Python GUIs: Summary and Conclusion
William Tanksley
William.Tanksley at p98.f112.n480.z2.fidonet.org
Fri Jul 2 12:49:34 EDT 1999
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Fri Jul 2 12:49:34 EDT 1999
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From: wtanksle at dolphin.openprojects.net (William Tanksley) On Fri, 02 Jul 1999 03:28:45 GMT, Mikael Lyngvig wrote: >On Thu, 01 Jul 1999 20:13:59 GMT, "Michael P. Reilly" ><arcege at shore.net> wrote: >>Been there, done that. My pyirc client (alpha release) was designed >>for just about any user-interface, and comes with three: dummy (no >>input or output, just batch-mode)), curses and Tkinter. You just can't >>switch between them at runtime, ;) I've done it for other apps too. >Well, the only reason I haven't been there is that I've only worked on >one GUI app _ever_ - a 2D tile-based strategy game [1]. I did plan >support for console apps (curses, etc., using a client-server >architecture), but I didn't much fancy the idea of playing with a >command line interface :) I'm working on a 2D tile-based adventure game, which right now is text only. I'm expanding it so that it can use graphics, but I need some libraries. Let me know what you find! >[1] Which I expect to change in the future, which is why I'm reviewing >portable GUIs (I don't do non-portable stuff, if there's anything I >can do to avoid it). That's right. >-- Mikael -- -William "Billy" Tanksley
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