Sylvester's four-point problem asks for the probability that four points chosen at random in a planar region
have a convex hull which is a quadrilateral
(Sylvester 1865). Depending on the method chosen to pick points from the infinite
plane, a number of different solutions are possible, prompting Sylvester to conclude
"This problem does not admit of a determinate solution" (Sylvester 1865;
Pfiefer 1989).
For points selected from an open, convex subset of the plane having finite area, the probability is given by
|
(1) |
where
is the expected area of a triangle over region
and
is the area of region
(Efron 1965). Note that
is simply the value computed for an appropriate region,
e.g., disk triangle picking, triangle
triangle picking, square triangle picking,
etc., where
can be computed exactly for polygon
triangle picking using Alikoski's formula.
can range between
|
(2) |
()
depending on the shape of the region, as first proved by Blaschke (Blaschke 1923,
Peyerimhoff 1997). The following table gives the probabilities for various simple
plane regions (Kendall and Moran 1963; Pfiefer 1989; Croft et al. 1991, pp. 54-55;
Peyerimhoff 1997).
Sylvester's problem can be generalized to ask for the probability that the convex hull of randomly chosen points in the unit
ball
has
vertices. The solution is given by
|
(3) |
(Kingman 1969, Groemer 1973, Peyerimhoff 1997), which is the maximum possible for any bounded convex domain . The first few values are
Another generalization asks the probability that randomly chosen points in a fixed bounded convex domain
are the vertices of a convex
-gon. The solution is
|
(9) |
for a triangular domain, which has first few values 1, 1, 1, 2/3, 11/36, 91/900, 17/675, ... (OEIS A004677 and A004824), and
|
(10) |
for a parallelogram domain, which has first few values 1, 1, 1, 25/36, 49/144, 121/3600, ... (OEIS A004936 and A005017; Valtr 1996, Peyerimhoff 1997).
Sylvester's four-point problem has an unexpected connection with the rectilinear crossing number of graphs (Finch 2003).
See also
Disk Triangle Picking, Hexagon Triangle Picking, Polygon Triangle Picking, Rectilinear Crossing Number, Square Triangle Picking, Triangle Triangle Picking
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References
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aus der Theorie der geometrischen Wahrscheinlichkeiten." Ber. Verh. Sachs.
Akad. Wiss. Leipzig Math.-Phys. Kl. 69, 436-453, 1917.Blaschke,
W. §24-25 in Vorlesungen über Differentialgeometrie, II. Affine Differentialgeometrie.
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Referenced on Wolfram|Alpha
Sylvester's Four-Point Problem
Cite this as:
Weisstein, Eric W. "Sylvester's Four-Point Problem." From MathWorld--A Wolfram Resource. https://mathworld.wolfram.com/SylvestersFour-PointProblem.html