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Marcin Grzegorz Szubert,
a Polish computer scientist and postdoc at University of Vermont, previously assistant professor at the Institute of Computing Science, Poznań University of Technology, where he defended his Ph.D. thesis in 2014 on the concept of shaping in reinforcement learning experimentally verified in nontrivial sequential decision making domains, including the board games of Othello and small board Go [2]. His further research interests include computational intelligence, evolutionary computation, coevolutionary algorithms and the puzzle game 2048 [3]

Selected Publications

[4]

2009

2010 ...

2015 ...

External Links

References

  1. Marcin Szubert - Google Scholar Citations
  2. Marcin Szubert (2014). Coevolutionary Shaping for Reinforcement Learning. Ph.D. thesis, Poznań University of Technology, supervisor Krzysztof Krawiec, co-supervisor Wojciech Jaśkowski, pdf
  3. Temporal Difference Learning of N-Tuple Networks for the Game 2048 by Marcin Szubert
  4. dblp: Marcin Grzegorz Szubert
  5. 2048 (video game) from Wikipedia
  6. CMA-ES from Wikipedia

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