User-facing bitmap abstraction that you use to manage bitmap data, independant of draw class/platform.
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#include <IGraphicsStructs.h>
User-facing bitmap abstraction that you use to manage bitmap data, independant of draw class/platform.
IBitmap doesn't actually own the image data
- See also
- APIBitmap An IBitmap's width and height are always in relation to a 1:1 (low dpi) screen. Any scaling happens at the drawing stage.
Definition at line 87 of file IGraphicsStructs.h.
| IBitmap::IBitmap |
( |
APIBitmap * |
pAPIBitmap, |
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|
int |
n, |
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|
bool |
framesAreHorizontal, |
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|
const char * |
name = "" |
|
) |
| |
|
inline |
IBitmap Constructor.
- Parameters
-
| pAPIBitmap | Pointer to a drawing API bitmap |
| n | Number of frames (for multi frame film-strip bitmaps) |
| framesAreHorizontal | framesAreHorizontal true if the frames are positioned horizontally |
| name | Resource name for the bitmap |
Definition at line 95 of file IGraphicsStructs.h.
◆ IBitmap() [2/2]
◆ FH()
| int IBitmap::FH |
( |
| ) |
const |
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inline |
◆ FW()
| int IBitmap::FW |
( |
| ) |
const |
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inline |
◆ GetAPIBitmap()
◆ GetDrawScale()
| float IBitmap::GetDrawScale |
( |
| ) |
const |
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inline |
◆ GetFramesAreHorizontal()
| bool IBitmap::GetFramesAreHorizontal |
( |
| ) |
const |
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inline |
◆ GetResourceName()
| const WDL_String & IBitmap::GetResourceName |
( |
| ) |
const |
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inline |
◆ GetScale()
| float IBitmap::GetScale |
( |
| ) |
const |
|
inline |
◆ H()
◆ IsValid()
| bool IBitmap::IsValid |
( |
| ) |
const |
|
inline |
◆ N()
◆ W()
The documentation for this class was generated from the following file: