tutorial β Unreal X-Editor
Blog Archives
Unreal Engine Now you know series
Iβve recently started a new series on my YouTube channel called Now You Know which will show quick tips and tricks (almost less than 1 minute) on Unreal Engine. Here is the playlist:
Posted in Unreal Engine 4
Tags: Blueprint, C++, free, Quick Tips, Tips, Tricks, tutorial, UE, UE5, unreal, Unreal Engine
New Marketplace page
Iβve added a new Marketplace page on the menu. It will show you all the items I have made for Unreal Engine 4 Marketplace. Feel free to buy them! π
Unreal Nexus Launched! :)
Hey everyone,
I am happy to announce that Unreal Nexus has been launched! You can post projects, hire freelancers and share your portfolio and more. We are still adding a lot more features like User Blogs, Nexus Store, Nexus Learning Centre and more.
See you on Nexus π
Posted in Uncategorized
Tags: Blueprints, C++, community project, free, game, nexus, project, tutorial, UDK4, UE4, unreal, Unreal 4, Unreal Engine, Unreal Engine 4
[Download] Batman Inspired HUD Information
Recently I was playing Batman Arkham Knight and I was thinking about how to do the information stuff they show when you activate Detective Mode. I was able to do it using UMG :). So here is the video and below that you can find the download link. π
Download Project (4.12 or higher): http://bit.ly/HUDInfo
Posted in Unreal Engine 4
Tags: Arkham, Batman, Blueprints, editor, free, game, project, tutorial, UDK4, UE4, unreal, Unreal 4, Unreal Engine, Unreal Engine 4
[TIP] Make Logging easier in Unreal Engine 4
In this quick tip video, we will see how to create a header file that contains macros which makes logging easier and useful. You can then include this header file in other classes and access the log macro. Finally in Editor, we will use Session Frontend to filter our logs. π
Hope you liked this video. π
Posted in Unreal Engine 4
Tags: C++, frontend, log, macro, quick, session, tip, tutorial, UE4, Unreal 4, Unreal Engine, Unreal Engine 4
Mini Tutorial on rendering occluded actors using Post-Process
This is a mini screenshot tutorial based on a project i did a few days ago.
First of all create a new material in Content Browser and set the material domain to Post-Process. Then follow below steps:
To make it work, set βRender Custom Depthβ flag to enabled and set the Bounds scale to higher (10) otherwise mesh sometimes will not render properly when behind.
And here is a screenshot of my Material Parameter Collection.
[Blog Update] Unreal Engine 4 Projects Download in My Tutorials
Just now i updated My Tutorials section with Unreal Engine 4 Projects and UDK Tutorials. Clicking on any Unreal Engine 4 Project will take you to the original blog post and you can download the project from there.
Hope you enjoy. π




