Dynamic Image
You may replace an element in animation file like this sample.

Download Sample File
You can download a sample file from SVGA-Samples to try.
Step
Load animation as usual.
// Setup a SVGAImageView by yourself. try { parser.parse(new URL("https://github.com/yyued/SVGA-Samples/blob/master/kingset.svga?raw=true"), new SVGAParser.ParseCompletion() { @Override public void onComplete(@NotNull SVGAVideoEntity videoItem) { } @Override public void onError() { } } ); } catch (Exception e) { System.out.print(true); }
Setup replacing Bitmap.
try { parser.parse(new URL("https://github.com/yyued/SVGA-Samples/blob/master/kingset.svga?raw=true"), new SVGAParser.ParseCompletion() { @Override public void onComplete(@NotNull SVGAVideoEntity videoItem) { SVGADynamicEntity dynamicEntity = new SVGADynamicEntity(); dynamicEntity.setDynamicImage("https://github.com/PonyCui/resources/blob/master/svga_replace_avatar.png?raw=true", "99"); // Here is the KEY implementation. SVGADrawable drawable = new SVGADrawable(videoItem, dynamicEntity); testView.setImageDrawable(drawable); testView.startAnimation(); } @Override public void onError() { } } ); } catch (Exception e) { System.out.print(true); }
- A Bitmap object is also available for
setDynamicImagefirst argument.
ImageKey
The imageKey is the name of png file, ask your designer tell you the file name.
For example, the layer png image file name is xxx.png, imageKey is xxx. File name should always use English name, do not use Chinese or Japanese etc.