src: refactor uncaught exception handling by joyeecheung · Pull Request #28257 · nodejs/node

@joyeecheung

The C++ land `node::FatalException()` is not in fact fatal anymore.
It gives the user a chance to handle the uncaught exception
globally by listening to the `uncaughtException` event. This patch
renames it to `TriggerUncaughtException` in C++ to avoid the confusion.

In addition rename the JS land handler to `onGlobalUncaughtException`
to reflect its purpose - we have to keep the alias
`process._fatalException` and use that for now since it has been
monkey-patchable in the user land.

This patch also

- Adds more comments to the global uncaught exception handling routine
- Puts a few other C++ error handling functions into the `errors`
  namespace
- Moves error-handling-related bindings to the `errors` binding.

Refs: nodejs@2b252ac

@nodejs-github-bot added the lib / src

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Jun 17, 2019

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addaleax

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benjamingr

@joyeecheung joyeecheung added errors

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Jun 18, 2019

joyeecheung added a commit that referenced this pull request

Jun 19, 2019
The C++ land `node::FatalException()` is not in fact fatal anymore.
It gives the user a chance to handle the uncaught exception
globally by listening to the `uncaughtException` event. This patch
renames it to `TriggerUncaughtException` in C++ to avoid the confusion.

In addition rename the JS land handler to `onGlobalUncaughtException`
to reflect its purpose - we have to keep the alias
`process._fatalException` and use that for now since it has been
monkey-patchable in the user land.

This patch also

- Adds more comments to the global uncaught exception handling routine
- Puts a few other C++ error handling functions into the `errors`
  namespace
- Moves error-handling-related bindings to the `errors` binding.

Refs: 2b252ac

PR-URL: #28257
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>

targos pushed a commit that referenced this pull request

Jul 2, 2019
The C++ land `node::FatalException()` is not in fact fatal anymore.
It gives the user a chance to handle the uncaught exception
globally by listening to the `uncaughtException` event. This patch
renames it to `TriggerUncaughtException` in C++ to avoid the confusion.

In addition rename the JS land handler to `onGlobalUncaughtException`
to reflect its purpose - we have to keep the alias
`process._fatalException` and use that for now since it has been
monkey-patchable in the user land.

This patch also

- Adds more comments to the global uncaught exception handling routine
- Puts a few other C++ error handling functions into the `errors`
  namespace
- Moves error-handling-related bindings to the `errors` binding.

Refs: 2b252ac

PR-URL: #28257
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>

This was referenced

Jul 3, 2019