Note β Listable is still experimental π. While it is shipping in Square Point of Sale in several places, we're still actively iterating on the API, and backfilling comprehensive tests. As such, expect things to break and change in the coming months.
Listable is a declarative list framework for iOS, which allows you to concisely create rich, live updating list based layouts which are highly customizable across many axes: padding, spacing, number of columns, alignment, etc. It's designed to be performant: Handling lists of 10k+ items without issue on most devices.
self.listView.setContent { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section += DemoItem(text: "And here is a row") section += DemoItem(text: "And here is another row.") let rows = [ "You can also map rows", "Like this" ] section += rows.map { DemoItem(text: $0) } } list += Section("section-2") { section in section.header = DemoHeader(title: "Another Header") section += DemoItem(text: "The last row.") } }
Features
Declarative Interface & Intelligent Updates
The core power and benefit of Listable comes from its declarative-style API, which allows you to implement SwiftUI or React style one-way data flow within your app's list views, eliminating many common state management bugs you encounter with standard UITableView or UICollectionView delegate-based solutions. You only need to tell the list what should be in it right now β it does the hard parts of diffing the changes to perform rich animated updates when new content is provided.
Let's say you start with an empty table, like so:
self.listView.setContent { list in // No content right now. }
And then push in new content, so there is one row with one section:
self.listView.setContent { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section += DemoItem(text: "And here is a row") } }
This new section will be animated into place. If you then insert another row:
self.listView.setContent { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section += DemoItem(text: "And here is a row") section += DemoItem(text: "Another row!") } }
It will also be animated into place by the list. The same goes for any change you make to the table β a diff will be performed, and the changes will be animated into place. Content that did not change between updates will be unaffected.
Performant
A core design principle of Listable is performance! Lists are usually small, but not always! For example, within Square Point of Sale, a seller may have an item catalog of 1,000, 10,000, or even more items. When designing Listable, it was important to ensure that it could support lists of these scales with minimum performance cost, to make it easy to build them without paying for performance, or without having to drop back down to standard UITableView or UICollectionView APIs, which are easy to misuse.
This performance is achieved through an internal batching system, which only queries and diffs the items needed to display the current scroll point, plus some scrollover. Views are only created for what is currently on screen. This allows culling of most content pushed into the list for long lists.
Further, height and sizing measurements are cached more efficiently than in a regular collection view implementation, which for large lists, can boost scrolling performance and prevent dropped frames.
Highly Customizable
Listable makes very few assumptions of the appearance of your content. The currency you deal with is plain UIViews (not UICollectionViewCells), so you can draw content however you wish.
Further, the layout and appearance controls vended by ListView allow for customization of the layout to draw lists in nearly any way desired.
This is primarily controlled through the Appearance object:
public struct Appearance : Equatable { public var backgroundColor : UIColor public var direction : LayoutDirection public var stickySectionHeaders : Bool public var list : TableAppearance }
You use the TableAppearance.Sizing struct to control the default measurements within the list: How tall are standard rows, headers, footers, etc.
public struct TableAppearance.Sizing : Equatable { public var itemHeight : CGFloat public var sectionHeaderHeight : CGFloat public var sectionFooterHeight : CGFloat public var listHeaderHeight : CGFloat public var listFooterHeight : CGFloat public var itemPositionGroupingHeight : CGFloat }
You can use TableAppearance.Layout to customize the padding of the entire list, how wide the list should be (eg, up to 700px, more than 400px, etc) plus control spacing between items, headers, and footers.
public struct TableAppearance.Layout : Equatable { public var padding : UIEdgeInsets public var width : WidthConstraint public var interSectionSpacingWithNoFooter : CGFloat public var interSectionSpacingWithFooter : CGFloat public var sectionHeaderBottomSpacing : CGFloat public var itemSpacing : CGFloat public var itemToSectionFooterSpacing : CGFloat public var stickySectionHeaders : Bool }
Finally, the Behavior and Behavior.Underflow allows customizing what happens when a list's content is shorter than its container view: Should the scroll view bounce, should the content be centered, etc.
public struct Behavior : Equatable { public var keyboardDismissMode : UIScrollView.KeyboardDismissMode public var underflow : Underflow
struct Underflow : Equatable { public var alwaysBounce : Bool public var alignment : Alignment public enum Alignment : Equatable { case top case center case bottom } }
Self-Sizing Cells
Another common pain-point for standard UITableViews or UICollectionViews is handling dynamic and self sizing cells. Listable handles this transparently for you, and provides many ways to size content. Each Item has a sizing property, which can be set to any of the following values. .default pulls the default sizing of the item from the List.Measurement mentioned above, where as the thatFits and autolayout values size the item based on sizeThatFits and systemLayoutSizeFitting, respectively.
public enum Sizing : Equatable { case `default` case fixed(CGFloat) case thatFits(Constraint = .noConstraint) case autolayout(Constraint = .noConstraint) }
Integrates With Blueprint
Listable integrates closely with Blueprint, Square's framework for declarative UI construction and management (if you've used SwiftUI, Blueprint is similar). Listable provides wrapper types and default types to make using Listable lists within Blueprint elements simple, and to make it easy to build Listable items out of Blueprint elements.
All you need to do is take a dependency on the BlueprintUILists module, and then import BlueprintUILists to begin using Blueprint integration.
In this example, we see how to declare a List within a Blueprint element hierarchy.
var elementRepresentation : Element { List { list in list += Section("podcasts") { section in section += self.podcasts.map { PodcastRow(podcast: $0) } } } }
And in this example, we see how to create a simple BlueprintItemContent that uses Blueprint to render its content.
struct DemoItem : BlueprintItemContent, Equatable { var text : String // ItemContent var identifierValue: String { return self.text } // BlueprintItemContent func element(with info : ApplyItemContentInfo) -> Element { var box = Box( backgroundColor: .white, cornerStyle: .rounded(radius: 6.0), wrapping: Inset( uniformInset: 10.0, wrapping: Label(text: self.text) ) ) box.borderStyle = .solid(color: .white(0.9), width: 2.0) return box } }
Instruments.app Integration
Listable provides integration with the os_signpost API for measuring the duration of events in your application. If you are experiencing issues with list performance in your app, you can profile it in Instruments, and add the os_signpost instrument to inspect the timing for various layout and update passes.
Primary API & Surface Area
Most of your interaction will be three primary families of types: ListView, Item, HeaderFooter, and Section.
ListView
The list that you put content into! Beyond allocating a list and putting it on screen, the bulk of your interaction with ListView will be through the setContent API shown above.
self.listView.setContent { list in // Set list appearance, specify content, etc... }
What is that list parameter, you ask...?
ListProperties
ListProperties is a struct which contains all the information required to render a list update.
public struct ListProperties { public var animatesChanges : Bool public var layoutType : ListLayoutType public var appearance : Appearance public var behavior : Behavior public var autoScrollAction : AutoScrollAction public var scrollInsets : ScrollInsets public var accessibilityIdentifier: String? public var content : Content }
This allows you to configure the list view however needed within the configure update.
Item
You can think of Item as the wrapper for the content you provide to the list β similar to how a UITableViewCell or UICollectionViewCell wraps a content view and provides other configuration options.
An Item is what you add to a section to represent a row in a list. It contains your provided content (ItemContent), alongside things like sizing, layout customization, selection behavior, reordering behavior, and callbacks which are performed when an item is selected, displayed, etc.
public struct Item<Content:ItemContent> : AnyItem { public var identifier : Content.Identifier public var content : Content public var sizing : Sizing public var layout : ItemLayout public var selection : ItemSelection public var swipeActions : SwipeActions? public var reordering : ItemReordering? public typealias OnSelect = (Content) -> () public var onSelect : OnSelect? public typealias OnDeselect = (Content) -> () public var onDeselect : OnDeselect? public typealias OnDisplay = (Content) -> () public var onDisplay : OnDisplay? public typealias OnEndDisplay = (Content) -> () public var onEndDisplay : OnEndDisplay? }
You can add an item to a section via either the add function, or via the += override.
section += Item( YourContent(title: "Hello, World!"), sizing: .default, selection: .notSelectable )
However, if you want to use all default values from the Item initializer, you can skip a step and simply add your ItemContent to the section directly.
section += YourContent(title: "Hello, World!")
ItemContent
The core value type which represents an item's content.
This view model describes the content of a given row / item, via the identifier, plus the wasMoved and isEquivalent methods.
To convert an ItemContent into views for display, the createReusableContentView(:) method is called to create a reusable view to use when displaying the content (the same happens for background views as well).
To prepare the views for display, the apply(to:for:with:) method is called, which is where you push the content from your ItemContent onto the provided views.
public protocol ItemContent { associatedtype IdentifierValue : Hashable var identifierValue : IdentifierValue { get } func apply( to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo ) func wasMoved(comparedTo other : Self) -> Bool func isEquivalent(to other : Self) -> Bool associatedtype ContentView:UIView static func createReusableContentView(frame : CGRect) -> ContentView associatedtype BackgroundView:UIView = UIView static func createReusableBackgroundView(frame : CGRect) -> BackgroundView associatedtype SelectedBackgroundView:UIView = BackgroundView static func createReusableSelectedBackgroundView(frame : CGRect) -> SelectedBackgroundView }
Note however, you usually do not need to implement all these methods! For example, if your ItemContent is Equatable, you get isEquivalent for free β and by default, wasMoved is the same was isEquivalent(other:) == false.
public extension ItemContent { func wasMoved(comparedTo other : Self) -> Bool { return self.isEquivalent(to: other) == false } } public extension ItemContent where Self:Equatable { func isEquivalent(to other : Self) -> Bool { return self == other } }
The BackgroundView and SelectedBackgroundView views also default to a plain UIView which do not display any content of their own. You only need to provide these background views if you wish to support customization of the appearance of the item during highlighting and selection.
public extension ItemContent where BackgroundView == UIView { static func createReusableBackgroundView(frame : CGRect) -> BackgroundView { BackgroundView(frame: frame) } }
The SelectedBackgroundView also defaults to the type of BackgroundView unless you explicitly want two different view types.
public extension ItemContent where BackgroundView == SelectedBackgroundView { static func createReusableSelectedBackgroundView(frame : CGRect) -> BackgroundView { self.createReusableBackgroundView(frame: frame) } }
This is all a bit abstract, so consider the following example: An ItemContent which provides a title and detail label.
struct SubtitleItem : ItemContent, Equatable { var title : String var detail : String // ItemContent func apply(to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo) { views.content.titleLabel.text = self.title views.content.detailLabel.text = self.detail } typealias ContentView = View static func createReusableContentView(frame : CGRect) -> ContentView { View(frame: frame) } private final class View : UIView { let titleLabel : UILabel let detailLabel : UILabel ... } }
HeaderFooter
How to describe a header or footer within a list. Very similar API to Item, but with less stuff, as headers and footers are display-only.
public struct HeaderFooter<Content:HeaderFooterContent> : AnyHeaderFooter { public var content : Content public var sizing : Sizing public var layout : HeaderFooterLayout }
You set headers and footers on sections via the header and footer parameter.
self.listView.configure { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section.footer = DemoFooter(text: "And this is a footer. Please check the EULA for details.") } }
HeaderFooterContent
Again, a similar API to ItemContent, but with a reduced surface area, given the reduced concerns of header and footers.
public protocol HeaderFooterContent { func apply(to view : Appearance.ContentView, reason : ApplyReason) func isEquivalent(to other : Self) -> Bool associatedtype ContentView:UIView static func createReusableContentView(frame : CGRect) -> ContentView associatedtype BackgroundView:UIView static func createReusableBackgroundView(frame : CGRect) -> BackgroundView associatedtype PressedBackgroundView:UIView static func createReusablePressedBackgroundView(frame : CGRect) -> PressedBackgroundView }
As is with Item, if your HeaderFooterContent is Equatable, you get isEquivalent for free.
public extension HeaderFooterContent where Self:Equatable { func isEquivalent(to other : Self) -> Bool { return self == other } }
A standard implementation may look like this:
struct Header : HeaderFooterContent, Equatable { var title : String func apply(to view : Appearance.ContentView, for reason: ApplyReason) { view.titleLabel.text = self.title } typealias ContentView = View static func createReusableContentView(frame : CGRect) -> ContentView { View(frame: frame) } private final class View : UIView { let titleLabel : UILabel ... } }
Section
Section β surprise β represents a given section in a list. Most of your interaction with Section will be through the init & builder API, as shown above.
Section("section") { section in section += self.podcasts.map { PodcastRow(podcast: $0) } }
However, section has many properties to allow for configuration. You can customize the layout, the number of and layout of columns, set the header and footer, and obviously provide items, via the items property, and via the many provided overrides of the += operator.
public struct Section { public var layout : Layout public var columns : Columns public var header : AnyHeaderFooter? public var footer : AnyHeaderFooter? public var items : [AnyItem] }
Integration With Blueprint
If you're using Blueprint integration via the BlueprintUILists module, you will also interact with the following types.
List
When using ListView directly, you'd use list.configure { list in ... } to set the content of a list.
However, Blueprint element trees are just descriptions of UI β as such, List is just a Blueprint Element which describes a list. The parameter passed to List { list in ... } is the same type (ListProperties) that is passed to list.configure { list in ... }.
var elementRepresentation : Element { List { list in list += Section("section") { section in section += self.podcasts.map { PodcastRow(podcast: $0) } } } }
BlueprintItemContent
BlueprintItemContent simplifies the ItemContent creation process, asking you for a Blueprint Element description, instead of view types and view instances.
Unless you are supporting highlighting and selection of your ItemContent, you do not need to provide implementations of backgroundElement(:) and selectedBackgroundElement(:) β they default to returning nil. Similar to ItemContent, wasMoved(:) and isEquivalent(:) are also provided based on Equatable conformance.
public protocol BlueprintItemContent : ItemContent { associatedtype IdentifierValue : Hashable var identifierValue : IdentifierValue { get } func wasMoved(comparedTo other : Self) -> Bool func isEquivalent(to other : Self) -> Bool func element(with info : ApplyItemContentInfo) -> Element func backgroundElement(with info : ApplyItemContentInfo) -> Element? func selectedBackgroundElement(with info : ApplyItemContentInfo) -> Element? }
A standard BlueprintItemContent may look something like this:
struct MyPerson : BlueprintItemContent, Equatable { var name : String var phoneNumber : String var identifierValue : String { self.name } func element(with info : ApplyItemContentInfo) -> Element { Row { $0.add(child: Label(text: name)) $0.add(child: Spacer()) $0.add(child: Label(text: name)) } .inset(by: 15.0) } }
BlueprintHeaderFooterContent
Similarly, BlueprintHeaderFooterContent makes creating a header or footer easy β just implement elementRepresentation, which provides the content element for your header or footer. As usual, isEquivalent(to:) is provided if your type is Equatable.
public protocol BlueprintHeaderFooterContent : HeaderFooterElement { func isEquivalent(to other : Self) -> Bool var elementRepresentation : Element { get } }
A standard BlueprintHeaderFooterContent may look something like this:
struct MyHeader : BlueprintHeaderFooterContent, Equatable { var name : String var itemCount : String var elementRepresentation : Element { Row { $0.add(child: Label(text: name)) $0.add(child: Spacer()) $0.add(child: Label(text: itemCount)) } .inset(by: 15.0) } }
Getting Started
You can add a dependency on Listable with the following in your Package.swift file:
dependencies: [
.package(url: "https://github.com/square/Listable", from: "16.0.0")
]
Demo Project
There is a demo project that contains examples of various types of screens and use cases. We use Mise and Tuist to generate a project for local development.
Key Configuration Files:
Package.swift- Swift Package Manager manifest defining dependencies and library targetsDevelopment/Project.swift- Tuist project definition specifying targets, dependencies, and build settings for the development appDevelopment/Workspace.swift- Tuist workspace definition organizing multiple projects and schemes.mise.toml- Mise configuration file pinning tool versions (Tuist, SwiftFormat, etc.) for consistent development environment
Follow the steps below for the recommended setup for zsh.
# install mise
brew install mise
# add mise activation line to your zshrc
echo 'eval "$(mise activate zsh)"' >> ~/.zshrc
# load mise into your shell
source ~/.zshrc
# tell mise to trust Listable's config file
mise trust
# install dependencies
mise install
# only necessary for first setup or after changing dependencies
tuist install --path Development
# generates and opens the Xcode project
tuist generate --path Development
Other Neat Stuff
You can nest Lists in other lists.
You can nest horizontal scrolling Lists within vertical scrolling lists to create advanced, custom layouts. Listable provides a ListItemElement to make this easy.
You can override many layout parameters on a per-item and per-header/footer basis.
By setting the layout parameter on Item or HeaderFooter, you can specify the alignment of each item within a layout, how much padding it should have, how much spacing it can have, etc.
Appendix
Implementation Details
Rendering & Display
Listable is built on top of UICollectionView, with a custom UICollectionViewLayout though this is not exposed to consumers.
Performance
Internally, performance is achieved through transparent batching of content that is loaded into the collection view itself. This allows pushing large amounts
of content into the list, but ListView is intelligent enough to only load, measure, diff, etc, enough of that content to display the current scroll position,
plus some scroll overflow. In practice, this means that even if you put 50,000 items into a list, if the user is scrolled at the top of the table, only a few hundred
items will be measured, diffed, and take up computation time during initial rendering and updates. This allows performance to remain nearly constant, regardless
of what content is pushed into the list. The farther down a user scrolls, the more computation must be completed.
View State Management
Internally, every item drawn on screen and visible in the list is represented by a long-lived PresentationState instance, which tracks visible cells, sizing measurements, etc.
This long lived object allows an extra layer which means it's easy to cache height calculations across multiple content updates in the list view, allowing for further performance
improvements and optimizations. This is transparent to the developer.
Why?
Building rich and interactive list views and lists on iOS remains a challenge. Maintaining state and performing animations on changes is tricky and error prone. More often than not, there are lurking state bugs that result in inconsistent data or crashes that are hard to diagnose and debug.
Historically, we have managed list view state one of a few ways...
-
Via Core Data and NSFetchedResultsController, which handles diffing and updates. However, this binds your UI tightly to the underlying core data model, which makes changes difficult and error prone. You end up needing to model UI concerns deep in your Core Data model to sort and section your data as you want. No good.
-
Use other options such as common block-based table view or collection view builders β which abstracts some of the complexity away from developers, but it still deals in the currency of cells and views β and makes it difficult to properly handle animations and updates.
-
Sometimes, you end up just giving up and calling reloadData() any time anything in your tableβs data source changes β this sucks because users donβt see animations which indicate to them what changed.
-
Or, even worse, you end up managing insertions, deletions, and updates yourself, which usually goes something like thisβ¦
Call beginUpdates
Call insertRow:atIndexPath: Call insertRow:atIndexPath: Call moveRowAtIndexPath:toIndexPath: Etc..
Call endUpdates
Assertion failure in UITableView/UICollectionView.m:20000000: The number of rows before the update is not equal to > the number of rows after the update, plus or minus the added and removed rows. You suck, nerd!
[Crash]
Needless to say, none of these options are great, and all of these are state-of-the-art circa about 2011 β which was a long time ago.
Legal Stuff
Copyright 2019 Square, Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License