Image Extensions for Swift 3.0
Usage
To run the example project, clone or download the repo, and run.
UIImageView Extension
Image from a URL
// Fetches an image from a URL. If caching is set, it will be cached by NSCache for future queries. The cached image is returned if available, otherise the placeholder is set. When the image is returned, the closure gets called. func imageFromURL(url: String, placeholder: UIImage, fadeIn: Bool = true, closure: ((image: UIImage?)
UIImage Extension
Colors
// Creates an image from a solid color UIImage(color:UIColor, size:CGSize) // Creates an image from a gradient color UIImage(gradientColors:[UIColor], size:CGSize) // Applies a gradient overlay to an image func applyGradientColors(gradientColors: [UIColor], blendMode: CGBlendMode) -> UIImage // Creates an image from a radial gradient UIImage(startColor: UIColor, endColor: UIColor, radialGradientCenter: CGPoint, radius:Float, size:CGSize)
Text
// Creates an image with a string of text UIImage(text: String, font: UIFont, color: UIColor, backgroundColor: UIColor, size:CGSize, offset: CGPoint)
Screenshot
// Creates an image from a UIView UIImage(fromView view: UIView)
Alpha and Padding
// Returns true if the image has an alpha layer func hasAlpha() -> Bool // Returns a copy(if needed) of the image with alpha layer func applyAlpha() -> UIImage? // Returns a copy of the image with a transparent border of the given size added around its edges func applyPadding(padding: CGFloat) -> UIImage?
Crop and Resize
// Crops an image to a new rect func crop(bounds: CGRect) -> UIImage? // Crops an image to a centered square func cropToSquare() -> UIImage? { // Resizes an image func resize(size:CGSize, contentMode: UIImageContentMode = .ScaleToFill) -> UIImage?
Circle and Rounded Corners
// Rounds corners of an image func roundCorners(cornerRadius:CGFloat) -> UIImage? // Rounds corners of an image with border func roundCorners(cornerRadius:CGFloat, border:CGFloat, color:UIColor) -> UIImage? // Rounds corners to a circle func roundCornersToCircle() -> UIImage? // Rounds corners to a circle with border func roundCornersToCircle(border border:CGFloat, color:UIColor) -> UIImage?
Border
// Adds a border func applyBorder(border:CGFloat, color:UIColor) -> UIImage?
Image Effects
// Applies a light blur effect to the image func applyLightEffect() -> UIImage? // Applies a extra light blur effect to the image func applyExtraLightEffect() -> UIImage? // Applies a dark blur effect to the image func applyDarkEffect() -> UIImage? // Applies a color tint to an image func applyTintEffect(tintColor: UIColor) -> UIImage? // Applies a blur to an image based on the specified radius, tint color saturation and mask image func applyBlur(blurRadius:CGFloat, tintColor:UIColor?, saturationDeltaFactor:CGFloat, maskImage:UIImage? = nil) -> UIImage?
Screen Density
// To create an image that is Retina aware, use the screen scale as a multiplier for your size. You should also use this technique for padding or borders. let width = 140 * UIScreen.mainScreen().scale let height = 140 * UIScreen.mainScreen().scale let image = UIImage(named: "myImage")?.resize(CGSize(width: width, height: height))
