PMatrix3D

All Methods Instance Methods Concrete Methods  Modifier and Type Method and Description void apply(float n00, float n01, float n02, float n10, float n11, float n12)

Multiply this matrix by another.

void apply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)

Multiply this matrix by another.

void apply(PMatrix source)

Multiply this matrix by another.

void apply(PMatrix2D source)

Multiply this matrix by another.

void apply(PMatrix3D source)

Multiply this matrix by another.

float determinant()  PMatrix3D get()

Returns a copy of this PMatrix.

float[] get(float[] target)

Copies the matrix contents into a 16 entry float array.

boolean invert()

Invert this matrix.

float[] mult(float[] source, float[] target)

Multiply a three or four element vector against this matrix.

PVector mult(PVector source, PVector target)

Multiply source by this matrix, and return the result.

float multW(float x, float y, float z)

Returns the fourth element of the result of multiplying the vector (x, y, z) by this matrix.

float multW(float x, float y, float z, float w)

Returns the w-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.

float multX(float x, float y)

Returns the x-coordinate of the result of multiplying the point (x, y) by this matrix.

float multX(float x, float y, float z)

Returns the x-coordinate of the result of multiplying the point (x, y, z) by this matrix.

float multX(float x, float y, float z, float w)

Returns the x-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.

float multY(float x, float y)

Returns the y-coordinate of the result of multiplying the point (x, y) by this matrix.

float multY(float x, float y, float z)

Returns the y-coordinate of the result of multiplying the point (x, y, z) by this matrix.

float multY(float x, float y, float z, float w)

Returns the y-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.

float multZ(float x, float y, float z)

Returns the z-coordinate of the result of multiplying the point (x, y, z) by this matrix.

float multZ(float x, float y, float z, float w)

Returns the z-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.

void preApply(float n00, float n01, float n02, float n10, float n11, float n12)

Apply the 3D equivalent of the 2D matrix supplied to the left of this one.

void preApply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)

Apply another matrix to the left of this one.

void preApply(PMatrix source)

Apply another matrix to the left of this one.

void preApply(PMatrix2D left)

Apply the 3D equivalent of the 2D matrix supplied to the left of this one.

void preApply(PMatrix3D left)

Apply another matrix to the left of this one.

void print()  void reset()

Make this an identity matrix.

void rotate(float angle)  void rotate(float angle, float v0, float v1, float v2)  void rotateX(float angle)  void rotateY(float angle)  void rotateZ(float angle)  void scale(float s)  void scale(float sx, float sy)  void scale(float x, float y, float z)  void set(float[] source)

Set the contents of this matrix to the contents of source.

void set(float m00, float m01, float m02, float m10, float m11, float m12)

Set the matrix content to this 2D matrix or its 3D equivalent.

void set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)

Set the matrix content to the 3D matrix supplied, if this matrix is 3D.

void set(PMatrix matrix)

Make this matrix become a copy of src.

void shearX(float angle)  void shearY(float angle)  void translate(float tx, float ty)  void translate(float tx, float ty, float tz)  void transpose()

Transpose this matrix; rows become columns and columns rows.