Create a tap plugin with npm init @tapjs/plugin (or yarn create @tapjs/plugin).
This will create the basic scaffolding required to write a tap plugin.
Writing Plugins
Tap plugins are typically a function that takes a Test object
and optionally an options object, and returns an object that is
used as the extension.
For example, a very simple "hello, world" plugin:
import { TapPlugin, TestBase } from '@tapjs/core' export interface HelloSayer { hello: (who?: string) => string } export const plugin: TapPlugin<HelloSayer> = (t: TestBase) => { return { hello: (who: string = 'world') => { console.error(`${t.name} says "Hello, ${who}!"`) }, } }
As a more realistic example, to add a isString method to all
tests, you could define a plugin like this:
import { TestBase, TapPlugin, Extra, MessageExtra, normalizeMessageExtra, } from '@tapjs/core' export class StringTester { #t: TestBase constructor (t: TestBase) { this.#t = t } isString ( s: any, ...[msg, extra]: MessageExtra ) { const args = [msg, extra] as MessageExtra const me = normalizeMessageExtra('expect string', args) // note: 'this' here is the StringTester plugin object if (typeof s === 'string') { return this.#t.pass(msg, extra) } else { return this.#t.fail(msg, { ...extra, value: s, wanted: 'string', found: typeof s, }) } } } export const plugin: TapPlugin<StringTester> = t => new StringTester(t)
The object returned by a plugin can be any sort of thing. If you
want to use a class with private properties, that's totally fine
as well. Whatever type is expected as the second argument will
be combined with the built-in TestBaseOpts interface, and
required when tests are instantiated.
import { TestBase, TapPlugin, AssertionOpts } from '@tapjs/core' import { cleanup, render } from '@testing-library/react' import { ReactElement } from 'react' import { RenderResult } from '@testing-library/react' import userEvent from '@testing-library/user-event' class ReactTest { #result?: RenderResult constructor(node: ReactElement) { if (node) { this.#result = render(node) } } findByText(text: string) { return this.#result?.findByText(text) } // add other helpful methods here... } export interface ReactTestOpts { node?: ReactElement } export const plugin: TapPlugin<ReactTest, ReactTestOpts> = (t, opts) => new ReactTest(node)
When loaded, this plugin would make it so that every test may
provide a { node: ReactElement } option, and would then have a
t.findByText() method that returns the results.
Accessing the Constructed Plugged-In Test Object
If you need access to the constructed Test object, you can get
that after the initial plugin load, via t.t. However, it will
be undefined until all plugins are done loading, so do not rely
on it being present in your plugin function itself or any
constructors it calls synchronously.
// my-plugin.ts export const plugin = (t: TestBase) => { // here, t.t === undefined return { someMethod() { // here, t.t is the object with all the plugins applied }, } }
Plugin Requirements
- Plugins must be able to be loaded both with
require()andimport(). This maintains tap's ability to run in all JavaScript dialects. - Plugins must export at least one of
loader,importLoader,plugin, orconfig. - Plugins should be written in TypeScript, or failing that, provide complete type information so that users' tests can infer the types of added properties and methods appropriately.
Cleaning Up
A common use-case for plugins is to manage some state that needs to be disposed at the end of the test.
In those cases, you can leverage the
@tapjs/after
plugin's functionality by testing to see whether it is loaded.
For example, if you wanted to ruin the process object for some
reason:
import { TapPlugin, TestBase } from '@tapjs/core' import { plugin as AfterPlugin } from '@tapjs/after' export class BreakProcess { // the method that restores the world to how it was before #restore?: () => void #t: TestBase #didCleanup: boolean = false constructor (t: TestBase) { this.#t = t } restoreProcess() { if (this.#restore) { this.#restore() } } breakProcess() { // if we already broke it, nothing to do if (this.#restore) return const originalProcess = process global.process = { not: 'the actual process object' } this.#restore = () => { global.process = originalProcess this.#restore = undefined } if (this.#t.t.pluginLoaded(AfterPlugin) && !this.#didCleanup) { this.#t.t.after(() => this.restoreProcess()) } } }
(Don't actually write this plugin, though. Just use
@tapjs/intercept
for this, it's included with tap already, and does the sort of
cleanup described here.)
Plugin Collisions
The first plugin in a list that provides a given method or property will be the one that "wins", as far as the object presented in test code is concerned.
However, within a given plugin, it only sees itself and the
TestBase object it's been given. For example, if returning an
object constructed from a class defined in the plugin, this
will refer to that object, always.
// first-plugin export const plugin = (t: TestBase) => { return { // this is the first plugin to register this value // so this is what shows up on the Test object myVal: 4, getFirstPluginVal() { return this.myVal // always returns 4 }, // this is the first plugin to register this method // so this is what shows up on the Test object getFour() { return 4 }, } }
// second-plugin export const plugin = (t: TestBase) => { return { // user will never see this, because first-plugin registered it myVal: 5, getSecondPluginValue() { return this.myVal // always returns 5 }, // overridden, this isn't the 'getFour' that the user will see getFour() { return 'four' }, } }
Then in the test:
import t from 'tap' console.log(t.myVal) // 4, not 5 console.log(t.getFour()) // 4, not 'four' console.log(t.getFirstPluginVal()) // 4 console.log(t.getSecondPluginVal()) // 5
While collisions like this are usually not a big deal, this behavior can get confusing. So, it's best to name properties and methods somewhat uniquely, so as to make collisions less likely.