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physics-simulation

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JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

  • Updated Apr 6, 2026
  • C++

Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.

  • Updated Mar 20, 2026
  • Python

An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.

  • Updated Apr 6, 2026
  • Python

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

  • Updated Mar 19, 2026
  • C++

Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

  • Updated Nov 26, 2024
  • C#

Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars

  • Updated Aug 21, 2025
  • Python

Adversarial skill embeddings for training reusable controllers for physically simulated characters.

  • Updated Dec 7, 2025
  • Python
pymunk

Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

  • Updated Jan 19, 2026
  • Python

A tiny (~1.7 KB gzipped) spring physics micro-library that models a damped harmonic oscillator.

  • Updated Feb 10, 2023
  • TypeScript

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