🖼 A powerful, easy-to-use image downloading and caching library for Unity in Run-Time! 😎
Simple usage - Single line of code and ready to go!
Davinci.get().load(imageUrl).into(image).start();
🔴 Update : Support for any type of Renderer components has been added. now we can download 3D model's textures in run-time!
Features
Customizable image placeholders
Davinci.get() .load(url) .setLoadingPlaceholder(loadingTexture) .setErrorPlaceholder(errorTexture) .into(image) .start();
Loading Fade Time
Davinci.get() .load(url) .setFadeTime(2) // 0 for disable fading .into(image) .start();
Fully access to operation progress and callbacks
Davinci.get() .load(imageUrl) .into(image) .withStartAction(() => { Debug.Log("Download has been started."); }) .withDownloadProgressChangedAction((progress) => { Debug.Log("Download progress: " + progress); }) .withDownloadedAction(() => { Debug.Log("Download has been completed."); }) .withLoadedAction(() => { Debug.Log("Image has been loaded."); }) .withErrorAction((error) => { Debug.Log("Got error : " + error); }) .withEndAction(() => { Debug.Log("Operation has been finished."); }) .start();
Caching Control
You can simply cache downloaded images so Davinci won't download it again from the same url. It's cool! Isn't it? 😁
(Default is True)
Davinci.get().load(imageUrl).setCached(true).into(image).start();
Also you can clear Davinci cached files:
//For a certain file Davinci.CleareCache(imageUrl); //For all files Davinci.ClearAllCachedFiles();
Also:
- Supports Unity UI Image Component
- Compatible with all platforms and unity versions.
Supporting Platforms
- Standalone Builds
- Android
- iOS
- WebGl
Usage
Clone the project. Open Davinci/Assets in unity or import the UnityPackage to your existing project.
You can see lots of examples in Assets/Examples
Please see the Wiki page for more information and examples
Development
Want to contribute? Great!
Make a change in your file and instantaneously see your updates!
TODO
- Add support for textures ✅
- Improvements
License
Davinci is available under the MIT license. See the LICENSE file for more info.




