Unity - Scripting API: EditorGUILayout.MinMaxSlider

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Declaration

public static void MinMaxSlider(ref float minValue, ref float maxValue, float minLimit, float maxLimit, params GUILayoutOption[] options);

Declaration

public static void MinMaxSlider(string label, ref float minValue, ref float maxValue, float minLimit, float maxLimit, params GUILayoutOption[] options);

Declaration

public static void MinMaxSlider(GUIContent label, ref float minValue, ref float maxValue, float minLimit, float maxLimit, params GUILayoutOption[] options);

Description

Make a special slider the user can use to specify a range between a min and a max.


Moves the selected object randomly betweeen the interval.

// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords

using UnityEditor; using UnityEngine;

public class ExampleClass : EditorWindow { float minVal = -10; float minLimit = -20; float maxVal = 10; float maxLimit = 20;

[MenuItem("Examples/Place Object Randomly")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { EditorGUILayout.LabelField("Min Val:", minVal.ToString()); EditorGUILayout.LabelField("Max Val:", maxVal.ToString()); EditorGUILayout.MinMaxSlider(ref minVal, ref maxVal, minLimit, maxLimit); if (GUILayout.Button("Move!")) PlaceRandomly(); }

void PlaceRandomly() { if (Selection.activeTransform) Selection.activeTransform.position = new Vector3(Random.Range(minVal, maxVal), Random.Range(minVal, maxVal), Random.Range(minVal, maxVal)); else Debug.LogError("Select a GameObject to randomize its position."); } }