Unity - Scripting API: GUI.SetNextControlName
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Declaration
public static void SetNextControlName(string name);
Description
Set the name of the next control.
// Sets the login textfield with "user". If it is selected and the user // presses enter, it prints Loginusing UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string login = "username"; public string login2 = "no action here";
void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login);
login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.Equals(Event.KeyboardEvent("return")) && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login");
if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); } }