Python GUIs: Summary and Conclusion
Mikael Lyngvig
Mikael.Lyngvig at p98.f112.n480.z2.fidonet.org
Thu Jul 1 23:28:45 EDT 1999
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Thu Jul 1 23:28:45 EDT 1999
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From: mikael at toolwood.com (Mikael Lyngvig) On Thu, 01 Jul 1999 20:13:59 GMT, "Michael P. Reilly" <arcege at shore.net> wrote: >Been there, done that. My pyirc client (alpha release) was designed >for just about any user-interface, and comes with three: dummy (no >input or output, just batch-mode)), curses and Tkinter. You just can't >switch between them at runtime, ;) I've done it for other apps too. Well, the only reason I haven't been there is that I've only worked on one GUI app _ever_ - a 2D tile-based strategy game [1]. I did plan support for console apps (curses, etc., using a client-server architecture), but I didn't much fancy the idea of playing with a command line interface :) Anyway, it could be fun to have wxBatch and wxConsole variants of wxWindows. wxBatch would then, supposedly, map a wxCheckBox into a boolean option, a wxTextCtrl into a file name or a string option, and so on. (I don't have any good ideas for wxPostScriptDC and wxLayoutConstraints, though). wxConsole should be fairly trivial, except for the pixel-fiddling parts. Now, there's a task! [1] Which I expect to change in the future, which is why I'm reviewing portable GUIs (I don't do non-portable stuff, if there's anything I can do to avoid it). -- Mikael
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