g. greeter)
- Waits for the peer, then sends a text stream ("chat") and a file stream ("files") with timestamps and metadata, logging stream IDs and send times.
Receiver (e.g. caller)
- Registers handlers for text and file streams, logs stream events, computes one-way latency, and saves the received file locally.
Logging
The SDK uses spdlog internally but does
not expose it in public headers. All log output goes through a thin public
API in <livekit/logging.h>.
Two-tier filtering
| Tier | When | How | Cost |
|---|---|---|---|
| Compile-time | CMake configure | -DLIVEKIT_LOG_LEVEL=WARN |
Zero -- calls below the level are stripped from the binary |
| Runtime | Any time after initialize() |
livekit::setLogLevel(LogLevel::Warn) |
Minimal -- a level check before formatting |
Compile-time level (LIVEKIT_LOG_LEVEL)
Set once when you configure CMake. Calls below this threshold are completely removed by the preprocessor -- no format-string evaluation, no function call.
# Development (default): keep everything available cmake -DLIVEKIT_LOG_LEVEL=TRACE .. # Release: strip TRACE / DEBUG / INFO cmake -DLIVEKIT_LOG_LEVEL=WARN .. # Production: only ERROR and CRITICAL survive cmake -DLIVEKIT_LOG_LEVEL=ERROR ..
Valid values: TRACE, DEBUG, INFO, WARN, ERROR, CRITICAL, OFF.
Runtime level (setLogLevel)
Among the levels that survived compilation you can still filter at runtime without rebuilding:
#include <livekit/livekit.h> livekit::initialize(); // default level: Info livekit::setLogLevel(livekit::LogLevel::Debug); // show more detail livekit::setLogLevel(livekit::LogLevel::Warn); // suppress info chatter
Custom log callback
Replace the default stderr sink with your own handler. This is the integration
point for frameworks like ROS2 (RCLCPP_* macros), Android logcat, or any
structured-logging pipeline:
#include <livekit/livekit.h> livekit::initialize(); livekit::setLogLevel(livekit::LogLevel::Trace); livekit::setLogCallback( [](livekit::LogLevel level, const std::string &logger_name, const std::string &message) { // Route to your framework, e.g.: // RCLCPP_INFO(get_logger(), "[%s] %s", logger_name.c_str(), message.c_str()); myLogger.log(level, logger_name, message); }); // Pass nullptr to restore the default stderr sink: livekit::setLogCallback(nullptr);
See examples/logging_levels/custom_sinks.cpp
for three copy-paste-ready patterns: file logger, JSON structured lines,
and a ROS2 bridge that maps LogLevel to RCLCPP_* macros.
Available log levels
| Level | Typical use |
|---|---|
Trace |
Per-frame / per-packet detail (very noisy) |
Debug |
Diagnostic info useful during development |
Info |
Normal operational messages (connection, track events) |
Warn |
Unexpected but recoverable situations |
Error |
Failures that affect functionality |
Critical |
Unrecoverable errors |
Off |
Suppress all output |
🧪 Integration & Stress Tests
The SDK includes integration and stress tests using Google Test (gtest).
Build Tests
Linux/macOS:
./build.sh debug-tests # Build Debug with tests ./build.sh release-tests # Build Release with tests
Windows:
.\build.cmd debug-tests .\build.cmd release-tests
Run Tests
After building, run tests using ctest or directly:
# Run all tests via ctest cd build-debug ctest --output-on-failure # Or run test executables directly ./build-debug/bin/livekit_integration_tests ./build-debug/bin/livekit_stress_tests # Run specific test suites ./build-debug/bin/livekit_integration_tests --gtest_filter="*Rpc*" ./build-debug/bin/livekit_stress_tests --gtest_filter="*MaxPayloadStress*"
Test Types
| Executable | Description |
|---|---|
livekit_integration_tests |
Quick tests (~1-2 minutes) for SDK functionality |
livekit_stress_tests |
Long-running tests (configurable, default 1 hour) |
RPC Test Environment Variables
RPC integration and stress tests require a LiveKit server and two participant tokens:
# Required export LIVEKIT_URL="wss://your-server.livekit.cloud" export LIVEKIT_CALLER_TOKEN="<token with caller identity>" export LIVEKIT_RECEIVER_TOKEN="<token with receiver identity>" # Optional (for stress tests) export RPC_STRESS_DURATION_SECONDS=3600 # Test duration (default: 1 hour) export RPC_STRESS_CALLER_THREADS=4 # Concurrent caller threads (default: 4)
Generate tokens for RPC tests:
lk token create -r test -i rpc-caller --join --valid-for 99999h --dev --room=rpc-test-room lk token create -r test -i rpc-receiver --join --valid-for 99999h --dev --room=rpc-test-room
Test Coverage
- SDK Initialization: Initialize/shutdown lifecycle
- Room: Room creation, options, connection
- Audio Frame: Frame creation, manipulation, edge cases
- RPC: Round-trip calls, max payload (15KB), timeouts, errors, concurrent calls
- Stress Tests: High throughput, bidirectional RPC, memory pressure
🧰 Recommended Setup
macOS
brew install cmake protobuf rust
Ubuntu / Debian
sudo apt update
sudo apt install -y cmake protobuf-compiler build-essential
curl https://sh.rustup.rs -sSf | sh🛠️ Development Tips
Update Rust version
cd client-sdk-cpp git fetch origin git switch -c try-rust-main origin/main # Sync submodule URLs and check out what origin/main pins (recursively): git submodule sync --recursive git submodule update --init --recursive --checkout # Now, in case the nested submodule under yuv-sys didn’t materialize, force it explicitly: cd .. git -C client-sdk-rust/yuv-sys submodule sync --recursive git -C client-sdk-rust/yuv-sys submodule update --init --recursive --checkout # Sanity check: git submodule status --recursive
If yuv-sys fails to build
cargo clean -p yuv-sys cargo build -p yuv-sys -vv
Full clean (Rust + C++ build folders)
In some cases, you may need to perform a full clean that deletes all build artifacts from both the Rust and C++ folders:
Clang format
CPP SDK is using clang C++ format
brew install clang-format
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