mikeseese - Overview

Hey! I'm Mike

📍 Located in Vancouver, WA (near Portland, OR, USA)

✨ Founder of Incanta (aka Incanta Games), primarily focused on games developer tools

👾 Co-organizer of Portland's official Unreal Engine community: Unreal PDX

⏩ Self-starting, needs-no-hand-holding, productive-on-first-day, senior+ software engineer with a knack for solving complex problems and a keen sense for great UX and Product

💼 Looking for employment and contract opportunities; contact me if you're interested in meeting

Recent Projects

🌲 Redwood Multiplayer Backend 🌲 Self-hosted, source-available backend for small-large, persistent/match-based multiplayer games

🚩 Checkpoint Version Control 🚩 Open source, free to self-host version control for games, virtual production, and other large file projects

🌐 Unreal Engine ChromiumView Plugin 🌐 An open source plugin that enables using web rendering (e.g. React, Solid, Preact) integrated with the MVVM plugin

🕸️ Unreal Engine Server Meshing System 🕸️ An upcoming system for my Redwood backend for large open world online games to have actors synchronize across server boundaries and enable players to transfer to neighboring servers without loading screens

🤖 Unreal Engine Agentic Plugin 🤖 An upcoming plugin that enables building LLM agentic in Unreal Engine C++ or Blueprints for editor or runtime actions

🗝️ EzKeys Steam Key Management Platform 🗝️ An upcoming free to self-host webapp to manage Steam playtester keys (an affordable alternative to FirstLook)

Client Work

Hathora provides hybrid cloud orchestration for multiplayer game servers used by AA-AAA studios like 1047 Games and Frost Giant Studios.

JALI provides automated lip sync and facial animation software for AA-AAA game and virtual production studios like CD PROJEKT RED, Xbox, and Obsidian Entertainment.

  • 350 hours in 2022-2024: I co-developed JALI's Unreal Engine plugin and emotion tagging desktop app used by these studios. I also provided engineering mentorship to JALI's internal developers so they can be self sufficient.

Meister is an Emmy award winning creative studio with clients like Nike, Google, and Meta.

  • 170 hours in 2025: I led CPU and replication optimization of their Unreal Engine multiplayer game, fixed and developed more client/server online features, and provided engineering mentorship to their internal developers.

Gardens Interactive is a distributed AA games studio from developers of games like Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball, Dustforce, Guild Wars 2, Firewatch, and more.

  • 60 hours in 2024: I assisted them with their upcoming flagship game, implementing "forking" Linux game servers to optimize usage and assisting with debugging desynchronization issues with CMC and Gameplay Abilities.

Awards

$25k USD Epic MegaGrant for Redwood Multiplayer Backend

2k REP (~$70k USD at award) Software Bounty for a Portable Solidity Debugger

Unreal Engine Accepted Contributions

Talks

Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story ⚡ MDEV 2025 and MIGS 2025

🌲 Scaling Multiplayer Games with the Redwood Backend 🌲 Inside Unreal | Nov 2024

🔄️ Understanding Asset Dependencies in Unreal Engine 5 🔄️ Unreal PDX | Jul 2023

🎮 Introduction to Multiplayer in Unreal Engine 5 🎮 Unreal PDX | Feb 2023

Truffle Teams Demo ⭕ TruffleCon 2020

🎁 Push It! Push It Real Good: Truffle Teams Intro & Deployments 🎁 TruffleCon 2019 (no recording)

🍫 Just When you Thought Ganache Couldn't get any Sweeter 🍫 TruffleCon 2018 (no recording)

Past Projects

Unreal Plugins

💾 FileSDK 💾 (⭐ 5.0, 25+ ratings) Free, open source plugin to provide Blueprint nodes for UE's file utilities

📑 Blueprint CSV Parsing 📑 (⭐ 5.0, 8+ ratings) Free, open source plugin to parse CSV strings with Blueprint nodes

🧘 Zen Dev 🧘 (⭐ 5.0, 33+ ratings) Affordable plugin to toggle editor panels and UE4 "Content Drawer"

Game Jams

👔 4:30 Shuffle 👔 Break free from the office at the end of work week to make it to happy hour!

🎃 Mission: Monster 🎃 Gilbert the Intergalactic Gourd is on a mission to rescue a stranded agent from Earth's scary trick-or-treaters.

🦊 Niko the Fox 🦊 A short, cartoon 3D stealth platformer about a fox re-discovering his past.

Other Projects

👓 Velma 👓 The first real-time Solidity debugger

Hobbies

🐲 D&D 🥃 Mixology ⛵ Sailing ⛰️ Hiking