A compact and flexible multi-button state machine library for embedded systems.
Features
- 7 event types: press down, press up, single click, double click, long press start, long press hold, repeat press
- Hardware debounce: built-in digital filter eliminates contact bounce
- State machine driven: reliable state transitions with clear logic
- Unlimited buttons: linked-list architecture supports any number of button instances
- Callback & polling: flexible event handling via callbacks or polling
button_get_event() - Memory efficient: compact bitfield struct (~30 bytes per button)
- Configurable: adjustable timing thresholds and debounce depth
- Thread-safe option: optional RTOS lock hooks with zero overhead on bare-metal
Quick Start
#include "multi_button.h" static Button btn1; // 1. Implement GPIO read function uint8_t read_button_gpio(uint8_t button_id) { return HAL_GPIO_ReadPin(BUTTON1_GPIO_Port, BUTTON1_Pin); } // 2. Define event callback (receives user_data) void on_single_click(Button* btn, void* user_data) { // handle single click } // 3. Initialize and start void setup(void) { button_init(&btn1, read_button_gpio, 0, 1); // active low button_attach(&btn1, BTN_SINGLE_CLICK, on_single_click, NULL); button_start(&btn1); } // 4. Call from 5ms timer interrupt void timer_5ms_isr(void) { button_ticks(); }
Event Types
| Event | Description |
|---|---|
BTN_PRESS_DOWN |
Button pressed down |
BTN_PRESS_UP |
Button released |
BTN_PRESS_REPEAT |
Repeated press detected |
BTN_SINGLE_CLICK |
Single click completed (after timeout) |
BTN_DOUBLE_CLICK |
Double click completed (after timeout) |
BTN_LONG_PRESS_START |
Long press threshold reached (fires once) |
BTN_LONG_PRESS_HOLD |
Long press continuing (fires every tick while held) |
State Machine
+-- long hold --> [LONG_HOLD]
| |
[IDLE] -- press --> [PRESS] release
^ | |
| release |
| v |
| [RELEASE] <---------------------+
| | ^
| timeout| | quick press
| | |
+-------------+ [REPEAT] -- held too long --> [PRESS]
State Transitions Detail
- IDLE -> PRESS: Button level matches active level after debounce. Fires
BTN_PRESS_DOWN. - PRESS -> RELEASE: Button released before long press threshold. Fires
BTN_PRESS_UP. - PRESS -> LONG_HOLD: Button held past
LONG_TICKS. FiresBTN_LONG_PRESS_START. - RELEASE -> IDLE (timeout): No re-press within
SHORT_TICKS. FiresBTN_SINGLE_CLICKorBTN_DOUBLE_CLICKbased on repeat count. - RELEASE -> REPEAT: Button pressed again within timeout. Fires
BTN_PRESS_DOWN+BTN_PRESS_REPEAT. - REPEAT -> RELEASE: Quick release. Continues waiting for more presses.
- REPEAT -> PRESS: Held too long in repeat state. Resets for a new press cycle.
- LONG_HOLD -> IDLE: Released from long press. Fires
BTN_PRESS_UP. - LONG_HOLD (holding): Fires
BTN_LONG_PRESS_HOLDevery tick (see note below).
API Reference
Core Functions
void button_init(Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id); void button_attach(Button* handle, ButtonEvent event, BtnCallback cb, void* user_data); void button_detach(Button* handle, ButtonEvent event); int button_start(Button* handle); // returns 0=ok, -1=duplicate, -2=invalid void button_stop(Button* handle); void button_ticks(void); // call every 5ms from timer
Utility Functions
ButtonEvent button_get_event(Button* handle); // current event (polling mode) uint8_t button_get_repeat_count(Button* handle); // repeat press count int button_is_pressed(Button* handle); // 1=pressed, 0=released, -1=error void button_reset(Button* handle); // reset to idle state
User Data (Context Pointer)
Every callback receives a void* user_data pointer, set via button_attach():
typedef struct { int led_pin; int beep_count; } ButtonContext; ButtonContext ctx = { .led_pin = 13, .beep_count = 0 }; void on_click(Button* btn, void* user_data) { ButtonContext* ctx = (ButtonContext*)user_data; toggle_led(ctx->led_pin); ctx->beep_count++; } button_attach(&btn1, BTN_SINGLE_CLICK, on_click, &ctx);
All callbacks for the same button share the same user_data (it is stored per-button, not per-event).
Configuration
Edit the defines in multi_button.h:
#define TICKS_INTERVAL 5 // timer tick interval (ms) #define DEBOUNCE_TICKS 3 // debounce filter depth (max 7) #define SHORT_TICKS (300 / TICKS_INTERVAL) // short press threshold #define LONG_TICKS (1000 / TICKS_INTERVAL) // long press threshold #define PRESS_REPEAT_MAX_NUM 15 // max repeat counter
Thread Safety (RTOS)
For RTOS environments, define lock macros before including the header:
#define MULTIBUTTON_THREAD_SAFE #define MULTIBUTTON_LOCK() osMutexAcquire(btn_mutex, osWaitForever) #define MULTIBUTTON_UNLOCK() osMutexRelease(btn_mutex) #include "multi_button.h"
On bare-metal (default), the lock macros compile to nothing with zero overhead.
Callbacks are executed outside the lock, so button_stop()/button_start() can be safely called from within callbacks without deadlock risk. A regular (non-recursive) mutex is sufficient.
Implementing Triple Click (N-Click)
The library natively supports single click and double click events. For triple click or higher N-click, use the BTN_PRESS_REPEAT event combined with button_get_repeat_count():
void on_repeat_done(Button* btn, void* user_data) { // This fires when repeat press is detected // Check repeat count after timeout for final count } void on_click_resolve(Button* btn, void* user_data) { uint8_t count = button_get_repeat_count(btn); if (count == 3) { // Triple click! } } // Register for single click (fires after timeout with final repeat count) button_attach(&btn, BTN_SINGLE_CLICK, on_click_resolve, NULL); // Or check repeat count in any callback button_attach(&btn, BTN_PRESS_REPEAT, on_repeat_done, NULL);
Note: BTN_SINGLE_CLICK fires when repeat==1 and BTN_DOUBLE_CLICK fires when repeat==2 after the short-press timeout. For repeat>=3, only BTN_PRESS_REPEAT fires during the press sequence. You can read button_get_repeat_count() from any callback to detect N-click patterns.
Important Notes
BTN_LONG_PRESS_HOLD fires every tick
BTN_LONG_PRESS_HOLD fires on every tick (default 5ms = 200Hz) while the button is held after the long press threshold. If your callback does expensive work, add your own throttling:
void on_long_hold(Button* btn, void* user_data) { static uint16_t throttle = 0; if (++throttle < 20) return; // fire every 100ms instead throttle = 0; // ... do work ... }
Callback execution context
If button_ticks() is called from a timer interrupt (ISR), all callbacks execute in ISR context. Keep callbacks short and avoid blocking operations. For complex handling, set a flag in the callback and process it in the main loop.
If button_ticks() is called from a main loop or RTOS task, callbacks run in that context with no ISR restrictions.
Building
# Make make all # library + examples make test # run unit tests make library # static library only # CMake cmake -B build -DMULTIBUTTON_BUILD_TESTS=ON -DMULTIBUTTON_BUILD_EXAMPLES=ON cmake --build build cd build && ctest
Examples
examples/basic_example.c- Single/double click, long press, repeat detectionexamples/advanced_example.c- Multi-button management, dynamic callback attach/detachexamples/poll_example.c- Polling mode without callbacks
FAQ
Q: How do I detect triple click?
A: Register a BTN_PRESS_REPEAT callback and check button_get_repeat_count() for the desired count. See the "Implementing Triple Click" section above.
Q: Is it safe to call button_stop() from inside a callback?
A: Yes. The library caches the next-pointer before invoking callbacks, so removing a button during iteration is safe.
Q: What happens if the ticks counter overflows during a very long press?
A: The ticks counter saturates at UINT16_MAX (65535) instead of wrapping around. At 5ms intervals, this covers ~327 seconds of continuous holding.
Q: Can I use this library in a multi-threaded RTOS?
A: Yes. Define MULTIBUTTON_THREAD_SAFE and provide MULTIBUTTON_LOCK()/MULTIBUTTON_UNLOCK() macros. A regular (non-recursive) mutex is sufficient since callbacks execute outside the lock.
Compatibility
- C99 standard
- Works on STM32, Arduino, ESP32, and other MCU platforms
- Supports bare-metal and RTOS environments
- Minimal memory footprint for resource-constrained systems
License
MIT License - see LICENSE for details.