GitHub - msinger/sm83-render: Game Boy CPU in Blender

Blender project of the Game Boy CPU

I don't know how to use Blender, I just watched a turorial on how to import a VLSI layout into Blender to render it in 3D.

This is the tutorial I used:

https://www.zerotoasiccourse.com/post/3drendering/

Here is the Electric VLSI project that contains the layout:

https://github.com/msinger/dmg-schematics/blob/master/sm83_cells/sm83.jelib

I put this out here, so maybe someone else can help me improve it and maybe make some flying animations.

Here are some renderings:

Rendered image of the SM83 CPU

Rendered image of the SM83 CPU

Rendered image of the SM83 CPU

Rendered image of the SM83 CPU

Rendered image of the SM83 CPU

I placed the poly layer directly ontop of the active areas without a gap, because otherwise you would see the poly cuts peak out underneath the poly. The technology I used in Electric uses the same layer for poly and active cuts. So when I make the cuts shorter, then there would be a gap between the active cuts and the active areas. I don't know if this can be done in Blender, so that the cuts are shortened only where they're above poly.