Status ailment - WikiBound, your community-driven EarthBound/Mother wiki

Status ailments, as with most RPGs, affect the way party members participate in battle. Many different status ailments appear throughout the Mother series. Status ailments can be cured through the use of certain restorative items, PSI moves in the Healing series, and the services of hospitals and healers.

Statuses in Mother

(Note: due to the way status is displayed, some names have to be abbreviated. The abbreviations are used in section titles.)

Asleep

When a character is put to sleep (すいみん Sleep) during a battle, they are unable to do anything. A character can fall asleep when an opponent uses Hypnosis. A character's resistance to being put to sleep is determined by their Force stat.

Being asleep can be healed by:

  • Letting turns pass in battle
  • Finishing the battle
  • Healing π

Asthma attack

An asthma attack (ぜんそく Asthma) is a status that only appears in Mother. Only Ninten can get asthma attacks. He gets them when he breathes in exhaust from vehicular enemies. Ninten is unable to attack when he has an asthma attack.

Asthma attacks can be healed by:

Blinded

Blindness (もうもく Blindness) only appears in Mother. It is caused when the PSI technique Darkness is used, or the Flashdark item is used. A blinded combatant's physical attacks will be significantly less accurate than normal. A character's resistance to being blinded is determined by their Strength stat.

Blindness can be healed by:

  • Finishing the battle

Bound

Getting bound (ロープ Rope) can only happen in Mother, after being exposed to a Rope or being spit on by a sticky substance. Being bound is very similar to being paralyzed, as characters cannot attack when under one of these status conditions. It also counts as an unconscious condition. A Bound combatant has a 25% chance of breaking free each turn.

Being bound can be healed by:

  • Letting turns pass in battle
  • Finishing the battle

Cold

When catching a cold (かぜ Cold), it causes 1 HP to be reduced from characters after every eight steps. Colds are received from certain NPCs on the overworld, located primarily in Snowman and Reindeer.

Colds can be healed by:

Confsd

Confusion (こんらん Confusion) is caused when any form of Brainshock is used, Wicked seeds, or a Rockoyle attack on occasion. This status ailment may cause one to attack anyone in battle. A character's resistance to becoming confused is determined by their Force stat.

Confusion can be healed by:

Faintd

Fainting (いしきふめい Unconscious) happens when a character's HP hits zero. Some status ailments have the affect of being unconscious. PK Beam γ and PK Fire Ω can instantly knock out a character. If all party members become unconscious, then the player receives a game over.

An unconscious character can be revived by:

Parlzd

Paralysis (まひ Paralysis) can be caused by the PSI technique Paralysis. When a party member is paralyzed, they cannot do anything. If all party members are paralyzed, then the player receives a game over. A character's resistance to being paralyzed is determined by their Strength stat.

Paralysis can be healed by:

Poison

Characters can be poisoned (どく Poison) when enemies use the PoisnNeedle item. Like a cold, poisoned party members lose 1 HP for every eight steps. A character's resistance to being poisoned is determined by their Strength stat.

Poison can be healed by:

PSI Blocked

PSI Blocked (PSIふうじ PSI Block) is a status that only appears in Mother. A combatant hit with PSI Block cannot use PSI for the remainder of the battle.

PSI Block can be healed by:

  • Finishing the battle

Puzzld

Puzzled (こんわく Puzzlement) is a status ailment that only appears in Mother. When party members are puzzled, instead of attacking, they daydream. When Titanians, Woodohs, or Kellies use a certain attack, a character may become puzzled. A character's resistance to becoming puzzled is determined by their Force stat.

Puzzled can be healed by:

  • Finishing the battle
  • Taking damage

Stone

Getting turned into stone (いし Stone) is only possible in Mother. Being turned to stone is akin to being unconscious. Enemies can turn party members to stone by using the Stone of Origin item. If all characters are turned to stone, the player gets a game over.

Being turned to stone can be healed by:

Statuses in EarthBound

All status aliments can be cured by the Phase Distorter 3's "Repair" command, going to a Your Sanctuary, or talking to Dr. Saturn.

Can't concentrate

Lack of concentration (コンセントレーションできない Can't Concentrate) prevents one from using PSI, similar to PSI blocking in EarthBound Beginnings. This was intended to be prevented by having the Brain stone in one's inventory. However, likely due to a coding mistake, the Brain stone actually does nothing.

Lack of concentration can be healed by:

  • Letting turns pass in battle
  • Finishing the battle

Cold

Colds (カゼ Cold) are often caused by various robots with night-time stuffiness beams. It causes the afflicted character to sneeze at the beginning of every turn, losing 3-5 HP. It also lingers on the overworld, taking away about 2 HP every four seconds.

Colds can be cured by:

  • Cold remedy
  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing α / β / γ / Ω

Crying

Crying (なみだ Tears) makes regular attacks much less accurate, although it does not lower the accuracy of PSI.

Crying can be cured by:

  • Finishing the battle
  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing β / γ / Ω

Diamondized

Diamondization (ダイヤ Diamond) is similar to being unconscious, although it does not lower one's HP, functioning much like the Stone status in Mother. A different overworld sprite is also used for diamondized party members. If Ness's entire party gets diamondized, it results in a game over. If an enemy is defeated by diamondization, its battle sprite remains on the screen during the victory text.

Diamondization can be cured by:

  • Healers
  • Cup of Lifenoodles
  • Horn of life
  • Secret herb
  • Healing γ / Ω

Feeling strange

When a character feels strange (へん Strange), they may accidentally target someone else rather than the intended target, such as accidentally attacking themselves or their teammates, or healing an enemy.

Feeling strange can be cured by:

  • Finishing the battle
  • Taking damage
  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing β / γ / Ω

Homesickness

Ness may occasionally get homesick (ホームシック Homesick), depending on his level, and has a 1/8th (12.5%) chance to spend turns thinking about his favorite food, losing motivation in battle and missing his family. The chance for Ness to become homesick is:

  • Level 1-15: 0/256
  • Level 16-30: 3/256
  • Level 31-75: 2/256
  • Level 76-99: 0/256

Homesickness can be cured by:

Mushroomized

Ness Mushroomized on the overworld.

Mushroomization (キノコ Mushroom) (occasionally erroneously referred to as Mashroomization) causes the same in-battle effect as feeling strange, although it is harder to heal and causes additional effects in the overworld. When a party member is mushroomized, the directions the d-pad controls will rotate 90 degrees every few seconds, making walking difficult. A mushroomized party member also gains a small mushroom sprite on their head.

Mushroomization can be cured by:

Nauseous

Nausea (きもちがわるい Unwell) causes one to feel sick and lose 15-25 HP at the start of every turn. Similarly to colds, it also lingers around on the overworld and takes away 10 HP every two seconds. Nausea also increases a character's innate chance to miss to 50%.

Nausea can be cured by:

  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing β / γ / Ω

Poisoned

Poison (どく Poison) is nearly identical to nausea, inflicting 15-25 HP of damage every turn in battle and 10 HP every two seconds on the overworld. However, it does not increase the miss chance like nausea does.

Poison can be cured by:

  • Vial of serum
  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing β / γ / Ω

Paralysis

When a character is paralyzed (しびれ Numb), their Bash or Shoot command in battle is replaced with "Do Nothing", causing them to be unable to attack physically (though PSI remains unaffected). They are also unable to use items inside or outside of battle. On the overworld, the walking animation is slowed to half the speed.

Paralysis can be cured by:

Possessed

Main article: Tiny Li'l Ghost

Ghost enemies may possess (とりつき Possession) characters with Tiny Li'l Ghosts, which follow them around. Tiny Lil' Ghosts can solidify or attack party members during battle.

Tiny Li'l Ghosts can be cured by:

  • Healers
  • Tiny Li'l Ghost being defeated in battle

Sleeping

When a character falls asleep (ねむり Sleep), they cannot do anything until they wake up. Characters have a 50% chance to awaken on a turn when they are attacked and a 25% chance to awaken each turn otherwise.

Sleep can be cured by:

  • Letting turns pass in battle
  • Finishing the battle
  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing α / β / γ / Ω

Solidified

Solidification (かたまる Solidified) lasts for one turn and prevents a character from doing anything.

Sunstroke

The effects of sunstroke (にっしゃびょう Sunstroke) are identical to those of a cold, causing 3-5 HP of damage at the beginning of every turn in battle and 2 HP every four seconds outside of battle. It can only inflict party members as they are walking around in the Dusty Dunes Desert or around Scaraba. Each character's Guts stat affects their likelihood of getting sunstroke, with the exact chance being 30-Guts% every twenty seconds.

Sunstroke can be cured by:

  • Wet towel
  • Cup of Lifenoodles
  • Horn of life
  • Refreshing herb
  • Secret herb
  • Healing α / β / γ / Ω
  • Cold remedy (unintended)

Unconscious

When a character's HP drops down to 0, they fall unconscious (きぜつ Faint) and cannot do anything. They appear as a ghost on the overworld. If everyone in the party is unconscious, it results in a game over.

An unconscious character can be revived by:

Statuses in Mother 3

Healing

All status effects other than unconsciousness can be healed by all forms of Healing. However, the amount of status effects healed depends on the level of healing that is used.

Rank Effect PP Characters Level learned
α Heals one status ailment for one party member 4 Lucas
Kumatora
Special event
14
β Heals all status ailments for one party member 8 Lucas 25
γ Heals all status ailments, including unconsciousness, for one party member 18 Lucas 39
Ω Heals all status ailments, including unconsciousness, for all party members 30 Lucas 56

Crying

When a character is crying (なみだ Tears), their accuracy is lowered temporarily. The effect wears off after battle. It can also be cured with Eye Drops. PK Flash is a common cause.

Memo description

" This mark displayed on the battle screen is an indication of crying. Crying causes the vision to blur, so it will be hard to land an attack. Use Eye Drops to stop those tears right up."

Feeling strange

This particular incarnation of strangeness (ヘン Strange) is incredibly similar to Mushroomization in EarthBound. When a character is feeling strange, they will choose battle commands at random, sometimes attacking other party members. Strangeness also affects movement on the overworld, inverting the d-pad's controls. It can be cured with a Paper Fan. PK Flash may cause strangeness.

Memo description

" This mark displayed onscreen is an indication of feeling strange. Feeling strange will result in the inability to walk straight and cause complete confusion as to what one is doing in battle. It's a terribly bothersome condition, but one smack on the head with a Paper Fan will bring you to your senses.

Fleas

When a character has fleas (ノミ Fleas), they may not be able to use any PSI or special techniques, such as Sniff or Thief Tools. It can be cured with Flea Powder.

Memo description

" This mark displayed onscreen is an indication of fleas. The blood-sucking fleas will cause a lot of trouble when the overwhelming itchiness results in the loss of a turn... or the inability to concentrate on using PSI. Use a shot of Flea Spray to exterminate the pests."

Forgetful

When a character is Forgetful (どわすれ Memory Lapse), they can't use any special techniques, such as Monkey Tricks and Thief Tools, as well as PSI. The effect wears off after battle. It can be cured with a Recollection Bell.

Memo description

" This mark displayed onscreen is an indication of forgetfulness. Everyone has a little brain fart once in a while, even when it comes to PSI. Use a Reminder when suffering forgetfulness, and it should come back to you."

Nausea

When a character is Nauseous (どんより Gloomy) (alternatively Sick), they can't eat any food. It can be cured with a Fresh Mint.

Memo description

" This mark displayed onscreen is an indication of nausea. Nausea results in a loss of appetite and makes the character unable to eat anything. Fresh herbs will restore any lost appetite."

Numbness

When a character is Numb (しびれ Numb), they will sometimes be unable to use the basic bash attack. The effect wears off after battle. It can also be cured with an Anti-Paralysis. PK Thunder and PK Flash are common causes.

Memo description

" This mark displayed onscreen is an indication of numbness. Numbness prevents the character from moving or acting while in combat. Anti-Paralysis is effective against numbness."

Poisoned

When a character is Poisoned (どく Poison), they will take damage every turn in battle and while walking on the overworld. It can be cured with an Antidote.

Memo description

" This mark displayed onscreen is an indication of poisoning. HP will drop automatically while walking around. Use an Antidote to heal."

Sleeping

When a character is Sleeping (ねむり Sleep), they can't take any action until they wake up. The effect wears off after battle. It can also be cured with an Alarm Cicada.

While an enemy is sleeping, a "heartbeat" can be heard, telling the player when to press the A button or L button to achieve extra hits with a basic attack.

Memo description

" This mark displayed on the battle screen is an indication of sleep. Being asleep during battle prevents the character from taking any action. No matter how sleepy, one ring of the Alarm Cicada should pop one's eyes awake."

Flaming

When a character is caught in flames (ほのお Flames), they will take damage every turn. The effect wears off after battle. PK Fire is a common cause.

Solidified

When a character is solidified (かたまる Solidified), they will be unable to do anything for one turn. PK Freeze is a common cause.

Unconscious

When a character is unconscious (せんとうふのう Unable to Fight), they can't perform any actions. If the whole party is unconscious, it results in a game over. Unconsciousness can only be healed by Cups of Lifenoodles, Secret Herbs, Healing γ, or Healing Ω.

If a character collapses in battle while holding a Memento in their inventory, they will be automatically revived to full HP, consuming the Memento in the process.

Whenever a cutscene (such as entering a hot spring or swinging on Rope Snake) is triggered, all unconscious characters are revived with one HP.

Feverish

When a character is feeling feverish (ねつっぽい Feverish), the party will not be able to run in the overworld. After walking for a certain amount of time, the feverish character will learn a PSI technique, and the status will wear off. The status itself has no actual effect in-battle.

Turned around

Being turned around (うしろにむけさせる Turned Around) can only happen to enemies. This prevents a large majority of enemies from attacking for a single turn (with the sole exception of the Mecha-Turtle, who has weapons on its back.) Enemies can be turned around in four ways: using a Made-You-Look or Siren Beetle, running into an enemy from behind in the overworld, or Duster randomly flipping an enemy around at the start of a battle. Whatevers are also notable for their unique ability to turn around on their own at random.

Jealous

Jealousy (うらやましがる Envious) can affect Fierce Pork Trooper and some other members of the Pigmask Army if DCMC items are used on them. It prevents them from taking any action for several turns.