utilForever - Overview

"Behind every great agent there's a great environment" -- DeepMind

Chris Ohk -- @utilForever

👋 Hello, I'm Chris Ohk. I'm currently preparing next chapter. I previously developed game contents and C++-based game physics engine for Mabinogi: Heroes at Nexon Korea and Rust-based cross-platform interaction engine at Momenti Korea. Also, I established project specifications, technical direction and guided team members with troubleshooting technical issues at EJN. Later, I worked as a Embedded Software Engineer at 42dot.

I'm interested in various topics, so I'm developing various side projects in my spare time.

  • RosettaStone: Hearthstone simulator using C++ with some reinforcement learning
  • CubbyFlow: Voxel-based fluid simulation engine for computer games
  • CubbyTower: Simple tower defense game using C++ with Entity Component System (ECS)

Also, I'm the representative of C++ Korea, a C++ user group for Korea and Microsoft Developer Technologies MVP.

Hits Gmail Badge Facebook Badge Twitter Badge Linkedin Badge Github Followers

trophy

GitHub Streak

utilForever's github stats Git Ranker

🔭 I’m currently working on

  • 42dot Embedded Software Engineer (Sep 2024 ~ Feb 2026)
  • EJN Tech Lead (Dec 2023 ~ Jun 2024)
  • Momenti Engine Engineer (Aug 2021 ~ Nov 2023)
  • Nexon Korea Game Client Programmer (Sep 2015 ~ Jul 2021)

🌱 I’m currently learning

  • Languages: Modern C++, C#, F#, Rust, Python, Typescript, Julia, Elixir, Nim, Zig
  • Topics #1: Computer Graphics / Vision, Game Physics, Game Simulation, Fluid Simulation
  • Topics #2: Compiler/Interpreter, Reinforcement Learning, Natural Language Processing

👯 I’m looking to collaborate on