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Thales Magalhães thalesfm

  • Brazil

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  1. Real-time ray marching shaders in Unity

    ShaderLab 55 10

  2. Volumetric rendering of NeRF/PlenOctrees for Unity

    C# 7 1

  3. Physically based differentiable rendering in C++

    C++ 28 1

  4. A static analysis library for Racket-based languages (WIP)

    Racket