MediaStreamRecorder.js - Demos
Demos using MediaStreamRecorder.js library
| Experiment Name | Demo | Source Code |
|---|---|---|
| Audio Recording | Demo | Source |
| Video Recording | Demo | Source |
| Gif Recording | Demo | Source |
| MultiStreamRecorder Demo | Demo | Source |
A cross-browser implementation to record
- Camera
- Microphone
- Screen (full screen, apps' screens, tab, HTML elements)
- Canvas 2D as well as 3D animations (gaming/etc.)
You can record above four options altogether (in single container).
MediaStreamRecorder is useful in scenarios where you're planning to submit/upload recorded blobs in realtime to the server! You can get blobs after specific time-intervals.
Browser Support
| Browser | Support | Features |
|---|---|---|
| Firefox | Stable / Aurora / Nightly | Audio+Video (Both local/remote) |
| Google Chrome | Stable / Canary / Beta / Dev | Audio+Video (Both local/remote) |
| Opera | Stable / NEXT | Audio+Video (Both local/remote) |
| Android | Chrome / Firefox / Opera | Audio+Video (Both local/remote) |
| Microsoft Edge | Normal Build | Only Audio - No Video - No Canvas - No Screen |
| Safari 11 | preview | Only Audio - No Video - No Canvas - No Screen |
There is a similar project: RecordRTC! Demo - Documentation
How to link scripts?
You can install scripts using NPM:
npm install msr # or via "bower" bower install msr
Now try node server.js and open https://localhost:9001/
Test on NPM
var MediaStreamRecorder = require('msr'); console.log('require-msr', MediaStreamRecorder); console.log('\n\n-------\n\n'); var recorder = new MediaStreamRecorder({}); console.log('MediaStreamRecorder', recorder); console.log('\n\n-------\n\n'); var multiStreamRecorder = new MediaStreamRecorder.MultiStreamRecorder([]); console.log('MultiStreamRecorder', multiStreamRecorder);
- Live NPM test: https://tonicdev.com/npm/msr
Or try npm-test.js:
cd node_modules
cd msr
node npm-test.js
Then link single/standalone "MediaStreamRecorder.js" file:
<script src="./node_modules/msr/MediaStreamRecorder.js"> </script> <!-- or bower --> <script src="./bower_components/msr/MediaStreamRecorder.js"></script> <!-- CDN --> <script src="https://cdn.webrtc-experiment.com/MediaStreamRecorder.js"> </script> <!-- WWW --> <script src="https://www.webrtc-experiment.com/MediaStreamRecorder.js"> </script> <!-- or link specific release --> <script src="https://github.com/streamproc/MediaStreamRecorder/releases/download/1.3.4/MediaStreamRecorder.js"></script>
Record audio+video
<script src="https://cdn.webrtc-experiment.com/MediaStreamRecorder.js"> </script> <script> var mediaConstraints = { audio: true, video: true }; navigator.getUserMedia(mediaConstraints, onMediaSuccess, onMediaError); function onMediaSuccess(stream) { var mediaRecorder = new MediaStreamRecorder(stream); mediaRecorder.mimeType = 'video/webm'; mediaRecorder.ondataavailable = function (blob) { // POST/PUT "Blob" using FormData/XHR2 var blobURL = URL.createObjectURL(blob); document.write('<a href="' + blobURL + '">' + blobURL + '</a>'); }; mediaRecorder.start(3000); } function onMediaError(e) { console.error('media error', e); } </script>
Record Multiple Videos
Record multiple videos in single WebM file.
var arrayOfStreams = [yourVideo, screen, remoteVideo1, remoteVideo2]; var multiStreamRecorder = new MultiStreamRecorder( arrayOfStreams );
You can add additional streams at runtime:
multiStreamRecorder.addStream( anotherStream );
Currently, you can only record 4-maximum videos in single WebM container.
Record audio/wav
<script src="https://cdn.webrtc-experiment.com/MediaStreamRecorder.js"> </script> <script> var mediaConstraints = { audio: true }; navigator.getUserMedia(mediaConstraints, onMediaSuccess, onMediaError); function onMediaSuccess(stream) { var mediaRecorder = new MediaStreamRecorder(stream); mediaRecorder.mimeType = 'audio/wav'; // check this line for audio/wav mediaRecorder.ondataavailable = function (blob) { // POST/PUT "Blob" using FormData/XHR2 var blobURL = URL.createObjectURL(blob); document.write('<a href="' + blobURL + '">' + blobURL + '</a>'); }; mediaRecorder.start(3000); } function onMediaError(e) { console.error('media error', e); } </script>
How to manually stop recordings?
How to pause recordings?
How to resume recordings?
How to save recordings?
// invoke save-as dialog for all recorded blobs mediaRecorder.save(); // or pass external blob/file mediaRecorder.save(YourExternalBlob, 'FileName.webm');
Upload to PHP Server
Your HTML file:
mediaRecorder.ondataavailable = function(blob) { // upload each blob to PHP server uploadToPHPServer(blob); }; function uploadToPHPServer(blob) { var file = new File([blob], 'msr-' + (new Date).toISOString().replace(/:|\./g, '-') + '.webm', { type: 'video/webm' }); // create FormData var formData = new FormData(); formData.append('video-filename', file.name); formData.append('video-blob', file); makeXMLHttpRequest('https://path-to-your-server/save.php', formData, function() { var downloadURL = 'https://path-to-your-server/uploads/' + file.name; console.log('File uploaded to this path:', downloadURL); }); } function makeXMLHttpRequest(url, data, callback) { var request = new XMLHttpRequest(); request.onreadystatechange = function() { if (request.readyState == 4 && request.status == 200) { callback(); } }; request.open('POST', url); request.send(data); }
Save.php file:
<?php // via: https://github.com/muaz-khan/RecordRTC/blob/master/RecordRTC-to-PHP/save.php header("Access-Control-Allow-Origin: *"); function selfInvoker() { if (!isset($_POST['audio-filename']) && !isset($_POST['video-filename'])) { echo 'PermissionDeniedError'; return; } $fileName = ''; $tempName = ''; if (isset($_POST['audio-filename'])) { $fileName = $_POST['audio-filename']; $tempName = $_FILES['audio-blob']['tmp_name']; } else { $fileName = $_POST['video-filename']; $tempName = $_FILES['video-blob']['tmp_name']; } if (empty($fileName) || empty($tempName)) { echo 'PermissionDeniedError'; return; } $filePath = 'uploads/' . $fileName; // make sure that one can upload only allowed audio/video files $allowed = array( 'webm', 'wav', 'mp4', 'mp3', 'ogg' ); $extension = pathinfo($filePath, PATHINFO_EXTENSION); if (!$extension || empty($extension) || !in_array($extension, $allowed)) { echo 'PermissionDeniedError'; continue; } if (!move_uploaded_file($tempName, $filePath)) { echo ('Problem saving file.'); return; } echo ($filePath); } selfInvoker(); ?>
Regarding PHP upload issues:
Don't forget to create uploads directory here:
https://path-to-your-server/uploads/ ----- inside same directory as "save.php"
API Documentation
recorderType
You can force StereoAudioRecorder or WhammyRecorder or similar recorders on Firefox or Edge; even on Chrome and Opera.
All browsers will be using your specified recorder:
// force WebAudio API on all browsers // it allows you record remote audio-streams in Firefox // it also works in Microsoft Edge mediaRecorder.recorderType = StereoAudioRecorder; // force webp based webm encoder on all browsers mediaRecorder.recorderType = WhammyRecorder; // force MediaRecorder API on all browsers // Chrome Canary/Dev already implemented MediaRecorder API however it is still behind a flag. // so this property allows you force MediaRecorder in Chrome. mediaRecorder.recorderType = MediaRecorderWrapper; // force GifRecorder in all browsers. Both WhammyRecorder and MediaRecorder API will be ignored. mediaRecorder.recorderType = GifRecorder;
audioChannels
To choose between Stereo or Mono audio.
It is an integer value that accepts either 1 or 2. "1" means record only left-channel and skip right-one. The default value is "2".
mediaRecorder.audioChannels = 1;
Note: It requires following recorderType:
mediaRecorder.recorderType = StereoAudioRecorder;
bufferSize
You can set following audio-bufferSize values: 0, 256, 512, 1024, 2048, 4096, 8192, and 16384. "0" means: let chrome decide the device's default bufferSize. Default value is "2048".
mediaRecorder.bufferSize = 0;
sampleRate
Default "sampleRate" value is "44100". Currently you can't modify sample-rate in windows that's why this property isn't yet exposed to public API.
It accepts values only in range: 22050 to 96000
// set sampleRate for NON-windows systems mediaRecorder.sampleRate = 96000;
It is recommended to pass your HTMLVideoElement to get most accurate result.
videoRecorder.video = yourHTMLVideoElement; videoRecorder.onStartedDrawingNonBlankFrames = function() { // record audio here to fix sync issues videoRecorder.clearOldRecordedFrames(); // clear all blank frames audioRecorder.start(interval); };
stop
This method allows you stop recording.
pause
This method allows you pause recording.
resume
This method allows you resume recording.
save
This method allows you save recording to disk (via save-as dialog).
// invoke save-as dialog for all recorded blobs mediaRecorder.save(); // or pass external blob/file mediaRecorder.save(YourExternalBlob, 'FileName.webm');
canvas
Using this property, you can pass video resolutions:
mediaRecorder.canvas = { width: 1280, height: 720 };
videoWidth and videoHeight
You can stretch video to specific width/height:
mediaRecorder.videoWidth = 1280; mediaRecorder.videoHeight = 720;
clearOldRecordedFrames
This method allows you clear current video-frames. You can use it to remove blank-frames.
videoRecorder.video = yourHTMLVideoElement; videoRecorder.onStartedDrawingNonBlankFrames = function() { videoRecorder.clearOldRecordedFrames(); // clear all blank frames audioRecorder.start(interval); };
stop
This method allows you stop entire recording process.
start
This method takes "interval" as the only argument and it starts recording process:
mediaRecorder.start(5 * 1000); // it takes milliseconds
ondataavailable
This event is fired according to your interval and "stop" method.
mediaRecorder.ondataavailable = function(blob) { POST_to_Server(blob); };
onstop
This event is fired when recording is stopped, either by invoking "stop" method or in case of any unexpected error:
mediaRecorder.onstop = function() { // recording has been stopped. };
mimeType
This property allows you set output media type:
// video: videoRecorder.mimeType = 'video/webm'; videoRecorder.mimeType = 'video/mp4'; // audio: audioRecorder.mimeType = 'audio/webm'; // MediaRecorderWrapper audioRecorder.mimeType = 'audio/ogg'; // MediaRecorderWrapper audioRecorder.mimeType = 'audio/wav'; // StereoAudioRecorder audioRecorder.mimeType = 'audio/pcm'; // StereoAudioRecorder // gif: gifRecorder.mimeType = 'image/gif'; // GifRecorder
bitsPerSecond
// currently supported only in Firefox videoRecorder.bitsPerSecond = 12800;
quality
// only chrome---whilst using WhammyRecorder videoRecorder.quality = .8;
speed
// only chrome---whilst using WhammyRecorder videoRecorder.speed = 100;
Contributors
License
MediaStreamRecorder.js library is released under MIT licence.
