Map rendering performance improvements by Sublimis · Pull Request #1599 · mapsforge/mapsforge
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devemux86 merged 5 commits intomapsforge:masterfrom
Dec 30, 2024Merged
Map rendering performance improvements#1599
devemux86 merged 5 commits intomapsforge:masterfrom
Map rendering performance improvements#1599
devemux86 merged 5 commits intomapsforge:masterfrom
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- Narrowed synchronizations in
RenderTheme(Slow rendering with multi threading #1598 ) - Synchronized
RenderInstruction-s - Synchronization in
Rule StandardRenderer: ExtractRenderCallbackinterface to a fieldMapWorkerPool: ImprovedDEBUG_TIMINGfeature
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December 27, 2024 20:04devemux86 reviewed Dec 29, 2024
| private final AtomicInteger concurrentJobs = new AtomicInteger(); | ||
| private final AtomicLong totalExecutions = new AtomicLong(); | ||
| private final AtomicLong totalTime = new AtomicLong(); | ||
| public static boolean DEBUG_TIMING = true; |
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@Sublimis This should be false.
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Dec 29, 2024
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Dec 29, 2024@devemux86 AFAIC this code is ready for master if you agree
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Dec 30, 2024
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Dec 30, 2024@Sublimis Thanks!
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Fixing issue 1598 probably
Map rendering performance improvements
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