GitHub - spiffcode/art2432: New 24 bit / tile size 32 art, not ready for WI integration yet
This is 24 bit art straight from Mark Soderwall (artist), at tile size "32".
It has not been incoporated into the game. There are several issues:
1. It hasn't been incorported, or tested in any form, in the game.
2. It hasn't been looked on on a real device, where color reproduction
differs from a computer screen.
3. The game has an 8 bit graphics path. It doesn't yet support 16
or 24 bit graphics.
4. This size is suitable for iPhone / iPod display sizes. Yet to be tested
on iPad.
5. There is still work to get this art into shape:
* There will be mistakes in animation frames
* The .amx files are not ready
* The fonts need to be constructed from the letters
* The terrain art, although present, hasn't been tested in a real sense
6. Note the side colors are not done the same way as the 8 bit art. In this
art, the "black" animation frames get subtracted from the non-black
variants to isolate side colors. Then the side colors are hue-mapped
to the desired hue, then added back into the "black" variant to get
a composed animation frame. TBD if this is a run time or compile time
process.