pub struct RawRef<A, D>(/* private fields */);Expand description
A reference to an n-dimensional array whose data is not safe to read or write.
This type is similar to ArrayRef but does not guarantee that its data is safe
to read or write; i.e., the underlying data may come from a shared array or be otherwise
unsafe to dereference. This type should be used sparingly and with extreme caution;
most of its methods either provide pointers or return RawArrayView, both of
which tend to be full of unsafety.
For the few times when this type is appropriate, it has the same AsRef semantics
as LayoutRef; see its documentation on writing functions
for information on how to properly handle functionality on this type.
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Return a raw pointer to the element at index, or return None
if the index is out of bounds.
use ndarray::arr2;
let a = arr2(&[[1., 2.], [3., 4.]]);
let v = a.raw_view();
let p = a.get_ptr((0, 1)).unwrap();
assert_eq!(unsafe { *p }, 2.);Source§
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Return a raw pointer to the element at index, or return None
if the index is out of bounds.
use ndarray::arr2;
let mut a = arr2(&[[1., 2.], [3., 4.]]);
let v = a.raw_view_mut();
let p = a.get_mut_ptr((0, 1)).unwrap();
unsafe {
*p = 5.;
}
assert_eq!(a.get((0, 1)), Some(&5.));Source§
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Return a pointer to the first element in the array.
Raw access to array elements needs to follow the strided indexing scheme: an element at multi-index I in an array with strides S is located at offset
Σ0 ≤ k < d Ik × Sk
where d is self.ndim().
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Return a mutable pointer to the first element in the array reference.
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Return the total number of elements in the array.
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Return the length of axis.
The axis should be in the range Axis( 0 .. n ) where n is the
number of dimensions (axes) of the array.
Panics if the axis is out of bounds.
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Return whether the array has any elements
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Return the number of dimensions (axes) in the array
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Return the shape of the array in its “pattern” form, an integer in the one-dimensional case, tuple in the n-dimensional cases and so on.
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Return the shape of the array as it’s stored in the array.
This is primarily useful for passing to other ArrayBase
functions, such as when creating another array of the same
shape and dimensionality.
use ndarray::Array;
let a = Array::from_elem((2, 3), 5.);
// Create an array of zeros that's the same shape and dimensionality as `a`.
let b = Array::<f64, _>::zeros(a.raw_dim());Source
Return the shape of the array as a slice.
Note that you probably don’t want to use this to create an array of the
same shape as another array because creating an array with e.g.
Array::zeros() using a shape of type &[usize]
results in a dynamic-dimensional array. If you want to create an array
that has the same shape and dimensionality as another array, use
.raw_dim() instead:
use ndarray::{Array, Array2};
let a = Array2::<i32>::zeros((3, 4));
let shape = a.shape();
assert_eq!(shape, &[3, 4]);
// Since `a.shape()` returned `&[usize]`, we get an `ArrayD` instance:
let b = Array::zeros(shape);
assert_eq!(a.clone().into_dyn(), b);
// To get the same dimension type, use `.raw_dim()` instead:
let c = Array::zeros(a.raw_dim());
assert_eq!(a, c);Source
Return the strides of the array as a slice.
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Return the stride of axis.
The axis should be in the range Axis( 0 .. n ) where n is the
number of dimensions (axes) of the array.
Panics if the axis is out of bounds.
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Slice the array in place without changing the number of dimensions.
In particular, if an axis is sliced with an index, the axis is
collapsed, as in .collapse_axis(), rather than removed, as in
.slice_move() or .index_axis_move().
See Slicing for full documentation.
See also s!, SliceArg, and SliceInfo.
Panics in the following cases:
- if an index is out of bounds
- if a step size is zero
- if
SliceInfoElem::NewAxisis ininfo, e.g. ifNewAxiswas used in thes!macro - if
DisIxDynandinfodoes not match the number of array axes
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Slice the array in place along the specified axis.
Panics if an index is out of bounds or step size is zero.
Panics if axis is out of bounds.
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Slice the array in place, with a closure specifying the slice for each axis.
This is especially useful for code which is generic over the dimensionality of the array.
Panics if an index is out of bounds or step size is zero.
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Selects index along the axis, collapsing the axis into length one.
Panics if axis or index is out of bounds.
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Return true if the array data is laid out in contiguous “C order” in
memory (where the last index is the most rapidly varying).
Return false otherwise, i.e. the array is possibly not
contiguous in memory, it has custom strides, etc.
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Swap axes ax and bx.
This does not move any data, it just adjusts the array’s dimensions and strides.
Panics if the axes are out of bounds.
use ndarray::arr2;
let mut a = arr2(&[[1., 2., 3.]]);
a.swap_axes(0, 1);
assert!(
a == arr2(&[[1.], [2.], [3.]])
);Source
Return an iterator over the length and stride of each axis.
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Return the axis with the greatest stride (by absolute value), preferring axes with len > 1.
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Reverse the stride of axis.
Panics if the axis is out of bounds.
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If possible, merge in the axis take to into.
Returns true iff the axes are now merged.
This method merges the axes if movement along the two original axes
(moving fastest along the into axis) can be equivalently represented
as movement along one (merged) axis. Merging the axes preserves this
order in the merged axis. If take and into are the same axis, then
the axis is “merged” if its length is ≤ 1.
If the return value is true, then the following hold:
-
The new length of the
intoaxis is the product of the original lengths of the two axes. -
The new length of the
takeaxis is 0 if the product of the original lengths of the two axes is 0, and 1 otherwise.
If the return value is false, then merging is not possible, and the
original shape and strides have been preserved.
Note that the ordering constraint means that if it’s possible to merge
take into into, it’s usually not possible to merge into into
take, and vice versa.
use ndarray::Array3;
use ndarray::Axis;
let mut a = Array3::<f64>::zeros((2, 3, 4));
assert!(a.merge_axes(Axis(1), Axis(2)));
assert_eq!(a.shape(), &[2, 1, 12]);Panics if an axis is out of bounds.
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Return the number of rows (length of Axis(0)) in the two-dimensional array.
use ndarray::{array, Axis};
let array = array![[1., 2.],
[3., 4.],
[5., 6.]];
assert_eq!(array.nrows(), 3);
// equivalent ways of getting the dimensions
// get nrows, ncols by using dim:
let (m, n) = array.dim();
assert_eq!(m, array.nrows());
// get length of any particular axis with .len_of()
assert_eq!(m, array.len_of(Axis(0)));Source
Return the number of columns (length of Axis(1)) in the two-dimensional array.
use ndarray::{array, Axis};
let array = array![[1., 2.],
[3., 4.],
[5., 6.]];
assert_eq!(array.ncols(), 2);
// equivalent ways of getting the dimensions
// get nrows, ncols by using dim:
let (m, n) = array.dim();
assert_eq!(n, array.ncols());
// get length of any particular axis with .len_of()
assert_eq!(n, array.len_of(Axis(1)));Source
Return true if the array is square, false otherwise.
§Examples
Square:
use ndarray::array;
let array = array![[1., 2.], [3., 4.]];
assert!(array.is_square());Not square:
use ndarray::array;
let array = array![[1., 2., 5.], [3., 4., 6.]];
assert!(!array.is_square());Source
Insert new array axis of length 1 at axis, modifying the shape and
strides in-place.
Panics if the axis is out of bounds.
use ndarray::{Axis, arr2, arr3};
let mut a = arr2(&[[1, 2, 3], [4, 5, 6]]).into_dyn();
assert_eq!(a.shape(), &[2, 3]);
a.insert_axis_inplace(Axis(1));
assert_eq!(a, arr3(&[[[1, 2, 3]], [[4, 5, 6]]]).into_dyn());
assert_eq!(a.shape(), &[2, 1, 3]);Source
Collapses the array to index along the axis and removes the axis,
modifying the shape and strides in-place.
Panics if axis or index is out of bounds.
use ndarray::{Axis, arr1, arr2};
let mut a = arr2(&[[1, 2, 3], [4, 5, 6]]).into_dyn();
assert_eq!(a.shape(), &[2, 3]);
a.index_axis_inplace(Axis(1), 1);
assert_eq!(a, arr1(&[2, 5]).into_dyn());
assert_eq!(a.shape(), &[2]);