PMatrix2D
void
apply(float n00,
float n01,
float n02,
float n10,
float n11,
float n12)
Multiply this matrix by another.
void
apply(float n00,
float n01,
float n02,
float n03,
float n10,
float n11,
float n12,
float n13,
float n20,
float n21,
float n22,
float n23,
float n30,
float n31,
float n32,
float n33)
Unavailable in 2D.
void
apply(PMatrix source)
Multiply this matrix by another.
void
apply(PMatrix2D source)
Multiply this matrix by another.
void
apply(PMatrix3D source)
Unavailable in 2D.
float
determinant()
PMatrix2D
get()
Returns a copy of this PMatrix.
float[]
get(float[] target)
Copies the matrix contents into a 6 entry float array.
boolean
invert()
Invert this matrix.
float[]
mult(float[] vec,
float[] out)
Multiply a two element vector against this matrix.
PVector
mult(PVector source,
PVector target)
Multiply source by this matrix, and return the result.
float
multX(float x,
float y)
Returns the x-coordinate of the result of multiplying the point (x, y) by this matrix.
float
multY(float x,
float y)
Returns the y-coordinate of the result of multiplying the point (x, y) by this matrix.
void
preApply(float n00,
float n01,
float n02,
float n10,
float n11,
float n12)
Apply another matrix to the left of this one.
void
preApply(float n00,
float n01,
float n02,
float n03,
float n10,
float n11,
float n12,
float n13,
float n20,
float n21,
float n22,
float n23,
float n30,
float n31,
float n32,
float n33)
Unavailable in 2D.
void
preApply(PMatrix source)
Apply another matrix to the left of this one.
void
preApply(PMatrix2D left)
Apply another matrix to the left of this one.
void
preApply(PMatrix3D left)
Unavailable in 2D.
void
print()
void
reset()
Make this an identity matrix.
void
rotate(float angle)
void
rotate(float angle,
float v0,
float v1,
float v2)
Unavailable in 2D.
void
rotateX(float angle)
Unavailable in 2D.
void
rotateY(float angle)
Unavailable in 2D.
void
rotateZ(float angle)
void
scale(float s)
void
scale(float sx,
float sy)
void
scale(float x,
float y,
float z)
Unavailable in 2D.
void
set(float[] source)
Set the contents of this matrix to the contents of source.
void
set(float m00,
float m01,
float m02,
float m10,
float m11,
float m12)
Sets the matrix content.
void
set(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33)
Unavailable in 2D.
void
set(PMatrix matrix)
If matrix is a PMatrix2D, sets this matrix to be a copy of it.
void
set(PMatrix3D src)
Unavailable in 2D.
void
shearX(float angle)
void
shearY(float angle)
void
translate(float tx,
float ty)
void
translate(float x,
float y,
float z)
Unavailable in 2D.
void
transpose()
Unavailable in 2D.