Release v2.11.0 · Unity-Technologies/com.unity.netcode.gameobjects
[2.11.0] - 2026-03-19
Added
- Added a
WebSocketPathfield toUnityTransport.ConnectionData(which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3903) NetworkTransport.EarlyUpdateandNetworkTransport.PostLateUpdateare now public. For the vast majority of users, there's really no point in ever calling those methods directly (the NetworkManager handles it). It's only useful if wrapping transports outside of NGO. (#3890)
Fixed
- Fixed issue where starting the
NetworkManagerwithinOnClientStoppedorOnServerStoppedresulted in a broken NetworkManager state. (#3908) - Fixed issue where an attachable could log an error upon being de-spawned during shutdown. (#3589)
- NestedNetworkVariables initialized with no value no longer throw an error. (#3891)
- Fixed NetworkShow behavior when it is called twice. (#3867)
Removed
- Removed un-needed exceptions on
NetworkObject.cs. (#3867)
Obsolete
NotListeningExceptionis now marked as obsolete as it is no longer used internally. (#3867)