iPhone 3D Samples
Revised May 2010
Get the source code to an individual sample by clicking its screenshot below.
Chapter 1: Quick Start Guide
Chapter 2: Math and Metaphors
Chapter 3: Vertices and Touch Points
Chapter 4: Adding Depth and Realism
Chapter 5: Textures and Image Capture
Chapter 6: Blending and Augmented Reality
Chapter 7: Sprites and Text
Chapter 8: Advanced Lighting and Texturing
Chapter 9: Optimizing
HelloArrow

HelloCone

TouchCone

SimpleWireframe

VertexLighting

PixelLighting

ToonLighting

FancyWireframe

ObjViewer

Textured

TextureFilters

TextureFormats

CameraTexture

TextureAlpha

Stencil

FakeStencil

Antialiasing

Jitter

AaLines

Clouds

Camera

Fps

Haiku

DistanceField

SpriteSheet

SpringyStars

Bumpy

Cubemap

CrudeBloom

GaussianBloom

VertexSkinning
