π― Overview
mp-units is the only Modern C++ (C++20 and later) library providing the full
spectrum of compileβtime safety for domain-specific quantities and units β from
dimensional analysis to quantity kind safety β built on the ISO 80000 International
System of Quantities (ISQ). It is the leading candidate for C++29 standardization β
your chance to shape the future of C++.
#include <mp-units/systems/isq.h> #include <mp-units/systems/si.h> using namespace mp_units; using namespace mp_units::si::unit_symbols; // Compile-time dimensional analysis β zero runtime overhead static_assert(1 * km / (1 * s) == 1000 * m / s); // Function signatures encode domain/physics, not just dimensions void calculate_trajectory(quantity<isq::kinetic_energy[J]> e); int main() { quantity<isq::potential_energy[J]> Ep = 42 * J; quantity<isq::kinetic_energy[J]> Ek = 123 * J; calculate_trajectory(Ek); // β correct // calculate_trajectory(Ep); // β potential energy β kinetic energy (both in J) // quantity<Gy> q = 42 * Sv; // β absorbed dose β dose equivalent (both J/kg) }
What Sets mp-units Apart?
Beyond standard dimensional analysis and automatic unit conversions, mp-units provides safety levels available in no other C++ library:
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π₯ The only C++ library with Quantity Kind Safety β Distinguishes quantities that share the same dimension but represent fundamentally different physical concepts: frequency (Hz) β radioactive activity (Bq), absorbed dose (Gy) β dose equivalent (Sv), plane angle (rad) β solid angle (sr). Dimensional analysis alone cannot catch these errors β mp-units prevents them at compile time.
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π₯ The only library implementing ISO 80000 (ISQ) β Built on the International System of Quantities, functions can require specific quantities:
isq::height(not just anyisq::length),isq::kinetic_energy(not just anyisq::energy). The physics of your domain becomes part of the type system. -
π₯ Strongly-Typed Numerics for Any Domain β The quantity framework extends beyond physics: define semantically distinct types for item counts, financial values, identifiers, or any numeric abstraction that should never be silently mixed at compile time.
π‘ Examples
mp-units provides an expressive, readable API that feels natural to write while catching entire classes of bugs at compile time.
Unit Arithmetic
Here's a taste of what mp-units can do:
#include <mp-units/systems/si.h> using namespace mp_units; using namespace mp_units::si::unit_symbols; // simple numeric operations static_assert(10 * km / 2 == 5 * km); // conversions to common units static_assert(1 * h == 3600 * s); static_assert(1 * km + 1 * m == 1001 * m); // derived quantities static_assert(1 * km / (1 * s) == 1000 * m / s); static_assert(2 * km / h * (2 * h) == 4 * km); static_assert(2 * km / (2 * km / h) == 1 * h); static_assert(2 * m * (3 * m) == 6 * m2); static_assert(10 * km / (5 * km) == 2 * one); static_assert(1000 / (1 * s) == 1 * kHz);
Modern C++ Design
The library makes extensive use of C++20 features (concepts, class types as NTTPs, etc.). This enables powerful yet easyβtoβuse interfaces while performing all conversions and dimensional analysis at compile time β without sacrificing runtime performance or accuracy. The example below showcases ISQ quantity types, mixed unit systems, and rich text formatting:
#include <mp-units/systems/isq.h> #include <mp-units/systems/si.h> #include <mp-units/systems/yard_pound.h> #include <format> #include <iomanip> #include <iostream> #include <print> using namespace mp_units; constexpr QuantityOf<isq::speed> auto avg_speed(QuantityOf<isq::length> auto d, QuantityOf<isq::duration> auto t) { return d / t; } int main() { using namespace mp_units::si::unit_symbols; using namespace mp_units::yard_pound::unit_symbols; constexpr quantity v1 = 110 * km / h; constexpr quantity v2 = 70 * mph; constexpr quantity v3 = avg_speed(220. * isq::distance[km], 2 * h); constexpr quantity v4 = avg_speed(isq::distance(140. * mi), 2 * h); constexpr quantity v5 = v3.in(m / s); constexpr quantity v6 = value_cast<m / s>(v4); constexpr quantity v7 = value_cast<int>(v6); std::cout << v1 << '\n'; // 110 km/h std::cout << std::setw(10) << std::setfill('*') << v2 << '\n'; // ***70 mi/h std::cout << std::format("{:*^10}\n", v3); // *110 km/h* std::println("{:%N in %U of %D}", v4); // 70 in mi/h of LTβ»ΒΉ std::println("{::N[.2f]}", v5); // 30.56 m/s std::println("{::N[.2f]U[dn]}", v6); // 31.29 mβ sβ»ΒΉ std::println("{:%N}", v7); // 31 }
β Key Features
Safety
- Quantity kind safety: same dimension, different meaning β compile-time error
- Affine space strong types (
quantityandquantity_point) - Value-preserving conversions
Performance
- All dimensional analysis at compile time β zero runtime overhead
- Performance on par with (sometimes even better than) fundamental types
User Experience
- Optimized for readable, actionable compilation errors
- Expressive, composable unit expressions
Feature Rich
- Systems of Quantities and Units; scalar, vector, and tensor quantities
- Affine space, natural units, strong angular system
- Highly adjustable text output formatting
Easy to Extend
- Custom dimensions, quantities, and units in a single line of code
Low Adoption Cost
- No external dependencies Β· macro-free API Β· C++20 modules-ready Β· freestanding-capable
π Documentation
Extensive project documentation covers everything from getting started to advanced usage:
- Installation instructions β Get up and running quickly
- Detailed user's guide β Comprehensive usage documentation
- Design rationale β Understanding the architectural decisions
- API reference β Complete technical documentation
- Tutorials β Step-by-step learning resources
- Workshops β Hands-on practice exercises
- Examples β Real-world usage demonstrations
β Explore the full documentation
π Try It Out
For advanced development or contributions, we provide a fully configured cloud development environment with GitHub Codespaces:
Alternatives:
- Navigate to the repository β "Code" β "Codespaces" β "Create codespace on master"
- Use the preβconfigured devcontainer and Docker image manually in your IDE
For detailed environment documentation, see .devcontainer/README.md.
π Help Shape the Future of C++
mp-units is a candidate for ISO standardization for C++29 β the future of dimensional
analysis in C++! The technical case is documented in:
- P1935: A C++ Approach to Physical Units
- P2980: A motivation, scope, and plan for a quantities and units library
- P3045: Quantities and units library
π€ We are actively seeking organizations and individuals interested in fieldβtrialing the library!
Your experience matters. Real-world testimonials demonstrate value to the ISO C++ Committee and help potential adopters decide. Whether you're using mp-units in production, research, or education:
- Organizations: Share your production deployments and success stories
- Academics: Report research applications and teaching experiences
- Developers: Tell us about your innovative use cases and benefits
π€ Contributors
mp-units is made possible by our amazing community of contributors! πͺ
π Core Team
- Mateusz Pusz β Project founder and lead
- Johel Ernesto Guerrero PeΓ±a β Core maintainer
- Chip Hogg β Core maintainer
π All Contributors
We appreciate every contribution, from code to documentation to community support!
π See our Contributors Page for the complete list and recognition details.
Ready to contribute? Check out our Contributing Guide to get started! π
π Support the Project
mp-units is developed as open source with the ambitious goal of C++29 standardization. Your support helps maintain development momentum and accelerate standardization efforts!
Ways to support:
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β Star the repository β Show your appreciation and help others discover mp-units
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π° Become a sponsor β Financial support enables continued development
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π’ Share your success story β Help demonstrate real-world value for standardization and other potential users
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π€ Contribute β Code, documentation, feedback, and community support