gfx package - github.com/peterhellberg/gfx - Go Packages
Package gfx is a convenience package for dealing with graphics in my pixel drawing experiments.
My experiments are often published under https://gist.github.com/peterhellberg
Usage examples and images can be found in the package README https://github.com/peterhellberg/gfx
- Constants
- Variables
- func Base64EncodedPNG(src image.Image) string
- func Base64ImgTag(src image.Image) string
- func Clamp(x, min, max float64) float64
- func CmplxCos(x complex128) complex128
- func CmplxCosh(x complex128) complex128
- func CmplxPhase(x complex128) float64
- func CmplxPow(x, y complex128) complex128
- func CmplxSin(x complex128) complex128
- func CmplxSinh(x complex128) complex128
- func CmplxSqrt(x complex128) complex128
- func CmplxTan(x complex128) complex128
- func CmplxTanh(x complex128) complex128
- func ColorGray(y uint8) color.Gray
- func ColorGray16(y uint16) color.Gray16
- func ColorNRGBA(r, g, b, a uint8) color.NRGBA
- func ColorRGBA(r, g, b, a uint8) color.RGBA
- func ColorWithAlpha(c color.Color, a uint8) color.NRGBA
- func CreateFile(fn string) (*os.File, error)
- func DecodeImage(r io.Reader) (image.Image, error)
- func DecodeImageBytes(b []byte) (image.Image, error)
- func DecodePNG(r io.Reader) (image.Image, error)
- func DecodePNGBytes(b []byte) (image.Image, error)
- func Draw(dst draw.Image, r image.Rectangle, src image.Image)
- func DrawCicleFast(dst draw.Image, u Vec, radius float64, c color.Color)
- func DrawCircle(dst draw.Image, u Vec, radius, thickness float64, c color.Color)
- func DrawCircleFilled(dst draw.Image, u Vec, radius float64, c color.Color)
- func DrawColor(dst draw.Image, r image.Rectangle, c color.Color)
- func DrawColorOver(dst draw.Image, r image.Rectangle, c color.Color)
- func DrawIntCircle(dst draw.Image, x0, y0, r int, c color.Color)
- func DrawIntFilledCircle(dst draw.Image, x0, y0, r int, c color.Color)
- func DrawIntFilledRectangle(dst draw.Image, x, y, w, h int, c color.Color)
- func DrawIntFilledTriangle(dst draw.Image, x0, y0, x1, y1, x2, y2 int, c color.Color)
- func DrawIntLine(dst draw.Image, x0, y0, x1, y1 int, c color.Color)
- func DrawIntRectangle(dst draw.Image, x, y, w, h int, c color.Color)
- func DrawIntTriangle(dst draw.Image, x0, y0, x1, y1, x2, y2 int, c color.Color)
- func DrawLine(dst draw.Image, from, to Vec, thickness float64, c color.Color)
- func DrawLineBresenham(dst draw.Image, from, to Vec, c color.Color)
- func DrawOver(dst draw.Image, r image.Rectangle, src image.Image, sp image.Point)
- func DrawPalettedImage(dst PalettedDrawImage, r image.Rectangle, src PalettedImage)
- func DrawPalettedLayer(dst *Paletted, r image.Rectangle, src *Layer)
- func DrawPointCircle(dst draw.Image, p image.Point, radius, thickness float64, c color.Color)
- func DrawPolygon(dst draw.Image, p Polygon, thickness float64, c color.Color)
- func DrawPolyline(dst draw.Image, pl Polyline, thickness float64, c color.Color)
- func DrawSrc(dst draw.Image, r image.Rectangle, src image.Image, sp image.Point)
- func DrawTriangles(dst draw.Image, triangles []Triangle)
- func DrawTrianglesOver(dst draw.Image, triangles []Triangle)
- func DrawTrianglesWireframe(dst draw.Image, triangles []Triangle)
- func Dump(a ...interface{})
- func EachImageVec(src image.Image, dir Vec, fn func(u Vec))
- func EachPixel(r image.Rectangle, fn func(x, y int))
- func EncodeJSON(w io.Writer, v interface{}, options ...func(*json.Encoder)) error
- func EncodePNG(w io.Writer, src image.Image) error
- func Errorf(format string, a ...interface{}) error
- func Fatal(v ...interface{})
- func Get(rawurl string) (*http.Response, error)
- func GetImage(rawurl string) (image.Image, error)
- func GetPNG(rawurl string) (image.Image, error)
- func IR(x0, y0, x1, y1 int) image.Rectangle
- func IntAbs(x int) int
- func IntClamp(x, min, max int) int
- func IntMax(x, y int) int
- func IntMin(x, y int) int
- func JSONIndent(prefix, indent string) func(*json.Encoder)
- func Lerp(a, b, t float64) float64
- func LerpColors(c0, c1 color.Color, t float64) color.Color
- func Log(format string, a ...interface{})
- func MathAbs(x float64) float64
- func MathAtan(x float64) float64
- func MathCeil(x float64) float64
- func MathCos(x float64) float64
- func MathCosh(x float64) float64
- func MathFloor(x float64) float64
- func MathHypot(p, q float64) float64
- func MathLog(x float64) float64
- func MathMax(x, y float64) float64
- func MathMin(x, y float64) float64
- func MathPow(x, y float64) float64
- func MathRound(x float64) float64
- func MathSin(x float64) float64
- func MathSinh(x float64) float64
- func MathSqrt(x float64) float64
- func MathTan(x float64) float64
- func Mix(m draw.Image, x, y int, c color.Color)
- func MixPoint(dst draw.Image, p image.Point, c color.Color)
- func MustOpenImage(fn string) image.Image
- func NewGray(r image.Rectangle) *image.Gray
- func NewGray16(r image.Rectangle) *image.Gray16
- func NewImage(w, h int, colors ...color.Color) *image.RGBA
- func NewJSONEncoder(w io.Writer, options ...func(*json.Encoder)) *json.Encoder
- func NewNRGBA(r image.Rectangle) *image.NRGBA
- func NewRGBA(r image.Rectangle) *image.RGBA
- func NewResizedImage(src image.Image, w, h int) image.Image
- func NewResizedRGBA(src image.Image, r image.Rectangle) *image.RGBA
- func NewScaledImage(src image.Image, s float64) image.Image
- func NewScaledRGBA(src image.Image, s float64) *image.RGBA
- func NewUniform(c color.Color) *image.Uniform
- func OpenFile(fn string) (*os.File, error)
- func OpenImage(fn string) (image.Image, error)
- func Playground(src image.Image)
- func Printf(format string, a ...interface{}) (n int, err error)
- func Pt(x, y int) image.Point
- func RandFloat64() float64
- func RandIntn(n int) int
- func RandSeed(seed int64)
- func ReadFile(fn string, rf ReadFunc) error
- func ReadJSON(fn string, v interface{}) error
- func ResizeImage(dst draw.Image, src image.Image)
- func SavePNG(fn string, src image.Image) error
- func Set(dst draw.Image, x, y int, c color.Color)
- func SetPoint(dst draw.Image, p image.Point, c color.Color)
- func SetVec(dst draw.Image, u Vec, c color.Color)
- func Sign(x float64) float64
- func SortSlice(slice interface{}, less func(i, j int) bool)
- func Sprintf(format string, a ...interface{}) string
- type Animation
- type BasicTarget
- type Batch
- type Block
- func (b Block) Behind(a Block) bool
- func (b Block) Box() Box
- func (b Block) Corners(origin Vec3) BlockCorners
- func (b Block) Draw(dst draw.Image, origin Vec3)
- func (b Block) DrawBounds(dst draw.Image, origin Vec3)
- func (b Block) DrawOver(dst draw.Image, origin Vec3)
- func (b Block) DrawPolygons(dst draw.Image, origin Vec3)
- func (b Block) DrawRectangles(dst draw.Image, origin Vec3)
- func (b Block) DrawWireframe(dst draw.Image, origin Vec3)
- func (b Block) Polygons(origin Vec3) (shape, top, left, right Polygon)
- func (b Block) Rect(origin Vec3) Rect
- func (b Block) Shape(origin Vec3) Polygon
- func (b Block) Space() BlockSpace
- func (b Block) Triangles(origin Vec3) []Triangle
- func (b Block) TrianglesData(origin Vec3) *TrianglesData
- type BlockColor
- type BlockCorners
- type BlockSpace
- func (bs BlockSpace) CornerBackDown(origin Vec3) Vec
- func (bs BlockSpace) CornerBackUp(origin Vec3) Vec
- func (bs BlockSpace) CornerFrontDown(origin Vec3) Vec
- func (bs BlockSpace) CornerFrontUp(origin Vec3) Vec
- func (bs BlockSpace) CornerLeftDown(origin Vec3) Vec
- func (bs BlockSpace) CornerLeftUp(origin Vec3) Vec
- func (bs BlockSpace) CornerRightDown(origin Vec3) Vec
- func (bs BlockSpace) CornerRightUp(origin Vec3) Vec
- func (bs BlockSpace) Corners(origin Vec3) BlockCorners
- type Blocks
- func (blocks *Blocks) Add(bs ...Block)
- func (blocks *Blocks) AddNewBlock(pos, size Vec3, ic BlockColor)
- func (blocks Blocks) Draw(dst draw.Image, origin Vec3)
- func (blocks Blocks) DrawBounds(dst draw.Image, origin Vec3)
- func (blocks Blocks) DrawPolygons(dst draw.Image, origin Vec3)
- func (blocks Blocks) DrawRectangles(dst draw.Image, origin Vec3)
- func (blocks Blocks) DrawWireframes(dst draw.Image, origin Vec3)
- func (blocks Blocks) Sort()
- type Box
- type CIELab
- type Circle
- func (c Circle) Area() float64
- func (c Circle) Contains(u Vec) bool
- func (c Circle) Intersect(d Circle) Circle
- func (c Circle) IntersectRect(r Rect) Vec
- func (c Circle) Moved(delta Vec) Circle
- func (c Circle) Norm() Circle
- func (c Circle) Resized(radiusDelta float64) Circle
- func (c Circle) String() string
- func (c Circle) Union(d Circle) Circle
- type Degrees
- type Domain
- type DrawTarget
- func (dt *DrawTarget) At(x, y int) color.Color
- func (dt *DrawTarget) Bounds() image.Rectangle
- func (dt *DrawTarget) Center() Vec
- func (dt *DrawTarget) ColorModel() color.Model
- func (dt *DrawTarget) MakePicture(pic Picture) TargetPicture
- func (dt *DrawTarget) MakeTriangles(t Triangles) TargetTriangles
- func (dt *DrawTarget) Set(x, y int, c color.Color)
- func (dt *DrawTarget) SetMatrix(mat Matrix)
- type Drawer
- type EndShape
- type Error
- type Float64Scaler
- type GeoPoint
- type GeoTile
- func (gt GeoTile) AddXY(x, y int) GeoTile
- func (gt GeoTile) Bounds(dst image.Image, gp GeoPoint, tileSize int) image.Rectangle
- func (gt GeoTile) Draw(dst draw.Image, gp GeoPoint, src image.Image)
- func (gt GeoTile) E() GeoTile
- func (gt GeoTile) GeoPoint() GeoPoint
- func (gt GeoTile) GetImage(format string) (image.Image, error)
- func (gt GeoTile) N() GeoTile
- func (gt GeoTile) NE() GeoTile
- func (gt GeoTile) NW() GeoTile
- func (gt GeoTile) Neighbors() GeoTiles
- func (gt GeoTile) Rawurl(format string) string
- func (gt GeoTile) S() GeoTile
- func (gt GeoTile) SE() GeoTile
- func (gt GeoTile) SW() GeoTile
- func (gt GeoTile) Vec(gp GeoPoint, tileSize int) Vec
- func (gt GeoTile) W() GeoTile
- type GeoTileServer
- func (gts GeoTileServer) DrawNeighbors(dst draw.Image, gt GeoTile, gp GeoPoint) error
- func (gts GeoTileServer) DrawTile(dst draw.Image, gt GeoTile, gp GeoPoint) error
- func (gts GeoTileServer) DrawTileAndNeighbors(dst draw.Image, gt GeoTile, gp GeoPoint) error
- func (gts GeoTileServer) GetImage(gt GeoTile) (image.Image, error)
- type GeoTiles
- type HSL
- type HSV
- type HTTP
- type HunterLab
- type IMDraw
- func (imd *IMDraw) Circle(radius, thickness float64)
- func (imd *IMDraw) CircleArc(radius, low, high, thickness float64)
- func (imd *IMDraw) Clear()
- func (imd *IMDraw) Draw(t Target)
- func (imd *IMDraw) Ellipse(radius Vec, thickness float64)
- func (imd *IMDraw) EllipseArc(radius Vec, low, high, thickness float64)
- func (imd *IMDraw) Line(thickness float64)
- func (imd *IMDraw) MakePicture(p Picture) TargetPicture
- func (imd *IMDraw) MakeTriangles(t Triangles) TargetTriangles
- func (imd *IMDraw) Polygon(thickness float64)
- func (imd *IMDraw) Push(pts ...Vec)
- func (imd *IMDraw) Rectangle(thickness float64)
- func (imd *IMDraw) Reset()
- func (imd *IMDraw) SetMatrix(m Matrix)
- type Layer
- func (l *Layer) AlphaAt(x, y int) uint8
- func (l *Layer) At(x, y int) color.Color
- func (l *Layer) Bounds() image.Rectangle
- func (l *Layer) ColorIndexAt(x, y int) uint8
- func (l *Layer) ColorModel() color.Model
- func (l *Layer) ColorPalette() color.Palette
- func (l *Layer) DataAt(dx, dy int) int
- func (l *Layer) GfxPalette() Palette
- func (l *Layer) Index(x, y int) int
- func (l *Layer) NRGBAAt(x, y int) color.NRGBA
- func (l *Layer) Put(dx, dy, index int)
- func (l *Layer) SetTileIndex(dx, dy, index int)
- func (l *Layer) TileAt(x, y int) image.PalettedImage
- func (l *Layer) TileIndexAt(x, y int) int
- func (l *Layer) TileSize() image.Point
- type LayerData
- type LinearScaler
- type Matrix
- func (m Matrix) Chained(next Matrix) Matrix
- func (m Matrix) Moved(delta Vec) Matrix
- func (m Matrix) Project(u Vec) Vec
- func (m Matrix) Rotated(around Vec, angle float64) Matrix
- func (m Matrix) RotatedDegrees(around Vec, degrees float64) Matrix
- func (m Matrix) Scaled(around Vec, scale float64) Matrix
- func (m Matrix) ScaledXY(around Vec, scale Vec) Matrix
- func (m Matrix) String() string
- func (m Matrix) Unproject(u Vec) Vec
- type Palette
- func (p Palette) AsColorPalette() color.Palette
- func (p Palette) At(t float64) color.Color
- func (p Palette) CmplxPhaseAt(z complex128) color.Color
- func (p Palette) Color(n int) color.NRGBA
- func (p Palette) Convert(c color.Color) color.Color
- func (p Palette) Index(c color.Color) int
- func (p Palette) Len() int
- func (p Palette) Random() color.NRGBA
- func (p Palette) Sort(less func(i, j int) bool)
- func (p Palette) SortByHue()
- func (p Palette) Tile(src image.Image) *Paletted
- type PaletteLookup
- type PaletteName
- type Paletted
- func NewPaletted(w, h int, p Palette, colors ...color.Color) *Paletted
- func NewPalettedImage(r image.Rectangle, p Palette) *Paletted
- func NewResizedPalettedImage(src PalettedImage, w, h int) *Paletted
- func NewScaledPalettedImage(src PalettedImage, s float64) *Paletted
- func NewTile(p Palette, cols int, pix []uint8) *Paletted
- func (p *Paletted) AlphaAt(x, y int) uint8
- func (p *Paletted) At(x, y int) color.Color
- func (p *Paletted) Bounds() image.Rectangle
- func (p *Paletted) ColorIndexAt(x, y int) uint8
- func (p *Paletted) ColorModel() color.Model
- func (p *Paletted) ColorPalette() color.Palette
- func (p *Paletted) GfxPalette() Palette
- func (p *Paletted) Index(x, y int) uint8
- func (p *Paletted) NRGBAAt(x, y int) color.NRGBA
- func (p *Paletted) Opaque() bool
- func (p *Paletted) PixOffset(x, y int) int
- func (p *Paletted) Pixels() []uint8
- func (p *Paletted) Put(x, y int, index uint8)
- func (p *Paletted) Set(x, y int, c color.Color)
- func (p *Paletted) SetColorIndex(x, y int, index uint8)
- func (p *Paletted) SubImage(r image.Rectangle) image.Image
- type PalettedDrawImage
- type PalettedImage
- type Palettes
- type Picture
- type PictureColor
- type Points
- type Polygon
- func (p Polygon) Bounds() image.Rectangle
- func (p Polygon) EachPixel(m image.Image, fn func(x, y int))
- func (p Polygon) Fill(dst draw.Image, c color.Color) (drawCount int)
- func (p Polygon) Outline(dst draw.Image, thickness float64, c color.Color)
- func (p Polygon) Project(m Matrix) Polygon
- func (p Polygon) Rect() Rect
- type Polyline
- type Range
- type ReadFunc
- type Rect
- func (r Rect) Area() float64
- func (r Rect) Bounds() image.Rectangle
- func (r Rect) Center() Vec
- func (r Rect) CenterOrigin(v Vec, z float64) Vec3
- func (r Rect) Contains(u Vec) bool
- func (r Rect) Draw(dst draw.Image, src image.Image)
- func (r Rect) DrawColor(dst draw.Image, c color.Color)
- func (r Rect) DrawColorOver(dst draw.Image, c color.Color)
- func (r Rect) EachVec(dir Vec, fn func(p Vec))
- func (r Rect) H() float64
- func (r Rect) Intersect(s Rect) Rect
- func (r Rect) IntersectCircle(c Circle) Vec
- func (r Rect) Moved(delta Vec) Rect
- func (r Rect) Norm() Rect
- func (r Rect) Overlaps(s Rect) bool
- func (r Rect) Resized(anchor, size Vec) Rect
- func (r Rect) ResizedMin(size Vec) Rect
- func (r Rect) Size() Vec
- func (r Rect) String() string
- func (r Rect) Union(s Rect) Rect
- func (r Rect) W() float64
- type SignedDistance
- func (sd SignedDistance) Annular(v, r float64) float64
- func (sd SignedDistance) Circle(r float64) float64
- func (SignedDistance) CircleFunc(r float64) SignedDistanceFunc
- func (sd SignedDistance) EquilateralTriangle(s float64) float64
- func (SignedDistance) EquilateralTriangleFunc(s float64) SignedDistanceFunc
- func (sd SignedDistance) IsoscelesTriangle(q Vec) float64
- func (SignedDistance) IsoscelesTriangleFunc(q Vec) SignedDistanceFunc
- func (sd SignedDistance) Line(a, b Vec) float64
- func (SignedDistance) LineFunc(a, b Vec) SignedDistanceFunc
- func (sd SignedDistance) OpIntersection(x, y float64) float64
- func (sd SignedDistance) OpMoved(d Vec, sdf SignedDistanceFunc) float64
- func (sd SignedDistance) OpRepeat(c Vec, sdf SignedDistanceFunc) float64
- func (sd SignedDistance) OpSmoothIntersection(x, y, k float64) float64
- func (sd SignedDistance) OpSmoothSubtraction(x, y, k float64) float64
- func (sd SignedDistance) OpSmoothUnion(x, y, k float64) float64
- func (sd SignedDistance) OpSubtraction(x, y float64) float64
- func (sd SignedDistance) OpSymX(sdf SignedDistanceFunc) float64
- func (sd SignedDistance) OpSymXY(sdf SignedDistanceFunc) float64
- func (sd SignedDistance) OpSymY(sdf SignedDistanceFunc) float64
- func (sd SignedDistance) OpTx(t Matrix, sdf SignedDistanceFunc) float64
- func (sd SignedDistance) OpUnion(x, y float64) float64
- func (sd SignedDistance) Rectangle(b Vec) float64
- func (SignedDistance) RectangleFunc(b Vec) SignedDistanceFunc
- func (sd SignedDistance) Rhombus(b Vec) float64
- func (SignedDistance) RhombusFunc(b Vec) SignedDistanceFunc
- func (sd SignedDistance) Rounded(v, r float64) float64
- type SignedDistanceFunc
- type SimplexNoise
- type Target
- type TargetPicture
- type TargetTriangles
- type Tiles
- type Tileset
- type TilesetData
- type Triangle
- func (t Triangle) Bounds() image.Rectangle
- func (t Triangle) Centroid() Vec
- func (t Triangle) Color(u Vec) color.Color
- func (t Triangle) Colors() (color.NRGBA, color.NRGBA, color.NRGBA)
- func (t Triangle) Contains(u Vec) bool
- func (t Triangle) Draw(dst draw.Image) (drawCount int)
- func (t Triangle) DrawColor(dst draw.Image, c color.Color) (drawCount int)
- func (t Triangle) DrawColorOver(dst draw.Image, c color.Color) (drawCount int)
- func (t Triangle) DrawOver(dst draw.Image) (drawCount int)
- func (t Triangle) DrawWireframe(dst draw.Image, c color.Color) (drawCount int)
- func (t Triangle) EachPixel(tf TriangleFunc)
- func (t Triangle) Positions() (Vec, Vec, Vec)
- func (t Triangle) Rect() Rect
- type TriangleFunc
- type Triangles
- type TrianglesColor
- type TrianglesData
- func (td *TrianglesData) Color(i int) color.NRGBA
- func (td *TrianglesData) Copy() Triangles
- func (td *TrianglesData) Len() int
- func (td *TrianglesData) Picture(i int) (pic Vec, intensity float64)
- func (td *TrianglesData) Position(i int) Vec
- func (td *TrianglesData) SetLen(length int)
- func (td *TrianglesData) Slice(i, j int) Triangles
- func (td *TrianglesData) Update(t Triangles)
- type TrianglesPicture
- type TrianglesPosition
- type Vec
- func (u Vec) Abs() Vec
- func (u Vec) Add(v Vec) Vec
- func (u Vec) AddXY(x, y float64) Vec
- func (u Vec) Angle() float64
- func (u Vec) B(v Vec) image.Rectangle
- func (u Vec) Bounds(l, t, r, b float64) image.Rectangle
- func (u Vec) Cross(v Vec) float64
- func (u Vec) Dot(v Vec) float64
- func (u Vec) Eq(v Vec) bool
- func (u Vec) In(p Polygon) bool
- func (u Vec) Len() float64
- func (u Vec) Lerp(v Vec, t float64) Vec
- func (u Vec) Map(f func(float64) float64) Vec
- func (u Vec) Max(v Vec) Vec
- func (u Vec) Min(v Vec) Vec
- func (u Vec) Mod(v Vec) Vec
- func (u Vec) Normal() Vec
- func (u Vec) Project(v Vec) Vec
- func (u Vec) Pt() image.Point
- func (u Vec) R(v Vec) Rect
- func (u Vec) Rect(l, t, r, b float64) Rect
- func (u Vec) Rotated(angle float64) Vec
- func (u Vec) Scaled(c float64) Vec
- func (u Vec) ScaledXY(v Vec) Vec
- func (u Vec) String() string
- func (u Vec) Sub(v Vec) Vec
- func (u Vec) To(v Vec) Vec
- func (u Vec) Unit() Vec
- func (u Vec) Vec3(z float64) Vec3
- func (u Vec) XY() (x, y float64)
- type Vec3
- func (u Vec3) Add(v Vec3) Vec3
- func (u Vec3) AddXYZ(x, y, z float64) Vec3
- func (u Vec3) Dist(v Vec3) float64
- func (u Vec3) Div(s float64) Vec3
- func (u Vec3) Dot(v Vec3) float64
- func (u Vec3) Eq(v Vec3) bool
- func (u Vec3) Len() float64
- func (u Vec3) Lerp(v Vec3, t float64) Vec3
- func (u Vec3) Map(f func(float64) float64) Vec3
- func (u Vec3) Scaled(s float64) Vec3
- func (u Vec3) ScaledXYZ(v Vec3) Vec3
- func (u Vec3) SqDist(v Vec3) float64
- func (u Vec3) SqLen() float64
- func (u Vec3) String() string
- func (u Vec3) Sub(v Vec3) Vec3
- func (u Vec3) Unit() Vec3
- func (u Vec3) Vec() Vec
- func (u Vec3) XYZ() (x, y, z float64)
- type Vertex
- type XYZ
- type XYZReference
- CIELab
- Centroid
- Clamp
- CmplxCos
- CmplxCosh
- CmplxPhase
- CmplxPow
- CmplxSin
- CmplxSinh
- CmplxSqrt
- CmplxTan
- CmplxTanh
- DrawCircle (Annular)
- DrawCircle (Filled)
- DrawLineBresenham
- DrawLineBresenham (Steep)
- Dump
- Errorf
- IntAbs
- IntMax
- IntMin
- Lerp
- Log
- MathAbs
- MathCeil
- MathCos
- MathFloor
- MathHypot
- MathMax
- MathMin
- MathSin
- MathSqrt
- NewScaledImage
- Printf
- Sign
- T
- Vec.Abs
- Vec.Add
- Vec.AddXY
- Vec.B
- Vec.Bounds
- Vec.Cross
- Vec.Dot
- Vec.Lerp
- Vec.Map
- Vec.Max
- Vec.Min
- Vec.Mod
- Vec.Project
- Vec.Pt
- Vec.R
- Vec.Rect
- Vec.Sub
- Vec.To
- Vec.Vec3
- Vx
const (
Pi = 3.14159265358979323846264338327950288419716939937510582097494459
)
Mathematical constants.
var ( ColorTransparent = ColorNRGBA(0, 0, 0, 0) ColorOpaque = ColorNRGBA(0xFF, 0xFF, 0xFF, 0xFF) ColorBlack = Palette1Bit.Color(0) ColorWhite = Palette1Bit.Color(1) ColorRed = Palette3Bit.Color(1) ColorGreen = Palette3Bit.Color(2) ColorBlue = Palette3Bit.Color(3) ColorCyan = Palette3Bit.Color(4) ColorMagenta = Palette3Bit.Color(5) ColorYellow = Palette3Bit.Color(6) ColorByName = map[string]color.NRGBA{ "Transparent": ColorTransparent, "Opaque": ColorOpaque, "Black": ColorBlack, "White": ColorWhite, "Red": ColorRed, "Green": ColorGreen, "Blue": ColorBlue, "Cyan": ColorCyan, "Magenta": ColorMagenta, "Yellow": ColorYellow, } )
Standard colors transparent, opaque, black, white, red, green, blue, cyan, magenta, and yellow.
var ( BlockColorYellow = BlockColor{Light: PaletteTango[0], Medium: PaletteTango[1], Dark: PaletteTango[2]} BlockColorOrange = BlockColor{Light: PaletteTango[3], Medium: PaletteTango[4], Dark: PaletteTango[5]} BlockColorBrown = BlockColor{Light: PaletteTango[6], Medium: PaletteTango[7], Dark: PaletteTango[8]} BlockColorGreen = BlockColor{Light: PaletteTango[9], Medium: PaletteTango[10], Dark: PaletteTango[11]} BlockColorBlue = BlockColor{Light: PaletteTango[12], Medium: PaletteTango[13], Dark: PaletteTango[14]} BlockColorPurple = BlockColor{Light: PaletteTango[15], Medium: PaletteTango[16], Dark: PaletteTango[17]} BlockColorRed = BlockColor{Light: PaletteTango[18], Medium: PaletteTango[19], Dark: PaletteTango[20]} BlockColorWhite = BlockColor{Light: PaletteTango[21], Medium: PaletteTango[22], Dark: PaletteTango[23]} BlockColorBlack = BlockColor{Light: PaletteTango[24], Medium: PaletteTango[25], Dark: PaletteTango[26]} BlockColors = []BlockColor{ BlockColorYellow, BlockColorOrange, BlockColorBrown, BlockColorGreen, BlockColorBlue, BlockColorPurple, BlockColorRed, BlockColorWhite, BlockColorBlack, } BlockColorGoGopherBlue = BlockColor{Dark: PaletteGo[0], Medium: PaletteGo[2], Light: PaletteGo[4]} BlockColorGoLightBlue = BlockColor{Dark: PaletteGo[9], Medium: PaletteGo[11], Light: PaletteGo[13]} BlockColorGoAqua = BlockColor{Dark: PaletteGo[18], Medium: PaletteGo[20], Light: PaletteGo[22]} BlockColorGoFuchsia = BlockColor{Dark: PaletteGo[27], Medium: PaletteGo[29], Light: PaletteGo[31]} BlockColorGoBlack = BlockColor{Dark: PaletteGo[36], Medium: PaletteGo[38], Light: PaletteGo[40]} BlockColorGoYellow = BlockColor{Dark: PaletteGo[45], Medium: PaletteGo[47], Light: PaletteGo[49]} BlockColorsGo = []BlockColor{ BlockColorGoGopherBlue, BlockColorGoLightBlue, BlockColorGoAqua, BlockColorGoFuchsia, BlockColorGoBlack, BlockColorGoYellow, } BlockColorByName = map[string]BlockColor{ "Yellow": BlockColorYellow, "Orange": BlockColorOrange, "Brown": BlockColorBrown, "Green": BlockColorGreen, "Blue": BlockColorBlue, "Purple": BlockColorPurple, "Red": BlockColorRed, "White": BlockColorWhite, "Black": BlockColorBlack, "GoGopherBlue": BlockColorGoGopherBlue, "GoLightBlue": BlockColorGoLightBlue, "GoAqua": BlockColorGoAqua, "GoFuchsia": BlockColorGoFuchsia, "GoBlack": BlockColorGoBlack, "GoYellow": BlockColorGoYellow, } )
Block colors, each containing a Light, Medium and Dark color.
Stdout, and Stderr are open Files pointing to the standard output, and standard error file descriptors.
var ( XYZReference2 = XYZReference{ A: XYZ{109.850, 100.000, 35.585}, B: XYZ{99.0927, 100.000, 85.313}, C: XYZ{98.074, 100.000, 118.232}, D50: XYZ{96.422, 100.000, 82.521}, D55: XYZ{95.682, 100.000, 92.149}, D65: XYZ{95.047, 100.000, 108.883}, D75: XYZ{94.972, 100.000, 122.638}, E: XYZ{100.000, 100.000, 100.000}, F1: XYZ{92.834, 100.000, 103.665}, F2: XYZ{99.187, 100.000, 67.395}, F3: XYZ{103.754, 100.000, 49.861}, F4: XYZ{109.147, 100.000, 38.813}, F5: XYZ{90.872, 100.000, 98.723}, F6: XYZ{97.309, 100.000, 60.191}, F7: XYZ{95.044, 100.000, 108.755}, F8: XYZ{96.413, 100.000, 82.333}, F9: XYZ{100.365, 100.000, 67.868}, F10: XYZ{96.174, 100.000, 81.712}, F11: XYZ{100.966, 100.000, 64.370}, F12: XYZ{108.046, 100.000, 39.228}, } XYZReference10 = XYZReference{ A: XYZ{111.144, 100.000, 35.200}, B: XYZ{99.178, 100.000, 84.3493}, C: XYZ{97.285, 100.000, 116.145}, D50: XYZ{96.720, 100.000, 81.427}, D55: XYZ{95.799, 100.000, 90.926}, D65: XYZ{94.811, 100.000, 107.304}, D75: XYZ{94.416, 100.000, 120.641}, E: XYZ{100.000, 100.000, 100.000}, F1: XYZ{94.791, 100.000, 103.191}, F2: XYZ{103.280, 100.000, 69.026}, F3: XYZ{108.968, 100.000, 51.965}, F4: XYZ{114.961, 100.000, 40.963}, F5: XYZ{93.369, 100.000, 98.636}, F6: XYZ{102.148, 100.000, 62.074}, F7: XYZ{95.792, 100.000, 107.687}, F8: XYZ{97.115, 100.000, 81.135}, F9: XYZ{102.116, 100.000, 67.826}, F10: XYZ{99.001, 100.000, 83.134}, F11: XYZ{103.866, 100.000, 65.627}, F12: XYZ{111.428, 100.000, 40.353}, } )
DefaultAnimationDelay is the default animation delay, in 100ths of a second.
ErrDone can for example be returned when you are done rendering.
HTTPClient is the default client used by Get/GetPNG/GetTileset, etc.
IM stands for identity matrix. Does nothing, no transformation.
var Palette15PDX = Palette{
{0x6E, 0x32, 0x32, 0xFF},
{0xBB, 0x57, 0x35, 0xFF},
{0xDF, 0x92, 0x45, 0xFF},
{0xEC, 0xD2, 0x74, 0xFF},
{0x83, 0xA8, 0x16, 0xFF},
{0x27, 0x72, 0x24, 0xFF},
{0x17, 0x3B, 0x47, 0xFF},
{0x04, 0x68, 0x94, 0xFF},
{0x17, 0xA1, 0xA9, 0xFF},
{0x81, 0xDB, 0xCD, 0xFF},
{0xFD, 0xF9, 0xF1, 0xFF},
{0xC7, 0xB2, 0x95, 0xFF},
{0x87, 0x71, 0x5B, 0xFF},
{0x46, 0x3F, 0x3C, 0xFF},
{0x20, 0x17, 0x08, 0xFF},
}
Palette15PDX is the 15P DX palette.
Palette created by GrafxKid.
https://lospec.com/palette-list/15p-dx
var Palette1Bit = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
}
Palette1Bit is a basic 1-bit (black and white) palette.
var Palette20PDX = Palette{
{0x17, 0x0D, 0x20, 0xFF},
{0x47, 0x47, 0x57, 0xFF},
{0x78, 0x78, 0x76, 0xFF},
{0xB1, 0xB9, 0xA6, 0xFF},
{0xEB, 0xFF, 0xDA, 0xFF},
{0x68, 0x29, 0x3E, 0xFF},
{0xA9, 0x44, 0x00, 0xFF},
{0xD9, 0x7E, 0x00, 0xFF},
{0xEB, 0xD0, 0x00, 0xFF},
{0x52, 0x3C, 0x14, 0xFF},
{0x81, 0x60, 0x31, 0xFF},
{0xBC, 0x8B, 0x57, 0xFF},
{0xEB, 0xCD, 0x93, 0xFF},
{0x0E, 0x4C, 0x58, 0xFF},
{0x04, 0x6E, 0x92, 0xFF},
{0x01, 0xA3, 0xC3, 0xFF},
{0x55, 0xDE, 0xB7, 0xFF},
{0x17, 0x79, 0x47, 0xFF},
{0x5A, 0xB2, 0x17, 0xFF},
{0xB1, 0xE3, 0x29, 0xFF},
}
Palette20PDX is the 20P DX palette.
Palette created by GrafxKid.
https://lospec.com/palette-list/20p-dx
var Palette2BitGrayScale = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0x67, 0x67, 0x67, 0xFF},
{0xB6, 0xB6, 0xB6, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
}
Palette2BitGrayScale is a grayscale palette calculated using 2-bits per color.
It was used by the original gameboy and a few other computer systems.
https://lospec.com/palette-list/2-bit-grayscale
var Palette3Bit = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0xFF, 0x00, 0x00, 0xFF},
{0x00, 0xFF, 0x00, 0xFF},
{0x00, 0x00, 0xFF, 0xFF},
{0x00, 0xFF, 0xFF, 0xFF},
{0xFF, 0x00, 0xFF, 0xFF},
{0xFF, 0xFF, 0x00, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
}
Palette3Bit is the 3-Bit palette.
A calculated palette using 1 bit for each RGB value. It was used by a number of early computers.
var PaletteAAP16 = Palette{
{0x07, 0x07, 0x08, 0xFF},
{0x33, 0x22, 0x22, 0xFF},
{0x77, 0x44, 0x33, 0xFF},
{0xCC, 0x88, 0x55, 0xFF},
{0x99, 0x33, 0x11, 0xFF},
{0xDD, 0x77, 0x11, 0xFF},
{0xFF, 0xDD, 0x55, 0xFF},
{0xFF, 0xFF, 0x33, 0xFF},
{0x55, 0xAA, 0x44, 0xFF},
{0x11, 0x55, 0x22, 0xFF},
{0x44, 0xEE, 0xBB, 0xFF},
{0x33, 0x88, 0xDD, 0xFF},
{0x55, 0x44, 0xAA, 0xFF},
{0x55, 0x55, 0x77, 0xFF},
{0xAA, 0xBB, 0xBB, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
}
PaletteAAP16 is the AAP-16 palette.
Created by Adigun Polack, meant for beginners.
https://lospec.com/palette-list/aap-16
var PaletteAAP64 = Palette{
{0x06, 0x06, 0x08, 0xFF},
{0x14, 0x10, 0x13, 0xFF},
{0x3B, 0x17, 0x25, 0xFF},
{0x73, 0x17, 0x2D, 0xFF},
{0xB4, 0x20, 0x2A, 0xFF},
{0xDF, 0x3E, 0x23, 0xFF},
{0xFA, 0x6A, 0x0A, 0xFF},
{0xF9, 0xA3, 0x1B, 0xFF},
{0xFF, 0xD5, 0x41, 0xFF},
{0xFF, 0xFC, 0x40, 0xFF},
{0xD6, 0xF2, 0x64, 0xFF},
{0x9C, 0xDB, 0x43, 0xFF},
{0x59, 0xC1, 0x35, 0xFF},
{0x14, 0xA0, 0x2E, 0xFF},
{0x1A, 0x7A, 0x3E, 0xFF},
{0x24, 0x52, 0x3B, 0xFF},
{0x12, 0x20, 0x20, 0xFF},
{0x14, 0x34, 0x64, 0xFF},
{0x28, 0x5C, 0xC4, 0xFF},
{0x24, 0x9F, 0xDE, 0xFF},
{0x20, 0xD6, 0xC7, 0xFF},
{0xA6, 0xFC, 0xDB, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFE, 0xF3, 0xC0, 0xFF},
{0xFA, 0xD6, 0xB8, 0xFF},
{0xF5, 0xA0, 0x97, 0xFF},
{0xE8, 0x6A, 0x73, 0xFF},
{0xBC, 0x4A, 0x9B, 0xFF},
{0x79, 0x3A, 0x80, 0xFF},
{0x40, 0x33, 0x53, 0xFF},
{0x24, 0x22, 0x34, 0xFF},
{0x22, 0x1C, 0x1A, 0xFF},
{0x32, 0x2B, 0x28, 0xFF},
{0x71, 0x41, 0x3B, 0xFF},
{0xBB, 0x75, 0x47, 0xFF},
{0xDB, 0xA4, 0x63, 0xFF},
{0xF4, 0xD2, 0x9C, 0xFF},
{0xDA, 0xE0, 0xEA, 0xFF},
{0xB3, 0xB9, 0xD1, 0xFF},
{0x8B, 0x93, 0xAF, 0xFF},
{0x6D, 0x75, 0x8D, 0xFF},
{0x4A, 0x54, 0x62, 0xFF},
{0x33, 0x39, 0x41, 0xFF},
{0x42, 0x24, 0x33, 0xFF},
{0x5B, 0x31, 0x38, 0xFF},
{0x8E, 0x52, 0x52, 0xFF},
{0xBA, 0x75, 0x6A, 0xFF},
{0xE9, 0xB5, 0xA3, 0xFF},
{0xE3, 0xE6, 0xFF, 0xFF},
{0xB9, 0xBF, 0xFB, 0xFF},
{0x84, 0x9B, 0xE4, 0xFF},
{0x58, 0x8D, 0xBE, 0xFF},
{0x47, 0x7D, 0x85, 0xFF},
{0x23, 0x67, 0x4E, 0xFF},
{0x32, 0x84, 0x64, 0xFF},
{0x5D, 0xAF, 0x8D, 0xFF},
{0x92, 0xDC, 0xBA, 0xFF},
{0xCD, 0xF7, 0xE2, 0xFF},
{0xE4, 0xD2, 0xAA, 0xFF},
{0xC7, 0xB0, 0x8B, 0xFF},
{0xA0, 0x86, 0x62, 0xFF},
{0x79, 0x67, 0x55, 0xFF},
{0x5A, 0x4E, 0x44, 0xFF},
{0x42, 0x39, 0x34, 0xFF},
}
PaletteAAP64 is the AAP-64 palette.
Created by Adigun Polack.
https://lospec.com/palette-list/aap-16
var PaletteARQ4 = Palette{
{0xFF, 0xFF, 0xFF, 0xFF},
{0x67, 0x72, 0xA9, 0xFF},
{0x3A, 0x32, 0x77, 0xFF},
{0x00, 0x00, 0x00, 0xFF},
}
PaletteARQ4 is the ARQ4 palette.
Created by Endesga. #ARQ4
https://lospec.com/palette-list/arq4
var PaletteAmmo8 = Palette{
{0x04, 0x0C, 0x06, 0xFF},
{0x11, 0x23, 0x18, 0xFF},
{0x1E, 0x3A, 0x29, 0xFF},
{0x30, 0x5D, 0x42, 0xFF},
{0x4D, 0x80, 0x61, 0xFF},
{0x89, 0xA2, 0x57, 0xFF},
{0xBE, 0xDC, 0x7F, 0xFF},
{0xEE, 0xFF, 0xCC, 0xFF},
}
PaletteAmmo8 is the Ammo-8 palette.
Created by rsvp asap.
https://lospec.com/palette-list/ammo-8
var PaletteArne16 = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0x49, 0x3C, 0x2B, 0xFF},
{0xBE, 0x26, 0x33, 0xFF},
{0xE0, 0x6F, 0x8B, 0xFF},
{0x9D, 0x9D, 0x9D, 0xFF},
{0xA4, 0x64, 0x22, 0xFF},
{0xEB, 0x89, 0x31, 0xFF},
{0xF7, 0xE2, 0x6B, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0x1B, 0x26, 0x32, 0xFF},
{0x2F, 0x48, 0x4E, 0xFF},
{0x44, 0x89, 0x1A, 0xFF},
{0xA3, 0xCE, 0x27, 0xFF},
{0x00, 0x57, 0x84, 0xFF},
{0x31, 0xA2, 0xF2, 0xFF},
{0xB2, 0xDC, 0xEF, 0xFF},
}
PaletteArne16 is the Arne 16 palette.
Created by Arne.
https://lospec.com/palette-list/arne-16
var PaletteByName = PaletteLookup{ "1Bit": Palette1Bit, "2BitGrayScale": Palette2BitGrayScale, "3Bit": Palette3Bit, "CGA": PaletteCGA, "15PDX": Palette15PDX, "20PDX": Palette20PDX, "AAP16": PaletteAAP16, "AAP64": PaletteAAP64, "Splendor128": PaletteSplendor128, "Arne16": PaletteArne16, "Famicube": PaletteFamicube, "EDG16": PaletteEDG16, "EDG32": PaletteEDG32, "EDG36": PaletteEDG36, "EDG64": PaletteEDG64, "EDG8": PaletteEDG8, "EN4": PaletteEN4, "ARQ4": PaletteARQ4, "Ink": PaletteInk, "Ammo8": PaletteAmmo8, "NYX8": PaletteNYX8, "Night16": PaletteNight16, "PICO8": PalettePICO8, "Tango": PaletteTango, "Go": PaletteGo, }
PaletteByName is a map of all palettes by name.
var PaletteCGA = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0x55, 0x55, 0x55, 0xFF},
{0xAA, 0xAA, 0xAA, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0x00, 0x00, 0xAA, 0xFF},
{0x55, 0x55, 0xFF, 0xFF},
{0x00, 0xAA, 0x00, 0xFF},
{0x55, 0xFF, 0x55, 0xFF},
{0x00, 0xAA, 0xAA, 0xFF},
{0x55, 0xFF, 0xFF, 0xFF},
{0xAA, 0x00, 0x00, 0xFF},
{0xFF, 0x55, 0x55, 0xFF},
{0xAA, 0x00, 0xAA, 0xFF},
{0xFF, 0x55, 0xFF, 0xFF},
{0xAA, 0x55, 0x00, 0xFF},
{0xFF, 0xFF, 0x55, 0xFF},
}
PaletteCGA is the Color Graphics Adapter palette.
CGA was a graphics card released in 1981 for the IBM PC. The standard mode uses one of two 4-color palettes (each with a low-intensity and high-intensity mode), but a hack allows use of all 16. #cga
https://lospec.com/palette-list/color-graphics-adapter
var PaletteEDG16 = Palette{
{0xE4, 0xA6, 0x72, 0xFF},
{0xB8, 0x6F, 0x50, 0xFF},
{0x74, 0x3F, 0x39, 0xFF},
{0x3F, 0x28, 0x32, 0xFF},
{0x9E, 0x28, 0x35, 0xFF},
{0xE5, 0x3B, 0x44, 0xFF},
{0xFB, 0x92, 0x2B, 0xFF},
{0xFF, 0xE7, 0x62, 0xFF},
{0x63, 0xC6, 0x4D, 0xFF},
{0x32, 0x73, 0x45, 0xFF},
{0x19, 0x3D, 0x3F, 0xFF},
{0x4F, 0x67, 0x81, 0xFF},
{0xAF, 0xBF, 0xD2, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0x2C, 0xE8, 0xF4, 0xFF},
{0x04, 0x84, 0xD1, 0xFF},
}
PaletteEDG16 is the Endesga 16 palette.
Created by Endesga. #EDG16
https://lospec.com/palette-list/endesga-16
var PaletteEDG32 = Palette{
{0xBE, 0x4A, 0x2F, 0xFF},
{0xD7, 0x76, 0x43, 0xFF},
{0xEA, 0xD4, 0xAA, 0xFF},
{0xE4, 0xA6, 0x72, 0xFF},
{0xB8, 0x6F, 0x50, 0xFF},
{0x73, 0x3E, 0x39, 0xFF},
{0x3E, 0x27, 0x31, 0xFF},
{0xA2, 0x26, 0x33, 0xFF},
{0xE4, 0x3B, 0x44, 0xFF},
{0xF7, 0x76, 0x22, 0xFF},
{0xFE, 0xAE, 0x34, 0xFF},
{0xFE, 0xE7, 0x61, 0xFF},
{0x63, 0xC7, 0x4D, 0xFF},
{0x3E, 0x89, 0x48, 0xFF},
{0x26, 0x5C, 0x42, 0xFF},
{0x19, 0x3C, 0x3E, 0xFF},
{0x12, 0x4E, 0x89, 0xFF},
{0x00, 0x99, 0xDB, 0xFF},
{0x2C, 0xE8, 0xF5, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xC0, 0xCB, 0xDC, 0xFF},
{0x8B, 0x9B, 0xB4, 0xFF},
{0x5A, 0x69, 0x88, 0xFF},
{0x3A, 0x44, 0x66, 0xFF},
{0x26, 0x2B, 0x44, 0xFF},
{0x18, 0x14, 0x25, 0xFF},
{0xFF, 0x00, 0x44, 0xFF},
{0x68, 0x38, 0x6C, 0xFF},
{0xB5, 0x50, 0x88, 0xFF},
{0xF6, 0x75, 0x7A, 0xFF},
{0xE8, 0xB7, 0x96, 0xFF},
{0xC2, 0x85, 0x69, 0xFF},
}
PaletteEDG32 is the Endesga 32 palette.
Created by Endesga for his game NYKRA. #EDG32
https://lospec.com/palette-list/endesga-32
var PaletteEDG36 = Palette{
{0xDB, 0xE0, 0xE7, 0xFF},
{0xA3, 0xAC, 0xBE, 0xFF},
{0x67, 0x70, 0x8B, 0xFF},
{0x4E, 0x53, 0x71, 0xFF},
{0x39, 0x3A, 0x56, 0xFF},
{0x26, 0x24, 0x3A, 0xFF},
{0x14, 0x10, 0x20, 0xFF},
{0x7B, 0xCF, 0x5C, 0xFF},
{0x50, 0x9B, 0x4B, 0xFF},
{0x2E, 0x6A, 0x42, 0xFF},
{0x1A, 0x45, 0x3B, 0xFF},
{0x0F, 0x27, 0x38, 0xFF},
{0x0D, 0x2F, 0x6D, 0xFF},
{0x0F, 0x4D, 0xA3, 0xFF},
{0x0E, 0x82, 0xCE, 0xFF},
{0x13, 0xB2, 0xF2, 0xFF},
{0x41, 0xF3, 0xFC, 0xFF},
{0xF0, 0xD2, 0xAF, 0xFF},
{0xE5, 0xAE, 0x78, 0xFF},
{0xC5, 0x81, 0x58, 0xFF},
{0x94, 0x55, 0x42, 0xFF},
{0x62, 0x35, 0x30, 0xFF},
{0x46, 0x21, 0x1F, 0xFF},
{0x97, 0x43, 0x2A, 0xFF},
{0xE5, 0x70, 0x28, 0xFF},
{0xF7, 0xAC, 0x37, 0xFF},
{0xFB, 0xDF, 0x6B, 0xFF},
{0xFE, 0x97, 0x9B, 0xFF},
{0xED, 0x52, 0x59, 0xFF},
{0xC4, 0x2C, 0x36, 0xFF},
{0x78, 0x1F, 0x2C, 0xFF},
{0x35, 0x14, 0x28, 0xFF},
{0x4D, 0x23, 0x52, 0xFF},
{0x7F, 0x3B, 0x86, 0xFF},
{0xB4, 0x5E, 0xB3, 0xFF},
{0xE3, 0x8D, 0xD6, 0xFF},
}
PaletteEDG36 is the Endesga 36 palette.
Created by Endesga. #EDG36
https://lospec.com/palette-list/endesga-36
var PaletteEDG64 = Palette{
{0xFF, 0x00, 0x40, 0xFF},
{0x13, 0x13, 0x13, 0xFF},
{0x1B, 0x1B, 0x1B, 0xFF},
{0x27, 0x27, 0x27, 0xFF},
{0x3D, 0x3D, 0x3D, 0xFF},
{0x5D, 0x5D, 0x5D, 0xFF},
{0x85, 0x85, 0x85, 0xFF},
{0xB4, 0xB4, 0xB4, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{0xC7, 0xCF, 0xDD, 0xFF},
{0x92, 0xA1, 0xB9, 0xFF},
{0x65, 0x73, 0x92, 0xFF},
{0x42, 0x4C, 0x6E, 0xFF},
{0x2A, 0x2F, 0x4E, 0xFF},
{0x1A, 0x19, 0x32, 0xFF},
{0x0E, 0x07, 0x1B, 0xFF},
{0x1C, 0x12, 0x1C, 0xFF},
{0x39, 0x1F, 0x21, 0xFF},
{0x5D, 0x2C, 0x28, 0xFF},
{0x8A, 0x48, 0x36, 0xFF},
{0xBF, 0x6F, 0x4A, 0xFF},
{0xE6, 0x9C, 0x69, 0xFF},
{0xF6, 0xCA, 0x9F, 0xFF},
{0xF9, 0xE6, 0xCF, 0xFF},
{0xED, 0xAB, 0x50, 0xFF},
{0xE0, 0x74, 0x38, 0xFF},
{0xC6, 0x45, 0x24, 0xFF},
{0x8E, 0x25, 0x1D, 0xFF},
{0xFF, 0x50, 0x00, 0xFF},
{0xED, 0x76, 0x14, 0xFF},
{0xFF, 0xA2, 0x14, 0xFF},
{0xFF, 0xC8, 0x25, 0xFF},
{0xFF, 0xEB, 0x57, 0xFF},
{0xD3, 0xFC, 0x7E, 0xFF},
{0x99, 0xE6, 0x5F, 0xFF},
{0x5A, 0xC5, 0x4F, 0xFF},
{0x33, 0x98, 0x4B, 0xFF},
{0x1E, 0x6F, 0x50, 0xFF},
{0x13, 0x4C, 0x4C, 0xFF},
{0x0C, 0x2E, 0x44, 0xFF},
{0x00, 0x39, 0x6D, 0xFF},
{0x00, 0x69, 0xAA, 0xFF},
{0x00, 0x98, 0xDC, 0xFF},
{0x00, 0xCD, 0xF9, 0xFF},
{0x0C, 0xF1, 0xFF, 0xFF},
{0x94, 0xFD, 0xFF, 0xFF},
{0xFD, 0xD2, 0xED, 0xFF},
{0xF3, 0x89, 0xF5, 0xFF},
{0xDB, 0x3F, 0xFD, 0xFF},
{0x7A, 0x09, 0xFA, 0xFF},
{0x30, 0x03, 0xD9, 0xFF},
{0x0C, 0x02, 0x93, 0xFF},
{0x03, 0x19, 0x3F, 0xFF},
{0x3B, 0x14, 0x43, 0xFF},
{0x62, 0x24, 0x61, 0xFF},
{0x93, 0x38, 0x8F, 0xFF},
{0xCA, 0x52, 0xC9, 0xFF},
{0xC8, 0x50, 0x86, 0xFF},
{0xF6, 0x81, 0x87, 0xFF},
{0xF5, 0x55, 0x5D, 0xFF},
{0xEA, 0x32, 0x3C, 0xFF},
{0xC4, 0x24, 0x30, 0xFF},
{0x89, 0x1E, 0x2B, 0xFF},
{0x57, 0x1C, 0x27, 0xFF},
}
PaletteEDG64 is the Endesga 64 palette.
"Honed over years of palette creation, refined for materialistic pixelart and design. High contrast, high saturation, shaped around painting the organic and structured life of the heptaverse." Created by Endesga. #EDG64
https://lospec.com/palette-list/endesga-64
var PaletteEDG8 = Palette{
{0xFD, 0xFD, 0xF8, 0xFF},
{0xD3, 0x27, 0x34, 0xFF},
{0xDA, 0x7D, 0x22, 0xFF},
{0xE6, 0xDA, 0x29, 0xFF},
{0x28, 0xC6, 0x41, 0xFF},
{0x2D, 0x93, 0xDD, 0xFF},
{0x7B, 0x53, 0xAD, 0xFF},
{0x1B, 0x1C, 0x33, 0xFF},
}
PaletteEDG8 is the Endesga 8 palette.
Created by Endesga. #EDG8
https://lospec.com/palette-list/endesga-8
var PaletteEN4 = Palette{
{0xFB, 0xF7, 0xF3, 0xFF},
{0xE5, 0xB0, 0x83, 0xFF},
{0x42, 0x6E, 0x5D, 0xFF},
{0x20, 0x28, 0x3D, 0xFF},
}
PaletteEN4 is the EN4 palette.
Created by Endesga. #EN4
https://lospec.com/palette-list/en4
var PaletteFamicube = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0x00, 0x17, 0x7D, 0xFF},
{0x02, 0x4A, 0xCA, 0xFF},
{0x00, 0x84, 0xFF, 0xFF},
{0x5B, 0xA8, 0xFF, 0xFF},
{0x98, 0xDC, 0xFF, 0xFF},
{0x9B, 0xA0, 0xEF, 0xFF},
{0x62, 0x64, 0xDC, 0xFF},
{0x3D, 0x34, 0xA5, 0xFF},
{0x21, 0x16, 0x40, 0xFF},
{0x5A, 0x19, 0x91, 0xFF},
{0x6A, 0x31, 0xCA, 0xFF},
{0xA6, 0x75, 0xFE, 0xFF},
{0xE2, 0xC9, 0xFF, 0xFF},
{0xFE, 0xC9, 0xED, 0xFF},
{0xD5, 0x9C, 0xFC, 0xFF},
{0xCC, 0x69, 0xE4, 0xFF},
{0xA3, 0x28, 0xB3, 0xFF},
{0x87, 0x16, 0x46, 0xFF},
{0xCF, 0x3C, 0x71, 0xFF},
{0xFF, 0x82, 0xCE, 0xFF},
{0xFF, 0xE9, 0xC5, 0xFF},
{0xF5, 0xB7, 0x84, 0xFF},
{0xE1, 0x82, 0x89, 0xFF},
{0xDA, 0x65, 0x5E, 0xFF},
{0x82, 0x3C, 0x3D, 0xFF},
{0x4F, 0x15, 0x07, 0xFF},
{0xE0, 0x3C, 0x28, 0xFF},
{0xE2, 0xD7, 0xB5, 0xFF},
{0xC5, 0x97, 0x82, 0xFF},
{0xAE, 0x6C, 0x37, 0xFF},
{0x5C, 0x3C, 0x0D, 0xFF},
{0x23, 0x17, 0x12, 0xFF},
{0xAD, 0x4E, 0x1A, 0xFF},
{0xF6, 0x8F, 0x37, 0xFF},
{0xFF, 0xE7, 0x37, 0xFF},
{0xFF, 0xBB, 0x31, 0xFF},
{0xCC, 0x8F, 0x15, 0xFF},
{0x93, 0x97, 0x17, 0xFF},
{0xB6, 0xC1, 0x21, 0xFF},
{0xEE, 0xFF, 0xA9, 0xFF},
{0xBE, 0xEB, 0x71, 0xFF},
{0x8C, 0xD6, 0x12, 0xFF},
{0x6A, 0xB4, 0x17, 0xFF},
{0x37, 0x6D, 0x03, 0xFF},
{0x17, 0x28, 0x08, 0xFF},
{0x00, 0x4E, 0x00, 0xFF},
{0x13, 0x9D, 0x08, 0xFF},
{0x58, 0xD3, 0x32, 0xFF},
{0x20, 0xB5, 0x62, 0xFF},
{0x00, 0x60, 0x4B, 0xFF},
{0x00, 0x52, 0x80, 0xFF},
{0x0A, 0x98, 0xAC, 0xFF},
{0x25, 0xE2, 0xCD, 0xFF},
{0xBD, 0xFF, 0xCA, 0xFF},
{0x71, 0xA6, 0xA1, 0xFF},
{0x41, 0x5D, 0x66, 0xFF},
{0x0D, 0x20, 0x30, 0xFF},
{0x15, 0x15, 0x15, 0xFF},
{0x34, 0x34, 0x34, 0xFF},
{0x7B, 0x7B, 0x7B, 0xFF},
{0xA8, 0xA8, 0xA8, 0xFF},
{0xD7, 0xD7, 0xD7, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
}
PaletteFamicube is the Famicube palette.
Created by Arne as part of his Famicube Project.
https://lospec.com/palette-list/famicube
var PaletteGo = Palette{
{0x00, 0xAD, 0xD8, 0xFF},
{0x0B, 0xB5, 0xDB, 0xFF},
{0x31, 0xBE, 0xE0, 0xFF},
{0x4D, 0xC7, 0xE4, 0xFF},
{0x68, 0xCC, 0xE7, 0xFF},
{0x82, 0xD2, 0xE8, 0xFF},
{0x9C, 0xDB, 0xED, 0xFF},
{0xB5, 0xE3, 0xF0, 0xFF},
{0xE9, 0xF3, 0xF9, 0xFF},
{0x5D, 0xC9, 0xE2, 0xFF},
{0x7D, 0xD1, 0xE6, 0xFF},
{0x98, 0xD9, 0xEA, 0xFF},
{0x98, 0xD5, 0xEC, 0xFF},
{0xC5, 0xE9, 0xF2, 0xFF},
{0xD5, 0xEE, 0xF5, 0xFF},
{0xE3, 0xF4, 0xF8, 0xFF},
{0xEE, 0xF8, 0xFB, 0xFF},
{0xF7, 0xFC, 0xFD, 0xFF},
{0x00, 0xA2, 0x9C, 0xFF},
{0x5B, 0xC4, 0xBA, 0xFF},
{0x77, 0xCB, 0xC5, 0xFF},
{0x94, 0xD5, 0xD1, 0xFF},
{0xAD, 0xDE, 0xDB, 0xFF},
{0xC4, 0xE7, 0xE4, 0xFF},
{0xD7, 0xEE, 0xED, 0xFF},
{0xE8, 0xF5, 0xF4, 0xFF},
{0xD8, 0xEE, 0xEB, 0xFF},
{0xCE, 0x32, 0x62, 0xFF},
{0xD7, 0x5C, 0x7E, 0xFF},
{0xDE, 0x7B, 0x96, 0xFF},
{0xE4, 0x97, 0xAD, 0xFF},
{0xEB, 0xB1, 0xC1, 0xFF},
{0xF2, 0xC9, 0xD4, 0xFF},
{0xF6, 0xDC, 0xE3, 0xFF},
{0xF9, 0xEA, 0xEE, 0xFF},
{0xF1, 0xD2, 0xD3, 0xFF},
{0x00, 0x00, 0x00, 0xFF},
{0x1B, 0x1A, 0x1A, 0xFF},
{0x2E, 0x2D, 0x2C, 0xFF},
{0x40, 0x3D, 0x3D, 0xFF},
{0x53, 0x50, 0x50, 0xFF},
{0x68, 0x64, 0x64, 0xFF},
{0x7F, 0x7C, 0x7B, 0xFF},
{0x9A, 0x97, 0x96, 0xFF},
{0xB5, 0xB2, 0xB3, 0xFF},
{0xFD, 0xDD, 0x00, 0xFF},
{0xFE, 0xE3, 0x3D, 0xFF},
{0xFF, 0xE9, 0x67, 0xFF},
{0xFF, 0xED, 0x88, 0xFF},
{0xFE, 0xF1, 0xA4, 0xFF},
{0xFE, 0xF5, 0xBE, 0xFF},
{0xFE, 0xF9, 0xD5, 0xFF},
{0xFF, 0xFB, 0xE6, 0xFF},
{0xFF, 0xFE, 0xF3, 0xFF},
{0x00, 0x75, 0x8D, 0xFF},
{0x55, 0x57, 0x59, 0xFF},
{0x40, 0x2B, 0x56, 0xFF},
{0xDB, 0xD9, 0xD6, 0xFF},
}
PaletteGo is the Go palette.
https://golang.org/s/brandbook
var PaletteInk = Palette{
{0x1F, 0x1F, 0x29, 0xFF},
{0x41, 0x3A, 0x42, 0xFF},
{0x59, 0x60, 0x70, 0xFF},
{0x96, 0xA2, 0xB3, 0xFF},
{0xEA, 0xF0, 0xD8, 0xFF},
}
PaletteInk is the Ink palette.
Created by AprilSundae.
https://lospec.com/palette-list/ink
var PaletteNYX8 = Palette{
{0x08, 0x14, 0x1E, 0xFF},
{0x0F, 0x2A, 0x3F, 0xFF},
{0x20, 0x39, 0x4F, 0xFF},
{0xF6, 0xD6, 0xBD, 0xFF},
{0xC3, 0xA3, 0x8A, 0xFF},
{0x99, 0x75, 0x77, 0xFF},
{0x81, 0x62, 0x71, 0xFF},
{0x4E, 0x49, 0x5F, 0xFF},
}
PaletteNYX8 is the NYX8 palette.
Palette created by Javier Guerrero.
https://lospec.com/palette-list/nyx8
var PaletteNight16 = Palette{
{0x0F, 0x0F, 0x1E, 0xFF},
{0xFF, 0xF8, 0xBC, 0xFF},
{0x0C, 0x21, 0x33, 0xFF},
{0x48, 0x58, 0x6D, 0xFF},
{0x79, 0xA0, 0xB0, 0xFF},
{0xB0, 0xCE, 0x9D, 0xFF},
{0x65, 0x7F, 0x49, 0xFF},
{0x3F, 0x45, 0x36, 0xFF},
{0xB9, 0x9D, 0x6A, 0xFF},
{0xFF, 0xDD, 0x91, 0xFF},
{0xDD, 0x94, 0x5B, 0xFF},
{0x9A, 0x51, 0x42, 0xFF},
{0x64, 0x4B, 0x48, 0xFF},
{0x33, 0x30, 0x33, 0xFF},
{0x76, 0x70, 0x88, 0xFF},
{0xC5, 0xA3, 0xB3, 0xFF},
}
PaletteNight16 is the Night 16 palette.
3rd place winner of the PixelJoint 16 color palette competition (2015). Created by Night.
https://lospec.com/palette-list/night-16
var PalettePICO8 = Palette{
{0x00, 0x00, 0x00, 0xFF},
{0x5F, 0x57, 0x4F, 0xFF},
{0xC2, 0xC3, 0xC7, 0xFF},
{0xFF, 0xF1, 0xE8, 0xFF},
{0xFF, 0xEC, 0x27, 0xFF},
{0xFF, 0xA3, 0x00, 0xFF},
{0xFF, 0xCC, 0xAA, 0xFF},
{0xAB, 0x52, 0x36, 0xFF},
{0xFF, 0x77, 0xA8, 0xFF},
{0xFF, 0x00, 0x4D, 0xFF},
{0x83, 0x76, 0x9C, 0xFF},
{0x7E, 0x25, 0x53, 0xFF},
{0x29, 0xAD, 0xFF, 0xFF},
{0x1D, 0x2B, 0x53, 0xFF},
{0x00, 0x87, 0x51, 0xFF},
{0x00, 0xE4, 0x36, 0xFF},
}
PalettePICO8 is the palette used by PICO-8.
The PICO-8 is a virtual video game console created by Lexaloffle Games.
https://lospec.com/palette-list/pico-8
PaletteSplendor128 is the Splendor 128 palette.
Created by Adigun Polack as a successor to his AAP-64 palette. #Splendor128
https://lospec.com/palette-list/aap-splendor128
var PaletteTango = Palette{
{0xFC, 0xE9, 0x4F, 0xFF},
{0xED, 0xD4, 0x00, 0xFF},
{0xC4, 0xA0, 0x00, 0xFF},
{0xFC, 0xAF, 0x3E, 0xFF},
{0xF5, 0x79, 0x00, 0xFF},
{0xCE, 0x5C, 0x00, 0xFF},
{0xE9, 0xB9, 0x6E, 0xFF},
{0xC1, 0x7D, 0x11, 0xFF},
{0x8F, 0x59, 0x02, 0xFF},
{0x8A, 0xE2, 0x34, 0xFF},
{0x73, 0xD2, 0x16, 0xFF},
{0x4E, 0x9A, 0x06, 0xFF},
{0x72, 0x9F, 0xCF, 0xFF},
{0x34, 0x65, 0xA4, 0xFF},
{0x20, 0x4A, 0x87, 0xFF},
{0xAD, 0x7F, 0xA8, 0xFF},
{0x75, 0x50, 0x7B, 0xFF},
{0x5C, 0x35, 0x66, 0xFF},
{0xEF, 0x29, 0x29, 0xFF},
{0xCC, 0x00, 0x00, 0xFF},
{0xA4, 0x00, 0x00, 0xFF},
{0xEE, 0xEE, 0xEC, 0xFF},
{0xD3, 0xD7, 0xCF, 0xFF},
{0xBA, 0xBD, 0xB6, 0xFF},
{0x88, 0x8A, 0x85, 0xFF},
{0x55, 0x57, 0x53, 0xFF},
{0x2E, 0x34, 0x36, 0xFF},
}
PaletteTango is the Tango palette.
http://en.wikipedia.org/wiki/Tango_Desktop_Project#Palette
var PalettesByNumberOfColors = func() map[int]PaletteLookup { pnc := map[int]PaletteLookup{} for n, p := range PaletteByName { c := len(p) if pnc[c] == nil { pnc[c] = PaletteLookup{} } pnc[c][n] = p } return pnc }()
PalettesByNumberOfColors is a map of int to Palettes.
ZP is the zero image.Point.
ZR is the zero image.Rectangle.
ZV is a zero vector.
ZV3 is the zero Vec3
Base64EncodedPNG encodes the given image into a string using base64.StdEncoding.
Base64ImgTag returns a HTML tag for an img with its src set to a base64 encoded PNG.
Clamp returns x clamped to the interval [min, max].
If x is less than min, min is returned. If x is more than max, max is returned. Otherwise, x is returned.
Dump( Clamp(-5, 10, 10), Clamp(15, 10, 15), Clamp(25, 10, 20), )
Output: 10 15 20
CmplxCos returns the cosine of x.
Log("%f %f %f",
CmplxCos(complex(1, 2)),
CmplxCos(complex(2, 3)),
CmplxCos(complex(4, 5)),
)
Output: (2.032723-3.051898i) (-4.189626-9.109228i) (-48.506859+56.157175i)
CmplxCosh returns the hyperbolic cosine of x.
Log("%f %f %f",
CmplxCosh(complex(1, 2)),
CmplxCosh(complex(2, 3)),
CmplxCosh(complex(4, 5)),
)
Output: (-0.642148+1.068607i) (-3.724546+0.511823i) (7.746313-26.168964i)
CmplxPhase returns the phase (also called the argument) of x. The returned value is in the range [-Pi, Pi].
Log("%f %f %f",
CmplxPhase(complex(1, 2)),
CmplxPhase(complex(2, 3)),
CmplxPhase(complex(4, 5)),
)
Output: 1.107149 0.982794 0.896055
CmplxPow returns x**y, the base-x exponential of y.
Log("%f %f",
CmplxPow(complex(1, 2), complex(2, 3)),
CmplxPow(complex(4, 5), complex(5, 6)),
)
Output: (-0.015133-0.179867i) (-49.591090+4.323851i)
CmplxSin returns the sine of x.
Log("%f %f %f",
CmplxSin(complex(1, 2)),
CmplxSin(complex(2, 3)),
CmplxSin(complex(4, 5)),
)
Output: (3.165779+1.959601i) (9.154499-4.168907i) (-56.162274-48.502455i)
CmplxSinh returns the hyperbolic sine of x.
Log("%f %f %f",
CmplxSinh(complex(1, 2)),
CmplxSinh(complex(2, 3)),
CmplxSinh(complex(4, 5)),
)
Output: (-0.489056+1.403119i) (-3.590565+0.530921i) (7.741118-26.186527i)
CmplxSqrt returns the square root of x. The result r is chosen so that real(r) ≥ 0 and imag(r) has the same sign as imag(x).
Log("%f %f %f",
CmplxSqrt(complex(1, 2)),
CmplxSqrt(complex(2, 3)),
CmplxSqrt(complex(4, 5)),
)
Output: (1.272020+0.786151i) (1.674149+0.895977i) (2.280693+1.096158i)
CmplxTan returns the tangent of x.
Log("%f %f %f",
CmplxTan(complex(1, 2)),
CmplxTan(complex(2, 3)),
CmplxTan(complex(4, 5)),
)
Output: (0.033813+1.014794i) (-0.003764+1.003239i) (0.000090+1.000013i)
CmplxTanh returns the hyperbolic tangent of x.
Log("%f %f %f",
CmplxTanh(complex(1, 2)),
CmplxTanh(complex(2, 3)),
CmplxTanh(complex(4, 5)),
)
Output: (1.166736-0.243458i) (0.965386-0.009884i) (1.000563-0.000365i)
ColorGray construcs a color.Gray.
ColorGray16 construcs a color.Gray16.
ColorNRGBA constructs a color.NRGBA.
ColorRGBA constructs a color.RGBA.
ColorWithAlpha creates a new color.RGBA based on the provided color.Color and alpha arguments.
CreateFile creates or truncates the named file.
DecodeImage decodes an image from the provided io.Reader.
DecodeImageBytes decodes an image from the provided []byte.
DecodePNG decodes a PNG from the provided io.Reader.
DecodePNGBytes decodes a PNG from the provided []byte.
Draw draws src on dst, at the zero point using draw.Src.
DrawCicleFast draws a (crude) filled circle.
DrawCircle draws a circle with radius and thickness. (filled if thickness == 0)
dst := NewPaletted(15, 13, Palette1Bit, ColorWhite)
DrawCircle(dst, V(7, 6), 6, 3, ColorBlack)
for y := 0; y < dst.Bounds().Dy(); y++ {
for x := 0; x < dst.Bounds().Dx(); x++ {
if dst.Index(x, y) == 0 {
Printf("▓▓")
} else {
Printf("░░")
}
}
Printf("\n")
}
Output: ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░ ░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░ ░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ ░░░░▓▓▓▓▓▓▓▓░░░░░░▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓░░░░░░░░░░▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓░░░░░░░░░░▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓░░░░░░░░░░▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓░░░░░░▓▓▓▓▓▓▓▓░░░░ ░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ ░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░ ░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
dst := NewPaletted(15, 13, Palette1Bit, ColorWhite)
DrawCircle(dst, V(7, 6), 6, 0, ColorBlack)
for y := 0; y < dst.Bounds().Dy(); y++ {
for x := 0; x < dst.Bounds().Dx(); x++ {
if dst.Index(x, y) == 0 {
Printf("▓▓")
} else {
Printf("░░")
}
}
Printf("\n")
}
Output: ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░ ░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ ░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
DrawCircleFilled draws a filled circle.
DrawColor draws an image.Rectangle of uniform color on dst.
DrawColorOver draws an image.Rectangle of uniform color over dst.
DrawIntCircle draws a circle given a point and radius
DrawIntFilledCircle draws a filled circle given a point and radius
DrawIntFilledRectangle draws a filled rectangle given a point, width and height
DrawIntFilledTriangle draws a filled triangle given three points
DrawIntLine draws a line between two points
DrawIntRectangle draws a rectangle given a point, width and height
DrawIntTriangle draws a triangle given three points
DrawLine draws a line of the given color. A thickness of <= 1 is drawn using DrawBresenhamLine.
DrawLineBresenham draws a line using Bresenham's line algorithm.
http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
dst := NewPaletted(10, 5, Palette1Bit, ColorWhite)
DrawLineBresenham(dst, V(1, 1), V(8, 3), ColorBlack)
for y := 0; y < dst.Bounds().Dy(); y++ {
for x := 0; x < dst.Bounds().Dx(); x++ {
if dst.Index(x, y) == 0 {
Printf("▓▓")
} else {
Printf("░░")
}
}
Printf("\n")
}
Output: ░░░░░░░░░░░░░░░░░░░░ ░░▓▓▓▓░░░░░░░░░░░░░░ ░░░░░░▓▓▓▓▓▓▓▓░░░░░░ ░░░░░░░░░░░░░░▓▓▓▓░░ ░░░░░░░░░░░░░░░░░░░░
dst := NewPaletted(10, 5, Palette1Bit, ColorWhite)
DrawLineBresenham(dst, V(7, 3), V(6, 1), ColorBlack)
for y := 0; y < dst.Bounds().Dy(); y++ {
for x := 0; x < dst.Bounds().Dx(); x++ {
if dst.Index(x, y) == 0 {
Printf("▓▓")
} else {
Printf("░░")
}
}
Printf("\n")
}
Output: ░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░▓▓░░░░░░ ░░░░░░░░░░░░▓▓░░░░░░ ░░░░░░░░░░░░░░▓▓░░░░ ░░░░░░░░░░░░░░░░░░░░
DrawOver draws src over dst.
DrawPalettedImage draws a PalettedImage over a PalettedDrawImage.
DrawPalettedLayer draws a *Layer over a *Paletted. (slightly faster than using the generic DrawPalettedImage)
DrawPointCircle draws a circle at the given point.
DrawPolygon filled or as line polygons if the thickness is >= 1.
DrawPolyline draws a polyline with the given color and thickness.
DrawSrc draws src on dst.
DrawTriangles draws triangles on dst.
DrawTrianglesOver draws triangles over dst.
DrawTrianglesWireframe draws triangles on dst.
func Dump(a ...interface{})
Dump all of the arguments to standard output.
Dump([]string{"foo", "bar"})
Output: [foo bar]
EachImageVec calls the provided function for each Vec in the provided image in the given direction.
gfx.V(1,1) to call the function on each pixel starting from the top left.
EachPixel calls the provided function for each pixel in the provided rectangle.
EncodeJSON creates a new JSON encoder and encodes the provided value.
EncodePNG encodes an image as PNG to the provided io.Writer.
Errorf constructs a formatted error.
err := Errorf("foo %d and bar %s", 123, "abc")
fmt.Println(err)
Output: foo 123 and bar abc
func Fatal(v ...interface{})
Fatal prints to os.Stderr, followed by a call to os.Exit(1).
Get performs a HTTP GET request using the DefaultClient.
GetImage retrieves a remote image using DefaultClient
GetPNG retrieves a remote PNG using DefaultClient
IR returns an image.Rectangle for the given input.
IntAbs returns the absolute value of x.
Dump( IntAbs(10), IntAbs(-5), )
Output: 10 5
IntClamp returns x clamped to the interval [min, max].
If x is less than min, min is returned. If x is more than max, max is returned. Otherwise, x is returned.
IntMax returns the larger of x or y.
Dump( IntMax(1, 2), IntMax(2, 1), IntMax(-1, -2), )
Output: 2 2 -1
IntMin returns the smaller of x or y.
Dump( IntMin(1, 2), IntMin(2, 1), IntMin(-1, -2), )
Output: 1 1 -2
JSONIndent configures the prefix and indent level of a JSON encoder.
Lerp does linear interpolation between two values.
Dump( Lerp(0, 2, 0.1), Lerp(1, 10, 0.5), Lerp(2, 4, 0.5), )
Output: 0.2 5.5 3
LerpColors performs linear interpolation between two colors.
func Log(format string, a ...interface{})
Log to standard output.
Log("Foo: %d", 123)
Output: Foo: 123
MathAbs returns the absolute value of x.
Dump( MathAbs(-2), MathAbs(-1), MathAbs(0), MathAbs(1), MathAbs(2), )
Output: 2 1 0 1 2
MathAtan returns the arctangent, in radians, of x.
MathCeil returns the least integer value greater than or equal to x.
Dump( MathCeil(0.2), MathCeil(1.4), MathCeil(2.6), )
Output: 1 2 3
MathCos returns the cosine of the radian argument x.
Dump( MathCos(1), MathCos(2), MathCos(3), )
Output: 0.5403023058681398 -0.4161468365471424 -0.9899924966004454
MathCosh returns the hyperbolic cosine of x.
MathFloor returns the greatest integer value less than or equal to x.
Dump( MathFloor(0.2), MathFloor(1.4), MathFloor(2.6), )
Output: 0 1 2
MathHypot returns Sqrt(p*p + q*q), taking care to avoid unnecessary overflow and underflow.
Dump( MathHypot(15, 8), MathHypot(5, 12), MathHypot(3, 4), )
Output: 17 13 5
MathLog returns the natural logarithm of x.
MathMax returns the larger of x or y.
Dump( MathMax(-1, 1), MathMax(1, 2), MathMax(3, 2), )
Output: 1 2 3
MathMin returns the smaller of x or y.
Dump( MathMin(-1, 1), MathMin(1, 2), MathMin(3, 2), )
Output: -1 1 2
MathPow returns x**y, the base-x exponential of y.
MathRound returns the nearest integer, rounding half away from zero.
MathSin returns the sine of the radian argument x.
Dump( MathSin(1), MathSin(2), MathSin(3), )
Output: 0.8414709848078965 0.9092974268256816 0.1411200080598672
MathSinh returns the hyperbolic sine of x.
MathSqrt returns the square root of x.
Dump( MathSqrt(1), MathSqrt(2), MathSqrt(3), )
Output: 1 1.4142135623730951 1.7320508075688772
MathTan returns the tangent of the radian argument x.
Mix the current pixel color at x and y with the given color.
MixPoint the current pixel color at the image.Point with the given color.
MustOpenImage decodes an image using the provided file name. Panics on error.
NewGray returns a new Gray image with the given bounds.
NewGray16 returns a new Gray16 image with the given bounds. (For example useful for height maps)
NewImage creates an image of the given size (optionally filled with a color)
NewJSONEncoder creates a new JSON encoder for the given io.Writer.
NewNRGBA returns a new NRGBA image with the given bounds.
NewRGBA returns a new RGBA image with the given bounds.
NewResizedImage returns a new image with the provided dimensions.
NewResizedRGBA returns a new RGBA image with the provided dimensions.
NewScaledImage returns a new image scaled by the provided scaling factor.
src := NewTile(Palette1Bit, 8, []uint8{
1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 1, 1, 0, 0, 1,
1, 0, 1, 1, 1, 1, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1,
})
dst := NewScaledImage(src, 2.0)
func(images ...image.Image) {
for _, m := range images {
for y := 0; y < m.Bounds().Dy(); y++ {
for x := 0; x < m.Bounds().Dx(); x++ {
if r, _, _, _ := m.At(x, y).RGBA(); r == 0 {
Printf("▓▓")
} else {
Printf("░░")
}
}
Printf("\n")
}
Printf("\n")
}
}(src, dst)
Output: ░░░░░░░░░░░░░░░░ ░░▓▓▓▓▓▓▓▓▓▓▓▓░░ ░░▓▓▓▓░░░░▓▓▓▓░░ ░░▓▓░░░░░░░░▓▓░░ ░░▓▓▓▓▓▓▓▓▓▓▓▓░░ ░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓░░░░░░░░▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓░░░░░░░░▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓░░░░░░░░░░░░░░░░▓▓▓▓░░░░ ░░░░▓▓▓▓░░░░░░░░░░░░░░░░▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
NewScaledRGBA returns a new RGBA image scaled by the provided scaling factor.
NewUniform creates a new uniform image of the given color.
OpenFile opens the named file for reading.
OpenImage decodes an image using the provided file name.
Playground displays image on The Go Playground using the IMAGE: base64 encoded PNG “hack”
Printf formats according to a format specifier and writes to standard output.
Printf("%q %.01f", "foo bar", 1.23)
Output: "foo bar" 1.2
Pt returns an image.Point for the given x and y.
func RandFloat64 ¶
RandFloat64 returns, as a float64, a pseudo-random number in [0.0,1.0) from the default Source.
func RandIntn ¶
RandIntn returns, as an int, a non-negative pseudo-random number in [0,n) from the default Source. It panics if n <= 0.
func RandSeed ¶
func RandSeed(seed int64)
RandSeed uses the provided seed value to initialize the default Source to a deterministic state. If Seed is not called, the generator behaves as if seeded by Seed(1). Seed values that have the same remainder when divided by 2^31-1 generate the same pseudo-random sequence. RandSeed, unlike the Rand.Seed method, is safe for concurrent use.
ReadFile opens a file and calls the given ReadFunc.
ReadJSON opens and decodes a JSON file.
ResizeImage using nearest neighbor scaling on dst from src.
SavePNG saves an image using the provided file name.
Set x and y to the given color.
SetPoint to the given color.
SetVec to the given color.
Sign returns -1 for values < 0, 0 for 0, and 1 for values > 0.
Dump( Sign(-2), Sign(0), Sign(2), )
Output: -1 0 1
SortSlice sorts the provided slice given the provided less function.
Sprintf formats according to a format specifier and returns the resulting string.
Animation represents multiple images.
AddFrame adds a frame to the animation.
func (a *Animation) AddPalettedImage(frame PalettedImage)
AddPalettedImage adds a frame and palette to the animation.
EncodeGIF writes the animation to w in GIF format with the given loop count and delay between frames.
SaveGIF saves the animation to a GIF using the provided file name.
BasicTarget is a Target with additional basic adjustment methods.
Batch is a Target that allows for efficient drawing of many objects with the same Picture.
To put an object into a Batch, just draw it onto it:
object.Draw(batch)
NewBatch creates an empty Batch with the specified Picture and container.
The container is where objects get accumulated. Batch will support precisely those Triangles properties, that the supplied container supports. If you retain access to the container and change it, call Dirty to notify Batch about the change.
Note, that if the container does not support TrianglesColor, color masking will not work.
Clear removes all objects from the Batch.
Dirty notifies Batch about an external modification of it's container. If you retain access to the Batch's container and change it, call Dirty to notify Batch about the change.
container := &gfx.TrianglesData{}
batch := gfx.NewBatch(container, nil)
container.SetLen(10) // container changed from outside of Batch
batch.Dirty() // notify Batch about the change
Draw draws all objects that are currently in the Batch onto another Target.
func (b *Batch) MakePicture(p Picture) TargetPicture
MakePicture returns a specialized copy of the provided Picture that draws onto this Batch.
func (b *Batch) MakeTriangles(t Triangles) TargetTriangles
MakeTriangles returns a specialized copy of the provided Triangles that draws onto this Batch.
type Block struct {
Pos Vec3
Size Vec3
Color BlockColor
}
Block has a position, size and color.
func NewBlock(pos, size Vec3, ic BlockColor) Block
NewBlock creates a new Block.
Box creates a box for the Block.
func (b Block) Corners(origin Vec3) BlockCorners
Corners returns the screen coordinates for the Block corners.
Draw block on dst at origin.
DrawBounds for block on dst at origin.
DrawOver draws block over dst at origin.
DrawPolygons for block on dst at origin.
DrawRectangles for block on dst at origin.
DrawWireframe block on dst at origin.
Polygons returns the shape, top, left and right polygons with coordinates based on origin.
func (b Block) Space() BlockSpace
Space returns the BlockSpace for the Block.
func (b Block) TrianglesData(origin Vec3) *TrianglesData
TrianglesData creates triangles data for the Block.
BlockColor contains a Light, Medium and Dark color.
type BlockCorners struct {
LeftUp Vec
LeftDown Vec
FrontDown Vec
RightDown Vec
RightUp Vec
BackUp Vec
BackDown Vec
FrontUp Vec
}
BlockCorners contains screen coordinates for all of the corners.
func (bc BlockCorners) Left() Polygon
Left face Polygon.
func (bc BlockCorners) Rect() Rect
Rect for the Block corners.
func (bc BlockCorners) Right() Polygon
Right face Polygon.
func (bc BlockCorners) Shape() Polygon
Shape Polygon.
func (bc BlockCorners) Top() Polygon
Top face Polygon.
type BlockSpace struct {
LeftUp Vec3
LeftDown Vec3
FrontDown Vec3
RightDown Vec3
RightUp Vec3
BackUp Vec3
BackDown Vec3
FrontUp Vec3
}
BlockSpace contains 3D space coordinates for the block corners.
func (bs BlockSpace) CornerBackDown(origin Vec3) Vec
CornerBackDown returns the screen coordinate for the BackDown corner.
func (bs BlockSpace) CornerBackUp(origin Vec3) Vec
CornerBackUp returns the screen coordinate for the BackUp corner.
func (bs BlockSpace) CornerFrontDown(origin Vec3) Vec
CornerFrontDown returns the screen coordinate for the FrontDown corner.
func (bs BlockSpace) CornerFrontUp(origin Vec3) Vec
CornerFrontUp returns the screen coordinate for the FrontUp corner.
func (bs BlockSpace) CornerLeftDown(origin Vec3) Vec
CornerLeftDown returns the screen coordinate for the LeftDown corner.
func (bs BlockSpace) CornerLeftUp(origin Vec3) Vec
CornerLeftUp returns the screen coordinate for the LeftUp corner.
func (bs BlockSpace) CornerRightDown(origin Vec3) Vec
CornerRightDown returns the screen coordinate for the RightDown corner.
func (bs BlockSpace) CornerRightUp(origin Vec3) Vec
CornerRightUp returns the screen coordinate for the RightUp corner.
func (bs BlockSpace) Corners(origin Vec3) BlockCorners
Corners returns the screen coordinates for all of the Block corners.
Blocks is a slice of blocks.
func (blocks *Blocks) AddNewBlock(pos, size Vec3, ic BlockColor)
AddNewBlock creates a new Block and appends it to the slice.
DrawPolygons draws all of the blocks on the dst image. (using the shape, top and left polygons at the given origin)
func (blocks Blocks) Sort()
Sort blocks to be drawn starting from max X, max Y and min Z.
Box is a 3D cuboid with a min and max Vec3
B returns a new Box with given the Min and Max coordinates.
CIELab represents a color in CIE-L*ab.
var ( rgba = ColorRGBA(255, 0, 0, 255) xyz = ColorToXYZ(rgba) hunter = xyz.HunterLab(XYZReference2.D65) cieLab = xyz.CIELab(XYZReference2.D65) ) Dump( "RGBA", rgba, "XYZ", xyz, "Hunter", hunter, "CIE-L*ab", cieLab, )
DeltaC calculates Delta C* for two CIE-L*ab colors.
CIE-a*1, CIE-b*1 //Color #1 CIE-L*ab values CIE-a*2, CIE-b*2 //Color #2 CIE-L*ab values
Delta C* = sqrt( ( CIE-a*2 ^ 2 ) + ( CIE-b*2 ^ 2 ) )
- sqrt( ( CIE-a*1 ^ 2 ) + ( CIE-b*1 ^ 2 ) )
DeltaE calculates Delta E* for two CIE-L*ab colors.
CIE-L*1, CIE-a*1, CIE-b*1 //Color #1 CIE-L*ab values CIE-L*2, CIE-a*2, CIE-b*2 //Color #2 CIE-L*ab values
Delta E* = sqrt( ( ( CIE-L*1 - CIE-L*2 ) ^ 2 )
- ( ( CIE-a*1 - CIE-a*2 ) ^ 2 )
- ( ( CIE-b*1 - CIE-b*2 ) ^ 2 ) )
DeltaH calculates Delta H* for two CIE-L*ab colors.
CIE-a*1, CIE-b*1 //Color #1 CIE-L*ab values CIE-a*2, CIE-b*2 //Color #2 CIE-L*ab values
xDE = sqrt( ( CIE-a*2 ^ 2 ) + ( CIE-b*2 ^ 2 ) )
- sqrt( ( CIE-a*1 ^ 2 ) + ( CIE-b*1 ^ 2 ) )
Delta H* = sqrt( ( CIE-a*2 - CIE-a*1 ) ^ 2
- ( CIE-b*2 - CIE-b*1 ) ^ 2 - ( xDE ^ 2 ) )
Circle is a 2D circle. It is defined by two properties:
- Center vector
- Radius float64
C returns a new Circle with the given radius and center coordinates.
Note that a negative radius is valid.
Area returns the area of the Circle.
Contains checks whether a vector `u` is contained within this Circle (including it's perimeter).
Intersect returns the maximal Circle which is covered by both `c` and `d`.
If `c` and `d` don't overlap, this function returns a zero-sized circle at the centerpoint between the two Circle's centers.
IntersectRect returns a minimal required Vector, such that moving the circle by that vector would stop the Circle and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only the perimeters touch.
This function will return a non-zero vector if:
- The Rect contains the Circle, partially or fully
- The Circle contains the Rect, partially of fully
Norm returns the Circle in normalized form - this sets the radius to its absolute value.
Resized returns the Circle resized by the given delta. The Circles center is use as the anchor.
String returns the string representation of the Circle.
Degrees of arc.
Radians convert degrees to radians.
type DrawTarget struct {
}
DrawTarget draws to a draw.Image, projected through a Matrix.
NewDrawTarget creates a new draw target.
At retrieves the color at (x, y).
Bounds of the draw target.
func (dt *DrawTarget) Center() Vec
Center vector of the draw target.
ColorModel of the draw target.
func (dt *DrawTarget) MakePicture(pic Picture) TargetPicture
MakePicture creates a TargetPicture for the provided Picture.
func (dt *DrawTarget) MakeTriangles(t Triangles) TargetTriangles
MakeTriangles creates TargetTriangles for the given Triangles
Set the color at (x, y). (Projected through the draw target Matrix)
func (dt *DrawTarget) SetMatrix(mat Matrix)
SetMatrix sets the matrix of the draw target.
Drawer glues all the fundamental interfaces (Target, Triangles, Picture) into a coherent and the only intended usage pattern.
Drawer makes it possible to draw any combination of Triangles and Picture onto any Target efficiently.
To create a Drawer, just assign it's Triangles and Picture fields:
d := gfx.Drawer{Triangles: t, Picture: p}
If Triangles is nil, nothing will be drawn. If Picture is nil, Triangles will be drawn without a Picture.
Whenever you change the Triangles, call Dirty to notify Drawer that Triangles changed. You don't need to notify Drawer about a change of the Picture.
Note, that Drawer caches the results of MakePicture from Targets it's drawn to for each Picture it's set to. What it means is that using a Drawer with an unbounded number of Pictures leads to a memory leak, since Drawer caches them and never forgets. In such a situation, create a new Drawer for each Picture.
Dirty marks the Triangles of this Drawer as changed. If not called, changes will not be visible when drawing.
EndShape specifies the shape of an end of a line or a curve.
Error is a string that implements the error interface.
Error implements the error interface.
Float64Scaler can scale a float64 to another float64.
GeoPoint represents a geographic point with Lat/Lon.
GP creates a new GeoPoint
In returns a Vec for the position of the GeoPoint in a GeoTile.
GeoTile consists of a Zoom level, X and Y values.
Bounds returns an image.Rectangle for the GeoTile based on the dst, gp and tileSize.
Rawurl formats a URL string with Zoom, X and Y.
Vec returns the Vec for the GeoPoint in the GeoTile.
type GeoTileServer struct {
Format string
}
GeoTileServer represents a tile server.
GTS creates a GeoTileServer.
GetImage for the given GeoTile from the tile server.
GeoTiles is a slice of GeoTile.
HSL is the hue, saturation and lightness color representation. - Hue [0,360] - Saturation [0,1] - Lightness [0,1]
ColorToHSL converts a color into HSL.
RGBA converts a HSL color value to color.RGBA.
HSV is the hue, saturation and value color representation. - Hue [0,360] - Saturation [0,1] - Value [0,1]
ColorToHSV converts a color into HSV.
RGBA converts a HSV color value to color.RGBA.
HTTP is the HTTP client and user agent used by the gfx package.
HunterLab represents a color in Hunter-Lab.
XYZ converts from HunterLab to XYZ.
Reference-X, Y and Z refer to specific illuminants and observers. Common reference values are available below in this same page.
var_Ka = ( 175.0 / 198.04 ) * ( Reference-Y + Reference-X ) var_Kb = ( 70.0 / 218.11 ) * ( Reference-Y + Reference-Z )
Y = ( ( Hunter-L / Reference-Y ) ^ 2 ) * 100.0 X = ( Hunter-a / var_Ka * sqrt( Y / Reference-Y ) + ( Y / Reference-Y ) ) * Reference-X Z = - ( Hunter-b / var_Kb * sqrt( Y / Reference-Y ) - ( Y / Reference-Y ) ) * Reference-Z
IMDraw is an immediate-mode-like shape drawer and BasicTarget. IMDraw supports TrianglesPosition, TrianglesColor, TrianglesPicture and PictureColor.
IMDraw, other than a regular BasicTarget, is used to draw shapes. To draw shapes, you first need to Push some points to IMDraw:
imd := gfx.NewIMDraw(pic) // use nil pic if you only want to draw primitive shapes imd.Push(gfx.V(100, 100)) imd.Push(gfx.V(500, 100))
Once you have Pushed some points, you can use them to draw a shape, such as a line:
imd.Line(20) // draws a 20 units thick line
Set exported fields to change properties of Pushed points:
imd.Color = gfx.RGB(1, 0, 0) imd.Push(gfx.V(200, 200)) imd.Circle(400, 0)
Here is the list of all available point properties (need to be set before Pushing a point):
- Color - applies to all
- Picture - coordinates, only applies to filled polygons
- Intensity - picture intensity, only applies to filled polygons
- Precision - curve drawing precision, only applies to circles and ellipses
- EndShape - shape of the end of a line, only applies to lines and outlines
And here's the list of all shapes that can be drawn (all, except for line, can be filled or outlined):
- Line
- Polygon
- Circle
- Circle arc
- Ellipse
- Ellipse arc
NewIMDraw creates a new empty IMDraw. An optional Picture can be used to draw with a Picture.
If you just want to draw primitive shapes, pass nil as the Picture.
Circle draws a circle of the specified radius around each Pushed point. If the thickness is 0, the circle will be filled, otherwise a circle outline of the specified thickness will be drawn.
CircleArc draws a circle arc of the specified radius around each Pushed point. If the thickness is 0, the arc will be filled, otherwise will be outlined. The arc starts at the low angle and continues to the high angle. If low<high, the arc will be drawn counterclockwise. Otherwise it will be clockwise. The angles are not normalized by any means.
imd.CircleArc(40, 0, 8*math.Pi, 0)
This line will fill the whole circle 4 times.
func (imd *IMDraw) Clear()
Clear removes all drawn shapes from the IM. This does not remove Pushed points.
Draw draws all currently drawn shapes inside the IM onto another Target.
Note, that IMDraw's matrix have no effect here.
Ellipse draws an ellipse of the specified radius in each axis around each Pushed points. If the thickness is 0, the ellipse will be filled, otherwise an ellipse outline of the specified thickness will be drawn.
EllipseArc draws an ellipse arc of the specified radius in each axis around each Pushed point. If the thickness is 0, the arc will be filled, otherwise will be outlined. The arc starts at the low angle and continues to the high angle. If low<high, the arc will be drawn counterclockwise. Otherwise it will be clockwise. The angles are not normalized by any means.
imd.EllipseArc(gfx.V(100, 50), 0, 8*math.Pi, 0)
This line will fill the whole ellipse 4 times.
Line draws a polyline of the specified thickness between the Pushed points.
func (imd *IMDraw) MakePicture(p Picture) TargetPicture
MakePicture returns a specialized copy of the provided Picture that draws onto this IMDraw.
func (imd *IMDraw) MakeTriangles(t Triangles) TargetTriangles
MakeTriangles returns a specialized copy of the provided Triangles that draws onto this IMDraw.
Polygon draws a polygon from the Pushed points. If the thickness is 0, the convex polygon will be filled. Otherwise, an outline of the specified thickness will be drawn. The outline does not have to be convex.
Note, that the filled polygon does not have to be strictly convex. The way it's drawn is that a triangle is drawn between each two adjacent points and the first Pushed point. You can use this property to draw certain kinds of concave polygons.
Push adds some points to the IM queue. All Pushed points will have the same properties except for the position.
Rectangle draws a rectangle between each two subsequent Pushed points. Drawing a rectangle between two points means drawing a rectangle with sides parallel to the axes of the coordinate system, where the two points specify it's two opposite corners.
If the thickness is 0, rectangles will be filled, otherwise will be outlined with the given thickness.
func (imd *IMDraw) Reset()
Reset restores all point properties to defaults and removes all Pushed points.
This does not affect matrix set by SetMatrix.
Layer represents a layer of paletted tiles.
AlphaAt returns the alpha value at (x, y).
At returns the color at (x, y).
Bounds returns the bounds of the paletted layer.
ColorIndexAt returns the palette index of the pixel at (x, y).
ColorModel returns the color model for the paletted layer.
ColorPalette retrieves the layer palette.
Index returns the tile index at (x, y). (Short for TileIndexAt)
NRGBAAt returns the color.RGBA at (x, y).
Put changes the tile index at (dx, dy). (Short for SetTileIndex)
TileAt returns the tile image at (x, y).
TileSize returns the tileset tile size.
LayerData is the data for a layer.
Size returns the size of the layer data given the number of columns.
type LinearScaler struct {
}
LinearScaler can scale domain values to a range values.
func NewLinearScaler() LinearScaler
NewLinearScaler creates a new linear scaler.
Range returns a LinearScaler with the given range.
ScaleFloat64 from domain to range.
OLD PERCENT = (x - OLD MIN) / (OLD MAX - OLD MIN) NEW X = ((NEW MAX - NEW MIN) * OLD PERCENT) + NEW MIN
Matrix is a 2x3 affine matrix that can be used for all kinds of spatial transforms, such as movement, scaling and rotations.
Matrix has a handful of useful methods, each of which adds a transformation to the matrix. For example:
gfx.IM.Moved(gfx.V(100, 200)).Rotated(gfx.ZV, math.Pi/2)
This code creates a Matrix that first moves everything by 100 units horizontally and 200 units vertically and then rotates everything by 90 degrees around the origin.
Layout is: [0] [2] [4] [1] [3] [5]
0 0 1 (implicit row)
Chained adds another Matrix to this one. All tranformations by the next Matrix will be applied after the transformations of this Matrix.
Project applies all transformations added to the Matrix to a vector u and returns the result.
Time complexity is O(1).
Rotated rotates everything around a given point by the given angle in radians.
RotatedDegrees rotates everything around a given point by the given number of degrees.
Scaled scales everything around a given point by the scale factor.
ScaledXY scales everything around a given point by the scale factor in each axis respectively.
String returns a string representation of the Matrix.
m := gfx.IM fmt.Println(m) // Matrix(1 0 0 | 0 1 0)
Palette is a slice of colors.
AsColorPalette converts the Palette to a color.Palette.
At returns the color at the given float64 value (range 0-1)
CmplxPhaseAt returns the color at the phase of the given complex128 value.
Color returns the color at index n.
Convert returns the palette color closest to c in Euclidean R,G,B space.
Index returns the index of the palette color closest to c in Euclidean R,G,B,A space.
func (p Palette) SortByHue()
SortByHue sorts based on (HSV) Hue.
Tile returns a new image based on the input image, but with colors from the palette.
type PaletteLookup map[PaletteName]Palette
PaletteLookup is a map of PaletteName to Palette.
PaletteName is a palette name.
Paletted is an in-memory image of uint8 indices into a given palette.
NewPaletted returns a new paletted image with the given width, height and palette.
NewPalettedImage returns a new paletted image with the given bounds and palette.
func NewResizedPalettedImage(src PalettedImage, w, h int) *Paletted
NewResizedPalettedImage returns an image with the provided dimensions.
func NewScaledPalettedImage(src PalettedImage, s float64) *Paletted
NewScaledPalettedImage returns a paletted image scaled by the provided scaling factor.
NewTile returns a new paletted image with the given pix, stride and palette.
AlphaAt returns the alpha value at (x, y).
At returns the color at (x, y).
Bounds returns the bounds of the paletted image.
ColorIndexAt returns the color index at (x, y).
ColorModel returns the color model of the paletted image.
ColorPalette returns the color palette of the paletted image.
Index returns the color index at (x, y). (Short for ColorIndexAt)
NRGBAAt returns the color.NRGBA at (x, y).
Opaque scans the entire image and reports whether it is fully opaque.
PixOffset returns the index of the first element of Pix that corresponds to the pixel at (x, y).
Pixels returns the pixels of the paletted image as a []uint8.
Put changes the color index at (x, y). (Short for SetColorIndex)
Set changes the color at (x, y).
SetColorIndex changes the color index at (x, y).
SubImage returns an image representing the portion of the image p visible through r. The returned value shares pixels with the original image.
type PalettedDrawImage interface {
SetColorIndex(int, int, uint8)
PalettedImage
}
PalettedDrawImage interface is implemented by *Paletted
PalettedImage interface is implemented by *Paletted
Palettes is a slice of Palette.
type Picture interface {
Bounds() Rect
}
Picture represents a rectangular area of raster data, such as a color. It has Bounds which specify the rectangle where data is located.
PictureColor specifies Picture with Color property, so that every position inside the Picture's Bounds has a color.
Positions outside the Picture's Bounds must return full transparent (Alpha(0)).
Polygon is represented by a list of vectors.
Bounds return the bounds of the polygon rectangle.
EachPixel calls the provided function for each pixel in the polygon rectangle bounds.
Fill polygon on the image with the given color.
Outline draws an outline of the polygon on dst.
Project creates a new Polygon with all vertexes projected through the given Matrix.
Polyline is a slice of polygons forming a line.
NewPolyline constructs a slice of line polygons.
Range of values.
First value in the Range.
ReadFunc is a func that takes a io.Reader and returns an error.
func DecodeJSONFunc(v interface{}) ReadFunc
DecodeJSONFunc returns a function that takes a reader, and decodes into the given value.
type Rect struct {
Min, Max Vec
}
Rect is a 2D rectangle aligned with the axes of the coordinate system. It is defined by two points, Min and Max.
The invariant should hold, that Max's components are greater or equal than Min's components respectively.
BoundsToRect converts an image.Rectangle to a Rect.
R returns a new Rect given the Min and Max coordinates.
Note that the returned rectangle is not automatically normalized.
Area returns the area of r. If r is not normalized, area may be negative.
Bounds returns the bounds of the rectangle.
CenterOrigin returns a Vec3 based on Rect.Center() scaled by v, and its Z component set to the provided z.
Contains checks whether a vector u is contained within this Rect (including it's borders).
Draw draws Rect to src over dst, at the zero point.
DrawColor draws Rect with a uniform color on dst.
DrawColorOver draws Rect with a uniform color over dst.
EachVec calls the provided function for each vec in the given direction.
H returns the height of the Rect.
Intersect returns the maximal Rect which is covered by both r and s. Rects r and s must be normalized.
If r and s don't overlap, this function returns R(0, 0, 0, 0).
IntersectCircle returns a minimal required Vector, such that moving the circle by that vector would stop the Circle and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only the perimeters touch.
This function will return a non-zero vector if:
- The Rect contains the Circle, partially or fully
- The Circle contains the Rect, partially of fully
Moved returns the Rect moved (both Min and Max) by the given vector delta.
Norm returns the Rect in normal form, such that Max is component-wise greater or equal than Min.
Resized returns the Rect resized to the given size while keeping the position of the given anchor.
r.Resized(r.Min, size) // resizes while keeping the position of the lower-left corner r.Resized(r.Max, size) // same with the top-right corner r.Resized(r.Center(), size) // resizes around the center
This function does not make sense for resizing a rectangle of zero area and will panic. Use ResizedMin in the case of zero area.
ResizedMin returns the Rect resized to the given size while keeping the position of the Rect's Min.
Sizes of zero area are safe here.
Size returns the vector of width and height of the Rect.
String returns the string representation of the Rect.
r := gfx.R(100, 50, 200, 300) r.String() // returns "gfx.R(100, 50, 200, 300)" fmt.Println(r) // gfx.R(100, 50, 200, 300)
Union returns the minimal Rect which covers both r and s. Rects r and s must be normalized.
W returns the width of the Rect.
type SignedDistance struct {
Vec
}
SignedDistance holds 2D signed distance functions based on https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
Annular signed distance function shape
CircleFunc creates a SignedDistanceFunc for a circle with the given radius.
EquilateralTriangle primitive
EquilateralTriangleFunc creates a SignedDistanceFunc for an equilateral triangle with the given size.
IsoscelesTriangle primitive
func (SignedDistance) IsoscelesTriangleFunc(q Vec) SignedDistanceFunc
IsoscelesTriangleFunc creates a SignedDistanceFunc for an isosceles triangle with the given size.
func (SignedDistance) LineFunc(a, b Vec) SignedDistanceFunc
LineFunc cleates a SignedDistanceFunc for a line with the given start and end.
OpIntersection basic boolean operation for intersection.
OpMoved moves result of sdf by the given delta. (Relative to the identity matrix)
OpRepeat repeats based on the given c vector.
OpSmoothIntersection smooth operation for intersection.
OpSmoothSubtraction smooth operation for subtraction.
OpSmoothUnion smooth operation for union.
OpSubtraction basic boolean operation for subtraction.
OpSymX symmetry operation for X.
OpSymXY symmetry operation for X and Y.
OpSymY symmetry operation for Y.
OpTx translates using the given matrix.
OpUnion basic boolean operation for union.
func (SignedDistance) RectangleFunc(b Vec) SignedDistanceFunc
RectangleFunc creates a SignedDistanceFunc for a rectangle with the given size.
func (SignedDistance) RhombusFunc(b Vec) SignedDistanceFunc
RhombusFunc creates a SignedDistanceFunc for a rhombus with the given size.
Rounded signed distance function shape
SignedDistanceFunc is a func that takes a SignedDistance and returns a float64.
type SimplexNoise struct {
}
SimplexNoise is a speed-improved simplex noise algorithm for 2D, 3D and 4D.
Based on example code by Stefan Gustavson (stegu@itn.liu.se). Optimisations by Peter Eastman (peastman@drizzle.stanford.edu). Better rank ordering method by Stefan Gustavson in 2012.
This could be speeded up even further, but it's useful as it is.
Version 2012-03-09 ¶
This code was placed in the public domain by its original author, Stefan Gustavson. You may use it as you see fit, but attribution is appreciated.
func NewSimplexNoise(seed int64) *SimplexNoise
NewSimplexNoise creates a new simplex noise instance with the given seed
Noise2D performs 2D simplex noise
Noise3D performs 3D simplex noise
Noise4D performs 4D simplex noise, better simplex rank ordering method 2012-03-09
type Target interface {
MakeTriangles(Triangles) TargetTriangles
MakePicture(Picture) TargetPicture
}
Target is something that can be drawn onto, such as a window, a canvas, and so on.
You can notice, that there are no "drawing" methods in a Target. That's because all drawing happens indirectly through Triangles and Picture instances generated via MakeTriangles and MakePicture method.
type TargetPicture interface {
Picture
Draw(TargetTriangles)
}
TargetPicture is a Picture generated by a Target using MakePicture method. This Picture can be drawn onto that (no other) Target together with a TargetTriangles generated by the same Target.
The TargetTriangles specify where, shape and how the Picture should be drawn.
type TargetTriangles interface {
Triangles
Draw()
}
TargetTriangles are Triangles generated by a Target with MakeTriangles method. They can be drawn onto that (no other) Target.
type Tiles []PalettedImage
Tiles is a slice of paletted images.
Tileset is a paletted tileset.
GetTileset retrieves a remote tileset using GetPNG.
NewTileset creates a new paletted tileset.
NewTilesetFromImage creates a new paletted tileset based on the provided palette, tile size and image.
type TilesetData [][]uint8
TilesetData is the raw data in a tileset
Triangle is an array of three vertexes
func NewTriangle(i int, td *TrianglesData) Triangle
NewTriangle creates a new triangle.
T constructs a new triangle based on three vertexes.
t := T(
Vx(V(1, 2), ColorRed),
Vx(V(3, 4), ColorGreen, V(1, 1)),
Vx(V(5, 6), ColorBlue, 0.5),
)
Log("%v\n%v\n%v", t[0], t[1], t[2])
Output: {gfx.V(1.00000000, 2.00000000) {255 0 0 255} gfx.V(0.00000000, 0.00000000) 0} {gfx.V(3.00000000, 4.00000000) {0 255 0 255} gfx.V(1.00000000, 1.00000000) 0} {gfx.V(5.00000000, 6.00000000) {0 0 255 255} gfx.V(0.00000000, 0.00000000) 0.5}
Bounds returns the bounds of the triangle.
Color returns the color at vector u.
Colors returns the three colors.
Contains returns true if the given vector is inside the triangle.
Draw the triangle to dst.
DrawColor draws the triangle on dst using the given color.
DrawColorOver draws the triangle over dst using the given color.
DrawOver draws the first color in the triangle over dst.
DrawWireframe draws the triangle as a wireframe on dst.
func (t Triangle) EachPixel(tf TriangleFunc)
EachPixel calls the given TriangleFunc for each pixel in the triangle.
TriangleFunc is a function type that is called by Triangle.EachPixel
type Triangles interface {
Len() int
SetLen(len int)
Slice(i, j int) Triangles
Update(Triangles)
Copy() Triangles
}
Triangles represents a list of vertices, where each three vertices form a triangle. (First, second and third is the first triangle, fourth, fifth and sixth is the second triangle, etc.)
TrianglesColor specifies Triangles with Color property.
type TrianglesData []Vertex
TrianglesData specifies a list of Triangles vertices with three common properties: TrianglesPosition, TrianglesColor and TrianglesPicture.
func MakeTrianglesData(len int) *TrianglesData
MakeTrianglesData creates Vertexes of length len initialized with default property values.
Prefer this function to make(Vertexes, len), because make zeros them, while this function does the correct intialization.
Color returns the color property of i-th vertex.
func (td *TrianglesData) Copy() Triangles
Copy returns an exact independent copy of this Vertexes.
Len returns the number of vertices in Vertexes.
Picture returns the picture property of i-th vertex.
func (td *TrianglesData) Position(i int) Vec
Position returns the position property of i-th vertex.
func (td *TrianglesData) SetLen(length int)
SetLen resizes Vertexes to len, while keeping the original content.
If len is greater than Vertexes's current length, the new data is filled with default values ((0, 0), white, (0, 0), 0).
func (td *TrianglesData) Slice(i, j int) Triangles
Slice returns a sub-Triangles of this TrianglesData.
func (td *TrianglesData) Update(t Triangles)
Update copies vertex properties from the supplied Triangles into this Vertexes.
TrianglesPosition, TrianglesColor and TrianglesTexture are supported.
TrianglesPicture specifies Triangles with Picture propery.
The first value returned from Picture method is Picture coordinates. The second one specifies the weight of the Picture. Value of 0 means, that Picture should be completely ignored, 1 means that is should be fully included and anything in between means anything in between.
TrianglesPosition specifies Triangles with Position property.
Vec is a 2D vector type with X and Y coordinates.
Create vectors with the V constructor:
u := gfx.V(1, 2) v := gfx.V(8, -3)
Use various methods to manipulate them:
w := u.Add(v)
fmt.Println(w) // gfx.V(9, -1)
fmt.Println(u.Sub(v)) // gfx.V(-7, 5)
u = gfx.V(2, 3)
v = gfx.V(8, 1)
if u.X < 0 {
fmt.Println("this won't happen")
}
x := u.Unit().Dot(v.Unit())
BoundsCenter returns the vector in the center of an image.Rectangle
Centroid returns the centroid O of three vectors.
Dump( Centroid(V(1, 1), V(6, 1), V(3, 4)), Centroid(V(0, 0), V(10, 0), V(5, 10)), )
Output: gfx.V(3.33333333, 2.00000000) gfx.V(5.00000000, 3.33333333)
CubicBezierCurve returns a slice of vectors representing a cubic bezier curve
IV returns a new 2d vector based on the given int x, y pair.
PV returns a new 2D vector based on the given image.Point.
Unit returns a vector of length 1 facing the given angle.
V returns a new 2D vector with the given coordinates.
Abs returns the absolute vector of the vector u.
Dump( V(1, -1).Abs(), V(-2, -2).Abs(), V(3, 6).Abs(), )
Output: gfx.V(1.00000000, 1.00000000) gfx.V(2.00000000, 2.00000000) gfx.V(3.00000000, 6.00000000)
Add returns the sum of vectors u and v.
Dump( V(1, 1).Add(V(2, 3)), V(3, 3).Add(V(-1, -2)), )
Output: gfx.V(3.00000000, 4.00000000) gfx.V(2.00000000, 1.00000000)
AddXY returns the sum of x and y added to v.
Dump( V(1, 1).AddXY(2, 3), V(3, 3).AddXY(-1, -2), )
Output: gfx.V(3.00000000, 4.00000000) gfx.V(2.00000000, 1.00000000)
Angle returns the angle between the vector u and the x-axis. The result is in range [-Pi, Pi].
B creates a new image.Rectangle for the vectors u and v.
Dump( V(1, 2).B(V(3, 4)), V(5, 2).B(V(3, 4)), )
Output: (1,2)-(3,4) (5,2)-(3,4)
Bounds returns the bounds around the vector based on the provided Left, Top, Right, Bottom values.
Dump( V(10, 10).Bounds(-1, -2, 3, 4), V(3, 4).Bounds(1.5, 2.2, 3.3, 4.5), )
Output: (9,8)-(13,14) (4,6)-(6,8)
Cross return the cross product of vectors u and v.
Dump( V(1, 1).Cross(V(2.5, 3)), V(2, 5.5).Cross(V(2, 3)), )
Output: 0.5 -5
Dot returns the dot product of vectors u and v.
Dump( V(1, 1).Dot(V(2.5, 3)), V(2, 5.5).Dot(V(2, 3)), )
Output: 5.5 20.5
Eq checks the equality of two vectors.
In returns true if the vector is inside the given polygon.
Len returns the length of the vector u.
Lerp returns a linear interpolation between vectors u and v.
This function basically returns a point along the line between a and b and t chooses which one. If t is 0, then a will be returned, if t is 1, b will be returned. Anything between 0 and 1 will return the appropriate point between a and b and so on.
a, b := V(1, 2), V(30, 40) Dump( a.Lerp(b, 0), a.Lerp(b, 0.1), a.Lerp(b, 0.5), a.Lerp(b, 0.9), a.Lerp(b, 1), )
Output: gfx.V(1.00000000, 2.00000000) gfx.V(3.90000000, 5.80000000) gfx.V(15.50000000, 21.00000000) gfx.V(27.10000000, 36.20000000) gfx.V(30.00000000, 40.00000000)
Map applies the function f to both x and y components of the vector u and returns the modified vector.
u := gfx.V(10.5, -1.5) v := u.Map(math.Floor) // v is gfx.V(10, -2), both components of u floored
Dump( V(1.1, 1).Map(math.Ceil), V(1.1, 2.5).Map(math.Round), )
Output: gfx.V(2.00000000, 1.00000000) gfx.V(1.00000000, 3.00000000)
Max returns the maximum vector of u and v.
Dump( V(1, 1).Max(V(2.5, 3)), V(2, 5.5).Max(V(2, 3)), )
Output: gfx.V(2.50000000, 3.00000000) gfx.V(2.00000000, 5.50000000)
Min returns the minimum vector of u and v.
Dump( V(1, 1).Min(V(2.5, 3)), V(2, 5.5).Min(V(2, 3)), )
Output: gfx.V(1.00000000, 1.00000000) gfx.V(2.00000000, 3.00000000)
Mod returns the floating-point remainder vector of x and y.
Dump( V(1, 1).Mod(V(2.5, 3)), V(2, 5.5).Mod(V(2, 3)), )
Output: gfx.V(1.00000000, 1.00000000) gfx.V(0.00000000, 2.50000000)
Normal returns a vector normal to u. Equivalent to u.Rotated(math.Pi / 2), but faster.
Project returns a projection (or component) of vector u in the direction of vector v.
Behaviour is undefined if v is a zero vector.
Dump( V(1, 1).Project(V(2.5, 3)), V(2, 5.5).Project(V(2, 3)), )
Output: gfx.V(0.90163934, 1.08196721) gfx.V(3.15384615, 4.73076923)
Pt returns the image.Point for the vector.
Dump( V(1, 2).Pt(), V(3, 4).Pt(), )
Output: (1,2) (3,4)
R creates a new Rect for the vectors u and v.
Note that the returned rectangle is not automatically normalized.
Dump( V(1, 2).R(V(3, 4)), V(5, 2).R(V(3, 4)), )
Output: gfx.R(1, 2, 3, 4) gfx.R(5, 2, 3, 4)
Rect constructs a Rect around the vector based on the provided Left, Top, Right, Bottom values.
Dump( V(10, 10).Rect(-1, -2, 3, 4), V(3, 4).Rect(1.5, 2.2, 3.3, 4.5), )
Output: gfx.R(9, 8, 13, 14) gfx.R(4.5, 6.2, 6.3, 8.5)
Rotated returns the vector u rotated by the given angle in radians.
Scaled returns the vector u multiplied by c.
ScaledXY returns the vector u multiplied by the vector v component-wise.
String returns the string representation of the vector u.
u := gfx.V(4.5, -1.3) u.String() // returns "gfx.V(4.5, -1.3)" fmt.Println(u) // gfx.V(4.5, -1.3)
Sub returns the difference betweeen vectors u and v.
Dump( V(1, 1).Sub(V(2, 3)), V(3, 3).Sub(V(-1, -2)), )
Output: gfx.V(-1.00000000, -2.00000000) gfx.V(4.00000000, 5.00000000)
To returns the vector from u to v. Equivalent to v.Sub(u).
Dump( V(1, 1).To(V(2, 3)), V(3, 3).To(V(-1, -2)), )
Output: gfx.V(1.00000000, 2.00000000) gfx.V(-4.00000000, -5.00000000)
Unit returns a vector of length 1 facing the direction of u (has the same angle).
Vec3 converts the vector into a Vec3.
Dump( V(1, 2).Vec3(3), V(4, 5).Vec3(6), )
Output: gfx.V3(1, 2, 3) gfx.V3(4, 5, 6)
XY returns the components of the vector in two return values.
type Vec3 struct {
X, Y, Z float64
}
Vec3 is a 3D vector type with X, Y and Z coordinates.
Create vectors with the V3 constructor:
u := gfx.V3(1, 2, 3) v := gfx.V3(8, -3, 4)
BoundsCenterOrigin returns the center origin for the given image.Rectangle and z value.
V3 is shorthand for Vec3{X: x, Y: y, Z: z}.
AddXYZ returns the sum of x, y and z added to u.
Dist returns the euclidian distance between two vectors.
Div returns the vector v/s.
Dot returns the dot product of vectors u and v.
Eq checks the equality of two vectors.
Len returns the length (euclidian norm) of a vector.
Lerp returns the linear interpolation between v and w by amount t. The amount t is usually a value between 0 and 1. If t=0 v will be returned; if t=1 w will be returned.
Map applies the function f to the x, y and z components of the vector u and returns the modified vector.
Scaled returns the vector u multiplied by c.
ScaledXYZ returns the component-wise multiplication of two vectors.
SqDist returns the square of the euclidian distance between two vectors.
SqLen returns the square of the length (euclidian norm) of a vector.
String returns the string representation of the vector u.
Vec returns a Vec with X, Y coordinates.
XYZ returns the components of the vector in three return values.
Vertex holds Position, Color, Picture and Intensity.
NewVertex returns a new vertex with the given position.
XYZ color space.
ColorToXYZ converts a color into XYZ.
R, G and B (Standard RGB) input range = 0 ÷ 255 X, Y and Z output refer to a D65/2° standard illuminant.
CIELab converts from XYZ to CIE-L*ab.
Reference-X, Y and Z refer to specific illuminants and observers. Common reference values are available below in this same page.
var_X = X / Reference-X var_Y = Y / Reference-Y var_Z = Z / Reference-Z
if ( var_X > 0.008856 ) var_X = var_X ^ ( 1/3 ) else var_X = ( 7.787 * var_X ) + ( 16 / 116 ) if ( var_Y > 0.008856 ) var_Y = var_Y ^ ( 1/3 ) else var_Y = ( 7.787 * var_Y ) + ( 16 / 116 ) if ( var_Z > 0.008856 ) var_Z = var_Z ^ ( 1/3 ) else var_Z = ( 7.787 * var_Z ) + ( 16 / 116 )
CIE-L* = ( 116 * var_Y ) - 16 CIE-a* = 500 * ( var_X - var_Y ) CIE-b* = 200 * ( var_Y - var_Z )
HunterLab converts from XYZ to HunterLab.
Reference-X, Y and Z refer to specific illuminants and observers. Common reference values are available below in this same page.
var_Ka = ( 175.0 / 198.04 ) * ( Reference-Y + Reference-X ) var_Kb = ( 70.0 / 218.11 ) * ( Reference-Y + Reference-Z )
Hunter-L = 100.0 * sqrt( Y / Reference-Y ) Hunter-a = var_Ka * ( ( ( X / Reference-X ) - ( Y / Reference-Y ) ) / sqrt( Y / Reference-Y ) ) Hunter-b = var_Kb * ( ( ( Y / Reference-Y ) - ( Z / Reference-Z ) ) / sqrt( Y / Reference-Y ) )