srivers8424 - Overview
🕶️
building new apps for XR lenses
XR Gameplay Software Engineer, ATLien, Part-time mage
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@Pandamonium-Game-Studios
- Atlanta, GA
- https://www.linkedin.com/in/sonyarivers/
- https://srivers8424.myportfolio.com
Pinned Loading
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OculusQuestHandTrackingPhysicsURP OculusQuestHandTrackingPhysicsURP Public
Forked from dilmerv/OculusQuestHandTrackingPhysicsURP
A variety of examples showing how to use Physics with Hand Tracking and URP.
C#
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EntityComponentSystemSamples EntityComponentSystemSamples Public
Forked from Unity-Technologies/EntityComponentSystemSamples
C#
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Unity-Design-Pattern Unity-Design-Pattern Public
Forked from NeatWolf/Unity-Design-Pattern
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
C#
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MRTKOculusPassthrough MRTKOculusPassthrough Public
Forked from dilmerv/MRTKOculusPassthrough
MRTK With Oculus Quest 2 and Passthrough API
C#
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OculusPassthroughWithHands OculusPassthroughWithHands Public
Forked from dilmerv/OculusPassthroughWithHands
Testing passthrough with Hand Tracking and Hand Mesh generation
C# 1
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MetaInteractionSDKDemos MetaInteractionSDKDemos Public
Forked from dilmerv/MetaInteractionSDKDemos
Demos using Meta Interaction SDK
C#
