Final Fantasy V weapons

FFVI Relm Arrowny Menu iOS

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Final Fantasy V features numerous weapons and weapon classes. This page lists and describes them, their stats, their special properties, and their methods of acquisition. The primary names and in-game descriptions are the ones given in the Advance and subsequent releases. When different, names from the PS version are included below the primary names.

Damage formulas and mechanics[]

With limited exceptions (e.g. weapons dealing fixed damage, such as the Excalipoor), the damage output of any given weapon is calculated according to a general algorithm that can be simplified into a formula for illustrative purposes:

The meaning of each component of the formula, the base sub-formulas to compute A, D, and M, and the additional modifiers are all explained in detail here.

Some weapon classes that use agility in their base sub-formula for M have a known bug that lowers their damage output, and sometimes makes it inconsistent upon leveling up.

Action categories[]

All actions in the game possess an action category. The action category of regular attacks (and some commands) depends on the equipped weapon(s). Most weapons possess the Physical action category. Enemies (not party members) have sometimes the property of not being able to evade actions related to certain actions categories (discounting the image status for physical actions).

Special properties[]

Some weapons have one or more special properties. Only row interaction and spellblade compatibility are generally included in the in-game menu description.

The special properties that are relevant for weapons are:

Obtained[]

There are several ways to obtain weapons in Final Fantasy V:

  • They can be initially equipped by characters when they join the party.
  • They can be bought in shops.
  • They can be found in chests, pots, other containers, and interactable spots of the environment (bushes, walls, etc.).
  • They can be obtained by talking to NPCs.
  • They can be dropped by enemies:
    • Guaranteed drop: 100% probability.
    • Common drop: 15/16 probability.
    • Rare drop: 1/16 probability.
  • They can be stolen from enemies (all probabilities must be compounded with the probability of a successful steal, which is 40% normally, and 80% with Thief's Gloves equipped):
    • Guaranteed common steal: 100% probability.
    • Common steal: 246/256 probability.
    • Rare steal: 10/256 probability.
    • Unique rare steal: 10/256 probability, repeatable until successful.

Weapon tables[]

In the following tables weapons are categorized by type. For each weapon, the included columns are:

  • Name: the weapon's in-game name(s). The Advance name is always included. PS name is included underneath when different, together with images of the weapon's sprite(s) and artwork.
  • Attack: the weapon's attack power, used in damage computation. For weapons that cast spells when attacking, the Power value is shown instead.
  • ThrowAtk: the attack value used in damage computation if the weapon is thrown with the !Throw command (when applicable) or equipped when using Goblin Punch (always available). It often matches Attack with some exceptions. This is the value that is mistakenly labelled as Attack in the in-game menu.
  • Base accuracy: the weapon's base hit rate (percent) used in hit determination. Some thrown items display "Always", meaning they cannot miss.
  • Action category: the action category associated with physical attacks and commands performed with the weapon.
  • Throwable: indicates whether the weapon can be thrown with the !Throw command (Yes/No).
  • Cost: the amount of gil required to purchase the weapon from shops. A dash (—) indicates the item cannot be bought.
  • Sold: the amount of gil received when selling the weapon in shops (often half of the purchasing price). A dash (—) indicates the item cannot be sold.
  • Acquired: all known methods of obtaining the weapon (buying, stealing, drops, chests, events, or initial equipment).
  • Other special properties: notes on all special properties not already covered by previous columns.
  • Description: the in-menu description of the weapon, italicized at the bottom of each entry. It is often misleading, incomplete, or incorrect, and should not be relied upon in order to determine the weapon's properties.

Axes[]

FFV Axe Icon iOS

Axes can be equipped by Freelancers, Berserkers, and Gladiators. They use the same base sub-formulas to compute A, D, and M.

The A base sub-formula results in anything between 50% and 150% of the original attack value being used in the damage calculation. Also, due to the D base sub-formula, axes ignore at least 75% of the target's physical defense stat.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Battle Axe
(Battle Ax)

Battle Axe - FF5FFV iOS Battle AxeBattleaxe

23 23 80 Physical Yes 650 325

Buy: Walse
Common steal: Bio Soldier (#051)

Other special properties:

Axe made for combat. Can be used two-handed.
Ogre Killer
(Cleaver)

Ogrekiller - FF5Ogreaxe

33 33 80 Physical No 3200 1600

Buy: Jachol

Other special properties:

Axe effective against giants. Can be used two-handed.
Death Sickle

Death Sickle - FF5FFV iOS Death SickleDeathsickle

43 43 80 Physical No 2950

Rare steal: Mykale
Rare drop: Berserker, Harvester

Other special properties:

  • Added ability: Death (33% probability post-damage).
  • Double grip: compatible with Two-handed.
Axe that sometimes finishes enemies in one blow. Can be used two-handed.
Poison Axe
(Poison Ax)

Poison Axe - FF5FFV iOS Poison AxePoisonaxe

48 48 80 Physical Yes 9600 4800

Buy: Surgate Castle
Rare steal: Reflect Knight
Rare drop: Bio Soldier (Zephyrus)

Other special properties:

  • Added ability: Poison (67% probability post-damage).
  • Double grip: compatible with Two-handed.
  • Elemental: Poison.
Axe that sometimes poisons enemies. Can be used two-handed.
Rune Axe
(Rune Ax)

Rune Axe - FF5FFV iOS Rune AxeRuneaxe

71 71 90 Black Yes 5

Find: Sealed Castle

Other special properties:

Axe that uses MP for critical hits. Can be used two-handed.
Titan's Axe
(Double Ax)

Titan's Axe - FF5FFV iOS Titan's AxeGiantaxe

91 91 90 Physical No 20000

Find: Istory Falls
Common steal: Twintania (second form)

Other special properties:

Huge axe once used by giants. Can be used two-handed.
Earthbreaker

Earthbreaker - FF5FFV iOS Earthbreaker

133 133 80 Physical Yes 5

Other special properties:

  • Double grip: compatible with Two-handed.
  • Stat booster: Strength +5, Stamina +5, Agility -5, Magic -5.
Axe bearing tremendous destructive power. Can be used two-handed.

Bells[]

FFV Bells Icon iOS

Bells can be equipped by Freelancers and Geomancers.

The Gaia's Bell and the Rune Chime are indistinguishable from axes for all intents and purposes.

The Diamond Bell and the Tinklebell deal magical damage. As such, they use base sub-formulas to compute A, D, and M where having high magic and agility and level will do more damage. In particular, such sub-formulas were changed in the Advance version to boost the damage, and changed again in the Pixel Remaster version to reduce the damage (without reverting to the underpowered SNES/PS formulas).

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Diamond Bell
(Moster Bell)

Diamond Bell - FF5FFV iOS Diamond BellGiyaman

24 24 100 Song No 500 250

Buy: Karnak
Find: Castle Tycoon

Other special properties:

  • Row interaction: full damage from and to the back row.
Demons hate the sounds of its chime. Full power from back row.
Gaia's Bell
(Earth Bell)

Diamond Bell - FF5FFV iOS Gaia's BellEarthbell

35 35 99 Song No 4500

Find: Sealed Castle

Other special properties:

  • Added ability: Earthquake (25% probability instead of attacking).
  • Elemental magic booster: Earth.
  • Row interaction: full damage from and to the back row.
Bell infused with the power of earth. Full power from back row.
Rune Chime

Rune Chime - FF5FFV iOS Rune ChimeRunebell

45 45 99 Song No 5

Rare drop: Baldanders

Other special properties:

Bell that uses MP for critical hits. Full power from back row.
Tinklebell
(Tinker Bell)

Tinklebell - FF5FFV iOS Tinklebell

55 55 100 Song No 750

Rare drop: Twintania (first form)

Other special properties:

  • Row interaction: full damage from and to the back row.
Mysterious bell named for a fairy. Full power from back row.

Boomerangs[]

FFV Boomerang Icon iOS

Boomerangs can be equipped by Freelancers, Thieves, Ninjas, and Mimes. They are one of the few classes of weapons that do not feature a sealed weapon.

With the exception of the Twin Lance, all boomerangs use the same bugged base sub-formulas to compute A, D, and M, where having higher strength and level will do more damage, and the agility contribution is both minimal and inconsistent.

The Twin Lance is treated as a spear for all intents and purposes.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Moonring Blade
(Moonring)

Moonring Blade - FF5FFV iOS Moonring BladeFullmoon

35 35 95 Physical No 1100 550

Buy: Phantom Village
Find: Fire-Powered Ship, Ronka Ruins
Common steal: Belphegor

Other special properties:

  • Row interaction: full damage from and to the back row.
Throwing weapon with a sharp, ringed blade. Full power from back row.
Rising Sun
(Razor Ring)

Rising Sun - FF5FFV iOS Rising SunRisingsun

71 71 90 Aerial No 5500

Find: Island Shrine (monster-in-a-box)
Rare steal: Belphegor

Other special properties:

  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Throwing weapon with a jagged, sharp blade. Full power from back row.
Twin Lance
(Double Lance)

Twin Lance - FF5FFV iOS Twin LanceTwinlancer

61 61 100 Physical No 10800 5400

Buy: Phantom Village
Find: Castle Exdeath
Rare steal: Objet d'Art
Rare drop: King Behemoth

Other special properties:

  • Miscellaneous: hits twice.
  • Miscellaneous: treated as a spear for damage formulas and modifiers.
Special lance that cuts enemies twice.

Bows[]

FFV Bows Icon iOS

Bows can be equipped by Freelancers, Rangers, and Gladiators. They are unaffected by row, and all but one of them must be double-gripped.

Attacks made with bows only consider 50% of the target's evasion during hit determination. However, most bows have a lower-than-average base accuracy. As the game performs two independent checks (first on accuracy, then on evasion) during hit determination, and an attack needs to pass both in order to hit, bows tend to miss more than other classes of weapons.

In the Pixel Remaster version, they deal increased damage against targets that cannot evade actions whose category is aerial. Such modifiers do not stack with themselves (e.g. when the Artemis' Bow strikes a target such as Rajiformes).

With the exception of the Magic Bow (which deals no damage by design), all bows use the same bugged base sub-formulas to compute A, D, and M, where having high strength and level deals more damage, and the agility contribution is both minimal and inconsistent.

The Rune Bow is not considered a rune weapon for damage calculation purposes. It does not even use any damage formula, due to its added ability. It is also the only single-gripped bow.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Rune Bow
(Magic Bow)

Silver Bow - FF5Mafuujibow

0 0 100 Aerial No 10000 5000

Buy: Phantom Village
Rare drop: Gilgamesh (#307 if defeated)

Other special properties:

  • Added ability: Silence (33% probability post-damage).
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
  • Miscellaneous: deals no damage.
Bow that sometimes silences enemies.
Silver Bow

Silver Bow - FF5Silver Bow FFV iOSSilverbow

38 38 70 Aerial No 1500 750

Buy: Jachol

Other special properties:

  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Common bow. Must be used two-handed. Full power from back row.
Flame Bow
(Fire Bow)

Flame Bow - FF5Flame Bow FFV iOSFirebow

39 39 70 Aerial No 2500 1250

Buy: Crescent

Other special properties:

  • Double grip: must be equipped with both hands.
  • Elemental: Fire.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow infused with the power of fire. Must be used two-handed. Full power from back row.
Frost Bow
(Ice Bow)

Silver Bow - FF5Frost Bow FFV iOS

39 39 70 Aerial No 2500 1250

Buy: Crescent

Other special properties:

  • Double grip: must be equipped with both hands.
  • Elemental: Ice.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow infused with the power of ice. Must be used two-handed. Full power from back row.
Thunder Bow
(LightningBow)

Silver Bow - FF5Thunder Bow FFV iOSBoltbow

39 39 70 Aerial No 2500 1250

Buy: Crescent

Other special properties:

  • Double grip: must be equipped with both hands.
  • Elemental: Lightning.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow infused with the power of lightning. Must be used two-handed. Full power from back row.
Dark Bow

Silver Bow - FF5Dark Bow FFV iOSDarkbow

43 43 70 Aerial No 3800 1900

Buy: Regole, Castle of Bal, Quelb
Rare drop: Enchanted Fan (#065)

Other special properties:

  • Added status: Darkness (66% probability post-damage).
  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row.
Killer Bow
(Crossbow)

Silver Bow - FF5Killer Bow FFV iOSKillerbow

49 49 70 Aerial No 5000 2500

Buy: Quelb

Other special properties:

  • Added status: Death (8% probability post-damage).[note 2]
  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row.
Elven Bow
(Elfin Bow)

Elven Bow - FF5FFV iOS Fairy's BowElvenbow

56 56 90 Aerial No 7500 3750

Buy: Moore
Rare steal: Berserker

Other special properties:

  • Critical hit: 15% probability.
  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Wooden bow made by elves. Must be used two-handed. Full power from back row.
Hayate Bow
(Gale Bow)

Silver Bow - FF5Galebow

69 69 80 Aerial No 4250

Find: Castle Exdeath
Rare drop: Abductor (Castle Exdeath)

Other special properties:

  • Added ability: !Rapid Fire (33% probability post-damage).
  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row.
Aevis Killer
(Ab Splitter)

Silver Bow - FF5

91 91 100 Aerial No 10000

Find: Phoenix Tower (monster-in-a-box on floor 25)
Common steal: Tot Aevis
Rare drop: Tot Aevis

Other special properties:

  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): Avian.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow effective against aevises. Must be used two-handed. Full power from back row.
Yoichi's Bow

Yoichi Bow - FF5Yoichis Bow FFV iOSYoichibow

101 101 90 Aerial No 5

Find: Sealed Castle

Other special properties:

  • Critical hit: 30% probability.
  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Stat booster: Strength +3, Agility +3.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow once used by a famous marksman. Must be used two-handed. Full power from back row.
Artemis' Bow
(Artemis)

Yoichi Bow - FF5Artemis Bow

111 111 100 Aerial No 5

Find: Istory Falls
Rare steal: Dragon Aevis

Other special properties:

  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): Magic Beast.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Bow effective against magic beasts. Must be used two-handed. Full power from back row.
Fairy's Bow

Fairy's Bow - FF5FFV iOS Fairy's Bow

130 130 100 Aerial No 5

Other special properties:

  • Added ability: Confuse (12% probability post-damage).
  • Double grip: must be equipped with both hands.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row.

Hammers[]

FFV Hammer Icon iOS

Hammers can be equipped by Freelancers and Berserkers. They are otherwise indistinguishable from axes for all intents and purposes.

Hammers are one of the few classes of weapons that do not feature a sealed weapon.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Mythril Hammer
(MythrilHammr)

Mythril Hammer - FF5Mithrilhammer

28 28 80 Physical No 1050 525

Buy: Karnak
Common steal: Drippy

Other special properties:

Hammer forged from mythril. Can be used two-handed.
War Hammer

War Hammer - FF5Warhammer

38 38 80 Physical Yes 6400 3200

Buy: Regole, Castle of Bal, Quelb
Common steal: Reflect Knight
Rare steal: Bio Soldier (#051)

Other special properties:

Hammer made for combat. Can be used two-handed.
Gaia Hammer
(Earth Hammer)

Mythril Hammer - FF5FFV iOS Gaia HammerEarthhammer

58 58 80 Physical Yes 12800 6400

Buy: Phantom Village
Find: Pyramid of Moore (monster-in-a-box)
Rare steal: Titan

Other special properties:

  • Added ability: Earthquake (25% probability instead of attacking).
  • Double grip: compatible with Two-handed.
  • Elemental magic booster: Earth.
  • Row interaction: full damage from and to the back row.
Hammer that sometimes causes earthquakes. Can be used two-handed.
Thor's Hammer
(Thor'sHammer)

War Hammer - FF5FFV iOS Thor's HammerThorhammer

81 81 80 Aerial No 5

Find: Interdimensional Rift (castle)
Rare steal: Death Claw

Other special properties:

  • Double grip: compatible with Two-handed.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Hammer named for a god. Full power from back row. Can be used two-handed.

Harps[]

FFV Harps Icon iOS

Harps can be equipped by Freelancers and Bards. They must be double-gripped at all times.

Harps do not physically attack. Rather, they cast spells that are affected by shell and reflect. They also trigger counters specific to magical attacks (e.g. Mega Flare from Twintania).

The Apollo's Harp's spell uses the regular spells' base sub-formulas to compute A, D, and M where high magic stat and level deals more damage. The Attack value is used as Power. If targeting dragons or undead targets, it applies some additional modifiers to greatly increase its damage output (essentially, the A parameter is multiplied by a factor of 8).

All other harps cast spells dealing fractional damage based on the target's current HP, and miss against heavy targets.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Silver Harp

Silver Harp - FF5FFV iOS Silver HarpSilverharp

15 99 Song No 800 400

Buy: Crescent

Other special properties:

  • Added ability: custom spell dealing fractional damage (100% probability instead of attacking).
  • Double grip: must be equipped with both hands.
  • Miscellaneous: Damage is
    min(9999, TargetHP // 16).
Basic harp. Must be used two-handed. Full power from back row.
Dream Harp

Dream Harp - FF5FFV iOS Dream HarpDreamharp

25 99 Song No 1600 800

Buy: Regole, Castle of Bal, Quelb
Rare drop: Traveler

Other special properties:

  • Added ability: custom spell dealing fractional damage and inflicting the sleep status (100% probability instead of attacking).
  • Double grip: must be equipped with both hands.
  • Miscellaneous: Damage is
    min(9999, 2 × TargetHP // 16).
Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row.
Lamia's Harp

Dream Harp - FF5Lamiaharp

35 99 Song No 1600

Find: Castle of Bal
Rare drop: Lemure

Other special properties:

  • Added ability: custom spell dealing fractional damage and inflicting the confuse status (100% probability instead of attacking).
  • Double grip: must be equipped with both hands.
  • Miscellaneous: Damage is
    min(9999, 3 × TargetHP // 16).
Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.
Apollo's Harp
(Apollo Harp)

Apollo's Harp - FF5Apollos Harp FFV iOSApollon

75 45 100 Song No 5

Find: Sealed Castle

Other special properties:

  • Added ability: custom spell with Power = 75 (100% probability instead of attacking).
  • Double grip: must be equipped with both hands.
  • Strong against (spells): Dragon, Undead.
Harp effective against dragons and undead. Must be used two-handed. Full power from back row.

Katanas[]

FFV Katana Icon iOS
SwordM-ffv-icon

Katanas can be equipped by Freelancers and Samurais. They are among the few weapons that can score critical hits.

Katanas use the same base sub-formulas to compute A, D, and M where having higher strength and level deals more damage.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Ashura
(Katana)

Ashura - FF5Ashura FFV iOSAshura

42 42 100 Physical Yes 5800 2900

Buy: Jachol, Regole, Castle of Bal, Quelb
Find: Castle Tycoon
Common steal: Numb Blade

Other special properties:

  • Critical hit: 12% probability.
  • Double grip: compatible with Two-handed.
Katana named after the avatar of war. Can be used two-handed.
Wind Slash
(Wind Sword)

Wind Slash - FF5Airblade

44 44 100 Physical Yes 50

Find: Drakenvale

Other special properties:

  • Added ability: Wind Slash (12% probability instead of attacking).
  • Critical hit: 12% probability.
  • Double grip: compatible with Two-handed.
  • Elemental: Wind.
  • Elemental magic booster: Wind.
Katana also known as "Kamaitachi". Can be used two-handed.
Osafune
(Bizen'sPride)

Wind Slash - FF5

51 51 100 Physical Yes 8800 4400

Buy: Surgate Castle

Other special properties:

  • Critical hit: 12% probability.
  • Double grip: compatible with Two-handed.
Katana forged by a master swordsmith. Can be used two-handed.
Kotetsu

Ashura - FF5Kotetsu

58 58 100 Physical Yes 5900

Find: Castle Exdeath
Rare drop: Numb Blade

Other special properties:

  • Critical hit: 12% probability.
  • Double grip: compatible with Two-handed.
Shorter katana with emphasis on ease of use. Can be used two-handed.
Kiku-Ichimonji
(Ichimonji)

Ashura - FF5Kikuichimonji

87 87 100 Physical Yes 14800 7400

Buy: Phantom Village, Great Sea Trench
Rare steal: Ninja

Other special properties:

  • Critical hit: 12% probability.
  • Double grip: compatible with Two-handed.
Katana with a chrysanthemum engraved on its sheath. Can be used two-handed.
Murasame
(Monster Killer)

Ashura - FF5

97 97 100 Physical Yes 5

Rare steal: Rukh
Rare drop: Twintania (second form)

Other special properties:

  • Critical hit: 25% probability.
  • Double grip: compatible with Two-handed.
Katana with a high critical hit ratio. Can be used two-handed.
Masamune

Ashura - FF5Masamune FFV iOS

107 107 100 Physical Yes 5

Find: Sealed Castle

Other special properties:

  • Critical hit: 15% probability.
  • Double grip: compatible with Two-handed.
  • Item magic: Haste against a single selectable target.
  • Miscellaneous: Its wielder starts all battles with a full ATB bar.
Katana that always strikes first. Can be used two-handed.
Murakumo
(Strato)

Wind Slash - FF5Heavencloud

117 117 100 Physical Yes 5

Rare steal: Yojimbo

Other special properties:

  • Critical hit: 20% probability.
  • Double grip: compatible with Two-handed.
Legendary katana. Can be used two-handed.
Mutsunokami

Wind Slash - FF5

142 142 100 Physical Yes 5

Find: Sealed Temple (Lethe Court: Shadowed Gate)

Other special properties:

  • Critical hit: 50% probability.
  • Double grip: compatible with Two-handed.
Phantom sword shrouded in mystery. Can be used two-handed.

Knight swords[]

FFV Knight Sword Icon iOS

Knight swords can be equipped by Freelancers, Knights, and Gladiators, and are mostly compatible with !Spellblade.

The Blood Sword deals magical damage. Therefore, it uses the regular spells base sub-formulas to compute A, D, and M (higher magic stat and level deals more damage). Using it with offensive commands triggers a drain-like effect with the usual caveats. Its damage is reduced by shell, but unaffected by reflect (as it is not a proper spell).

The Brave Blade uses a specific set of base sub-formulas to compute A, D, and M. Its attack power decreases by 1 (down to a minimum of 0) for every escape from battle. In the Pixel Remaster version, this mechanic is reversible.

All remaining knight swords use the same base sub-formulas to compute A, D, and M where having more strength and higher level deals more damage.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Flametongue
(Flame Saber)

Flametongue - FF5FFV iOS FlametongueFlametongue

63 63 100 Physical No 10000 5000

Buy: Phantom Village
Find: Great Forest of Moore
Rare steal: Achelon

Other special properties:

Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade.
Icebrand
(Blizzard)

Icebrand - FF5Icebrand FFV iOSIcebrand

65 65 100 Physical No 1100 5500

Buy: Phantom Village
Find: Castle Exdeath
Rare drop: Sword Dancer

Other special properties:

Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade.
Blood Sword

Blood Sword - FF5FFV iOS Blood SwordBloodsword

84 84 25 Physical No 8000

Find: Barrier Tower (monster-in-a-box), Interdimensional Rift (ruins)
Rare steal: King Behemoth

Other special properties:

  • Stat booster: Magic +5.
  • Miscellaneous: The inflicted damage is absorbed by the attacker.
  • Miscellaneous: The effect is reversed if either the attacker or the target are undead.
Sword that saps target's HP.
Defender

Broadsword - FF5Defender FFV iOSDefenderWeapon

99 99 100 Physical Yes 5500

Find: Fork Tower (right)
Rare steal: Landcrawler, Sea Devil

Other special properties:

  • Catcher: 25% probability to block an evadable single-target physical attack.
  • Double grip: compatible with Two-handed.
  • Item magic: Protect against a single selectable target.
  • Spellblade: compatible with !Spellblade.
Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade.
Excalibur

Broadsword - FF5Excalibur FFV iOSExcalibur

110 110 100 Physical Yes 5

Find: Sealed Castle

Other special properties:

  • Double grip: compatible with Two-handed.
  • Elemental: Holy.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +5.
Legendary holy sword. Can be used two-handed. Can be used with Spellblade.
Ragnarok

Ragnarok - FF5FFV iOS RagnarokRagnarokWeapon

140 140 100 Physical Yes 5

Find: Interdimensional Rift (Shinryu monster-in-a-box in the Last floor area)

Other special properties:

Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade.
Apocalypse

Apocalypse - FF5FFV iOS Apocalypse

145 145 100 Physical Yes 5

Find: Sealed Temple (Heart of Ronka: B2)

Other special properties:

  • Double grip: compatible with Two-handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +3, Stamina +3.
Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade.
Brave Blade

Longsword - FF5Braveblade

150 150 100 Physical No 15000

Find: Moore (merged world only)

Other special properties:

  • Double grip: compatible with Two-handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +5.
Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade.

Knives[]

FFV Knife Icon iOS

Knives can be equipped by most jobs, the exceptions being Monks, White Mages, and Oracles.

Most knives are compatible with !Spellblade. With the exception of the Man-Eater, only 50% of the target's Evasion is used during hit determination.

With the exception of the Man-Eater and the Chicken Knife, all remaining knives use the same bugged base sub-formulas to compute A, D, and M where having more strength and higher level deals more damage, and the agility contribution is both minimal and inconsistent.

The Man-Eater is considered a spear for all intents and purposes.

The Chicken Knife gains an additional attack point every 2 escapes from battle (up to 127 attack), and is unaffected by the aforementioned agility bug. It is therefore the strongest weapon in the game when fully powered up.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Knife

Knife - FF5

7 7 100 Physical Yes 75

Initial: Lenna

Other special properties:

Short knife. Can be used with Spellblade.
Dagger
(Dirk)

Knife - FF5Dagger

14 14 100 Physical Yes 300 150

Initial: Faris
Buy: Carwen, Walse
Rare drop: Skeleton

Other special properties:

Knife with a long blade. Can be used with Spellblade.
Mythril Knife
(MythrilKnife)

Mythril Knife - FF5Mythril Knife FFV iOSMythrilknife

23 23 100 Physical Yes 450 225

Buy: Karnak

Other special properties:

Knife forged from mythril. Can be used with Spellblade.
Mage Masher
(Mage Slasher)

Knife - FF5Magemash

31 31 100 Physical Yes 900 450

Buy: Jachol
Common steal: Sorcerer

Other special properties:

  • Added ability: Silence (33% probability post-damage).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Magic +1.
Knife that sometimes silences enemies. Can be used with Spellblade.
Main Gauche
(HuntingKnife)

Knife - FF5MainGauche

36 36 100 Physical Yes 1300

Find: Karnak Castle (monster-in-a-box), Moore
Rare steal: Mindflayer

Other special properties:

  • Catcher: 25% probability to block an evadable single-target physical attack.
  • Spellblade: compatible with !Spellblade.
Knife that sometimes blocks enemy attacks. Can be used with Spellblade.
Orichalcum Dirk
(HalcyonBlade)

Orichalcum Dirk - FF5Orichalcum Dirk FFV iOSOrichalcon

41 41 100 Physical Yes 3400 1700

Buy: Regole, Castle of Bal, Quelb

Other special properties:

Knife forged from orichalcum. Can be used with Spellblade.
Dancing Dagger
(Dancing Dirk)

Knife - FF5Dancing

51 51 100 Physical No 2900

Find: Moogle Village
Rare steal: Shadow Dancer

Other special properties:

  • Added ability: !Dance (50% probability instead of attacking).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1, Magic +1.
Dagger infused with the soul of a dancer. Can be used with Spellblade.
Air Knife
(Air Lancet)

Air Knife - FF5Air Knife FFV iOSAirknife

56 56 100 Physical Yes 6800 3400

Buy: Moore
Rare steal: Moss Fungus

Other special properties:

Knife infused with the power of wind. Can be used with Spellblade.
Thief Knife

Knife - FF5Theifknife

66 66 100 Physical No 3400

Find: Phantom Village

Other special properties:

  • Added ability: !Mug (50% probability instead of attacking).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Sometimes allows the wielder to steal while attacking. Can be used with Spellblade.
Assassin Dagger
(Assassin)

Assassin's Dagger - FF5Assassin Dagger FFV iOSAssassin

81 81 100 Physical Yes 10000

Find: Sealed Castle

Other special properties:

  • Added ability: Death (25% probability post-damage).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade.
Man-Eater
(Man-eater)

Knife - FF5Maneater

89 89 100 Physical No 1

Find: Interdimensional Rift (castle)
Rare steal: Alchymia

Other special properties:

  • Stat booster: Strength +2, Stamina +2, Agility +2, Magic +2.
  • Strong against (attacks): Human.
  • Miscellaneous: Treated as a spear for damage formulas and modifiers.
Knife effective against humans.
Gladius

Knife - FF5

118 118 100 Physical Yes 5

Find: Sealed Temple (Arena)

Other special properties:

  • Elemental: Holy.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +2.
Blade infused with the power of divine judgment. Can be used with Spellblade.
Chicken Knife
(ChickenKnife)

Knife - FF5Chickenknife

127 127 100 Physical No 1

Find: Moore (merged world only)

Other special properties:

  • Added ability: !Flee (25% probability instead of attacking).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +5.
Gains strength as the wielder runs from battle. Can be used with Spellblade.

Rods[]

FFV Rod Icon iOS

Rods can be equipped by Freelancers, Black Mages, Time Mages, Summoners, Blue Mages, Red Mages, Necromancers, and Mimes. They are also unaffected by row.

The Wonder Wand and the Lilith Rod have damage-replacing added abilities. In particular, the Wonder Wand casts spells in a fixed order, starting from Cure up to Osmose, and then looping back to Cure. It can also be used when the Mute spell has been cast.

All remaining rods use the same base sub-formulas to compute A, D, and M, where the damage is highly variable but having higher magic stat and level deals more damage overall.

Notably, breaking some rods to cast spells counts as a physical attack for the purpose of certain enemies' counterattacks, such as Omniscient.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Wonder Wand

Rod - FF5Wonderrod

0 0 100 Black No 5000

Find: Fork Tower (left)
Rare steal: Exdeath (tree form)

Other special properties:

  • Added ability: casts a spell without needing/using MP (100% probability instead of attacking).[note 3]
  • Item magic: Return.
  • Stat booster: Magic +2.
Wand that randomly casts spells. Full power from back row.
Rod
(Wooden Rod)

Rod - FF5Rod FFV iOSRod

8 8 70 Black No 200 100

Buy: Tule, Carwen
Rare drop: Mani Wizard

Other special properties:

  • Row interaction: full damage from and to the back row.
  • Stat booster: Magic +1.
Magical rod. Full power from back row.
Flame Rod
(Fire Rod)

Flame Rod - FF5Flame Rod FFV iOSFlamerod

16 16 80 Black No 750 375

Buy: Karnak
Find: Karnak
Rare drop: Ricard Mage

Other special properties:

  • Elemental: Fire.
  • Elemental magic booster: Fire.
  • Item magic: Firaga against all enemy targets, then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Firaga. Full power from back row.
Frost Rod
(Ice Rod)

Frost Rod - FF5Ice Rod FFV iOSIcerod

16 16 80 Black No 750 375

Buy: Karnak
Find: Carwen

Other special properties:

  • Elemental: Ice.
  • Elemental magic booster: Ice.
  • Item magic: Blizzaga against all enemy targets, then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Blizzaga. Full power from back row.
Thunder Rod
(LightningRod)

Thunder Rod - FF5Thunder Rod FFV iOSLitrod

16 16 80 Black No 750 375

Buy: Karnak
Common steal: Yellow Dragon

Other special properties:

  • Elemental: Lightning.
  • Elemental magic booster: Lightning.
  • Item magic: Thundaga against all enemy targets, then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Thundaga. Full power from back row.
Lilith Rod
(Power Rod)

Lilith Rod - FF5Lilith Rod FFV iOSLilithrod

30 30 80 Black No 1500

Find: Interdimensional Rift (forest)
Rare steal: Farfarello

Other special properties:

  • Added ability: !Flirt (75% probability instead of attacking)., Osmose (25% probability instead of attacking).
  • Stat booster: Magic +3.
Rod that sometimes saps target's MP. Full power from back row.
Poison Rod

Poison Rod - FF5Poison Rod FFV iOSPoisonrod

32 32 80 Black No 1500 750

Buy: Quelb
Common steal: Black Warlock

Other special properties:

  • Elemental: Poison.
  • Elemental magic booster: Poison.
  • Item magic: Bio against all enemy targets, then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Bio. Full power from back row.
Magus Rod

Rod - FF5Magus Rod FFV iOSWizard Rod

40 40 80 Black No 10000

Find: Sealed Castle

Other special properties:

Staff that increases the power of elemental spells. Full power from back row.
Demon's Rod

Lilith Rod - FF5

55 55 90 Black No 5

Find: Sealed Temple (Tomb of Memory: Incubi's Path)

Other special properties:

  • Added status: Death (16% probability post-damage).[note 4]
  • Elemental: Poison.
  • Row interaction: full damage from and to the back row.
  • Stat booster: Magic +2.
Dark rod infused with poison. Full power from back row.

Short swords[]

FFV Short Sword Icon iOS

Short swords can be equipped by Freelancers and Ninjas. They only take 50% of the target's Evade into calculations. They are also compatible with !Spellblade. Some in-menu descriptions improperly denote them as "katanas".

All short swords use the same bugged base sub-formulas to compute A, D, and M, where having higher strength stat and level deals more damage, and the agility contribution is both minimal and inconsistent.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Kunai
(Ninja Knife)

Knife - FF5FFV iOS KunaiKunai

29 29 100 Physical Yes 600 300

Buy: Karnak, Lix

Other special properties:

  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Small blade favored by ninjas. Can be used with Spellblade.
Kodachi
(Cluster)

Knife - FF5Kodachi FFV iOSKodachi

46 46 100 Physical Yes 5100 2550

Buy: Quelb

Other special properties:

  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Lightweight katana favored by ninjas. Can be used with Spellblade.
Sasuke's Katana
(Sasuke)

Knife - FF5Sasukes Katana FFV iOSSasuke

99 99 100 Physical Yes 10000

Find: Sealed Castle

Other special properties:

  • Catcher: 25% probability to block an evadable single-target physical attack.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Legendary katana that sometimes blocks attacks. Can be used with Spellblade.
Kagenui

Knife - FF5

126 126 100 Physical Yes 5

Find: Sealed Temple (Heart of Ronka: B1)

Other special properties:

  • Added ability: Stop (25% probability post-damage).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +3.
Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.

Spears[]

FFV Spear Icon iOS

Spears can be equipped by Freelancers, Dragoons, and Gladiators.

All spears use the same base sub-formulas to compute A, D, and M, where having higher strength stat deals more damage.

Spears deal increased damage with the !Jump command. Counterintuitively, they are not compatible with Two-Handed.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Spear

Partisan - FF5Spear

25 25 100 Physical Yes 50

Other special properties:

  • Stat booster: Agility +1.
Basic spear. Doubles power of Jump attacks when equipped.
Mythril Spear
(Mythril Pike)

Mythril Spear - FF5Mythril Spear FFV iOSMithrilspear

30 30 100 Physical Yes 790 395

Buy: Karnak

No other special properties.

Spear forged from mythril. Doubles power of Jump attacks when equipped.
Trident

Trident - FF5FFV iOS TridentTrident

38 38 100 Physical Yes 2700 1350

Buy: Jachol
Common steal: Dragon Aevis
Rare steal: Gilgamesh (#268)

Other special properties:

Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.
Wind Spear
(Wind Lance)

Wind Spear - FF5Windspear

44 44 100 Physical Yes 5400 2700

Buy: Regole, Castle of Bal, Quelb
Rare steal: Chimera Brain

Other special properties:

Spear infused with the power of wind. Doubles power of Jump attacks when equipped.
Heavy Lance
(Short Spear)

Partisan - FF5Heavylance

54 54 100 Physical Yes 8100 4050

Buy: Surgate Castle

No other special properties.

Lance with a wide tip. Doubles power of Jump attacks when equipped.
Javelin

Partisan - FF5Javelin

55 55 100 Physical Yes 50

Other special properties:

  • Stat booster: Strength +1.
Short spear made for ease of use. Doubles power of Jump attacks when equipped.
Partisan

Partisan - FF5Partisan

62 62 100 Physical Yes 10200 5100

Buy: Phantom Village
Find: Castle Exdeath

No other special properties.

Beautiful yet deadly spear. Doubles power of Jump attacks when equipped.
Holy Lance

Holy Lance - FF5Holy Lance FFV iOSHolyspear

109 109 100 Physical Yes 5

Find: Sealed Castle

Other special properties:

  • Elemental: Holy.
  • Stat booster: Strength +3.
Spear infused with holy power. Doubles power of Jump attacks when equipped.
Dragon lance
(Dragon Lance)

Dragon Lance - FF5Dragon Lance FFV iOSHiryuulance

119 119 100 Physical Yes 15000

Rare steal: Crystal Dragon, Jura Aevis

Other special properties:

  • Strong against (attacks): Dragon.
Spear effective against dragons. Doubles power of Jump attacks when equipped.
Longinus

Longinus - FF5FFV iOS Longinus

132 132 100 Physical Yes 5

Find: Sealed Temple (Abyssal Falls: Hall of Tranquility)

Other special properties:

  • Stat booster: Strength +2.
Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped.

Staves[]

FFV Staff Icon iOS

Staves can be equipped by Freelancers, White Mages, Time Mages, Red Mages, Chemists, Oracles, and Mimes.

The Power Staff and the Healing Staff do not perform physical attacks due to their damage-replacing added abilities.

The Staff, Flail, Morning Star, and Mace of Zeus are indistinguishable from axes for all intents and purposes.

Attacks with the Light Staff, Staff of Judgment, and Sage's Staff are considered regular spells, rather than physical attacks. For that reason, the attack value displayed in the equip menu is actually their ThrowAtk, only used for Goblin Punch and !Throw purposes. The real value used in damage calculation is the relevant spell Power.

In the Pixel Remaster version, the Light Staff's and Staff of Judgment's Power is doubled with respect to earlier versions, while the Sage's Staff is unchanged.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Power Staff

Staff - FF5Strengthstaff

0 0 100 Physical No 900

Rare drop: Black Warlock

Other special properties:

  • Added ability: Berserk (100% probability instead of attacking).
  • Stat booster: Strength +5.
Staff that drives targets berserk.
Healing Staff
(HealingStaff)

Staff - FF5Curestaff

0 0 100 Physical No 450

Find: Castle Tycoon
Common steal: Sleepy
Rare steal: Chrono Controller
Rare drop: Alte Roite (if defeated)

Other special properties:

  • Added ability: Cura (100% probability instead of attacking).
  • Stat booster: Magic +2.
Staff infused with the power of healing.
Staff

Staff - FF5Staff

9 9 95 Physical No 200 100

Buy: Tule, Carwen
Find: Wind Shrine
Common steal: Metamorph

Other special properties:

Basic staff.
Flail

Flail - FF5FFV iOS FlailFlail

16 16 70 Physical No 780 390

Buy: Karnak
Find: Ship Graveyard
Rare steal: Atomos

Other special properties:

  • Double grip: compatible with Two-handed.
  • Row interaction: full damage from and to the back row.
Mace even mages can wield. Full power from back row. Can be used two-handed.
Staff of Light
(Light Staff)

Staff - FF5Lightstaff

30[note 5]
60[note 6]
45 100 Physical No 1350

Common steal: Halicarnassus
Rare drop: Metamorph

Other special properties:

  • Elemental: Holy.
  • Item magic: Holy against a single selectable target, then breaks.
  • Stat booster: Magic +2.
Staff that sometimes casts Holy. Full power from back row.
Morning Star
(Mace)

Morning Star - FF5FFV iOS Morning StarMornstar

50 50 90 Physical No 7800 3900

Buy: Phantom Village, Great Sea Trench
Find: Great Forest of Moore

Other special properties:

  • Double grip: compatible with Two-handed.
  • Row interaction: full damage from and to the back row.
Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.
Sage Staff

Staff - FF5Sagestaff

45 53 100 Physical No 10000

Find: Sealed Castle

Other special properties:

  • Elemental magic booster: Holy.
  • Item magic: Raise against a single selectable target.
  • Strong against (spells): Undead.
Staff that boosts the power of holy magic. Full power from back row.
Judgment Staff
(Judge-Staff)

Staff - FF5Judgmentstaff

45[note 5]
90[note 6]
60 100 Physical No 15000

Rare steal: Black Warlock, Istory Lythos, Exdeath (Castle Exdeath)

Other special properties:

  • Elemental: Holy.
  • Item magic: Dispel against a single selectable target.
  • Stat booster: Magic +3.
Staff intended to render judgment unto evil. Full power from back row.
Mace of Zeus

Staff - FF5

78 78 90 Physical No 5

Find: Sealed Temple (Ruined Shrine)

Other special properties:

  • Double grip: compatible with Two-handed.
  • Stat booster: Magic +3.
Great mage's staff. Infused with the power of the gods. Can be used two-handed.

Swords[]

FFV Sword Icon iOS

Swords can be equipped by Freelancers, Knights, Mystic Knights, Blue Mages, Red Mages, Cannoneers, and Gladiators. They are one of the few classes of weapons that do not feature a sealed weapon (as the Excalibur counts as a knight sword).

The Excalipoor deals fixed damage (exactly 1 point of damage no matter what, assuming it hits).

The Rune Blade uses the axe base sub-formulas and expends MP to deal extra damage.

All remaining swords use the same base sub-formulas to compute A, D, and M where having higher strength stat and level deals more damage.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Broadsword

Longsword - FF5Broad Sword FFV iOSBroadsword

15 15 100 Physical Yes 280 140

Initial: Bartz
Buy: Tule
Find: Wind Shrine

Other special properties:

Basic broadsword. Can be used two-handed. Can be used with Spellblade.
Long Sword

Longsword - FF5Longsword

22 22 100 Physical Yes 480 240

Buy: Carwen, Walse
Rare drop: Ice Soldier, Ice Commander

Other special properties:

Basic longsword. Can be used two-handed. Can be used with Spellblade.
Mythril Sword
(MythrilSword)

Mythril Sword - FF5Mythril Sword FFV iOSMithrilsword

31 31 100 Physical Yes 880 440

Buy: Karnak
Common steal: Ice Soldier

Other special properties:

Sword forged from mythril. Can be used two-handed. Can be used with Spellblade.
Coral Sword

Coral Sword - FF5FFV iOS Coral SwordCoralsword

37 37 100 Physical Yes 2800 1400

Buy: Jachol

Other special properties:

Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade.
Ancient Sword
(AncientSword)

Ancient Sword - FF5FFV iOS Ancient SwordAncientsword

43 43 100 Physical Yes 2100

Find: Ronka Ruins
Common steal: Landcrawler

Other special properties:

  • Added ability: Old (33% probability post-damage).
  • Double grip: compatible with Two-handed.
  • Spellblade: compatible with !Spellblade.
Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade.
Sleep Blade
(Half Moon)

Sleep Blade - FF5Sleepsword

49 49 100 Physical Yes 5600 2800

Buy: Regole, Castle of Bal, Quelb

Other special properties:

  • Added ability: Sleep (50% probability post-damage).
  • Double grip: compatible with Two-handed.
  • Spellblade: compatible with !Spellblade.
Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade.
Rune Blade
(Rune Edge)

Rune Blade - FF5Rune Blade

50 50 99 Physical No 9500

Find: Istory Falls
Rare steal: Stingray

Other special properties:

Sword that uses MP for critical hits. Can be used two-handed.
Great Sword
(RegalCutlass)

Broadsword - FF5Greatsword

57 57 100 Physical Yes 8400 4200

Buy: Surgate Castle
Find: Castle of Bal

Other special properties:

Sword with a broad blade. Can be used two-handed. Can be used with Spellblade.
Excalipoor
(Excalipur)

Broadsword - FF5Excalipur FF5

1 100 100 Physical Yes 1

Other special properties:

  • Double grip: compatible with Two-handed.
  • Row interaction: full damage from and to the back row.
  • Miscellaneous: Damage fixed to 1.
Legendary holy sword...? Can be used two-handed.
Enhancer
(Enchanter)

Broadsword - FF5Enhancesword

102 102 100 Physical No 10000

Find: Istory Falls, Interdimensional Rift (forest)
Rare steal: Sword Dancer

Other special properties:

  • Double grip: compatible with Two-handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Magic +3.
Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade.
Ultima Weapon

Ultima Weapon - FF5FFV iOS Ultima Weapon

180 180 100 Physical Yes 5

Find: Sealed Temple (Neo Shinryu monster-in-a-box in Shinryu's Lair: Shinryu's Roost)

Other special properties:

  • Double grip: compatible with Two-handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +2, Stamina +2, Agility +2.
Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade.

Throwing items[]

FFV Item Icon iOS
FFV Shuriken Icon iOS

Throwing items come in two varieties: scrolls and shurikens. Both are usable with the Throw command. They are also one of the few classes of weapons that do not feature a sealed weapon.

Shuriken types (Ash, Shuriken, and Fuma Shuriken) use the same base sub-formulas to compute A, D, and M where having higher strength, agility, and level deals more damage.

Scroll types (Fire Scroll, Water Scroll, Lightning Scroll) use the regular spells base sub-formulas to compute A, D, and M where having higher magic stat and level deals more damage.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Ash

FFV Throw AshSoot

25 25 100 Physical Yes 1

Find: Great Forest of Moore (after fire)
Rare drop: Crystal (#277, #278, #279, #280)

No other special properties.

Burnt remains.
Shuriken

Shuriken - FF5FFV iOS ShurikenShuriken

50 50 100 Physical Yes 2500 1250

Buy: Lix, Quelb, Phantom Village
Find: Karnak Castle (monster-in-a-box in B3)
Common steal: Ninja
Rare steal: Abductor (Castle Exdeath)

No other special properties.

Weapon designed for ninjas to throw.
Fuma Shuriken
(MagiShuriken)

Fuma Shuriken - FF5FFV iOS Fuma ShurikenPinwheel

117 117 100 Physical Yes 25000 12500

Buy: Phantom Village
Find: Castle Exdeath, Interdimensional Rift (Last Floor ×3)

No other special properties.

Weapon designed for ninjas to throw.
Fire Scroll
(Fire Skill)

FFV Flame ScrollFire

120 120 100 Physical Yes 200 100

Buy: Lix, Quelb, Phantom Village
Common steal: Red Dragon (Alchymia)
Rare drop: Mindflusher, Ronkan Knight (Zephyrus), Liquid Flame (Phoenix Tower), Ifrit (Metamorph)

Other special properties:

  • Elemental: Fire.
  • Miscellaneous: automatically targets all visible enemies.
Strikes all enemies with fire-elemental damage. Used with Throw command.
Water Scroll
(Water Skill)

FFV Water ScrollWaterscroll

120 120 100 Physical Yes 200 100

Buy: Lix, Quelb, Phantom Village
Common steal: Bone Dragon (Alchymia)
Rare drop: Shiva (Metamorph)

Other special properties:

  • Elemental: Water.
  • Miscellaneous: automatically targets all visible enemies.
Strikes all enemies with water-elemental damage. Used with Throw command.
Lightning Scroll
(LgtningSkill)

FFV Lightning ScrollLightningscroll

120 120 100 Physical Yes 200 100

Buy: Lix, Quelb, Phantom Village
Find: Karnak Castle (monster-in-a-box near the entrance)
Common steal: Ghidra (Alchymia)
Rare drop: Ramuh (Metamorph)

Other special properties:

  • Elemental: Lightning.
  • Miscellaneous: automatically targets all visible enemies.
Strikes all enemies with thunder-elemental damage. Used with Throw command.

Whips[]

FFV Whip Icon iOS

Whips can be equipped by Freelancers and Beastmasters. They are also unaffected by row.

All whips use the same bugged base sub-formulas to compute A, D, and M, where having higher strength stat and level deals more damage, and the agility contribution is both minimal and inconsistent.

In the Pixel Remaster version, they deal increased damage against targets that cannot evade actions whose category is aerial. Such modifiers do not stack with themselves (e.g. when the Dragon Whisker strikes a target such as Dragon Aevis).

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Whip

Whip - FF5Whip FFV iOSWhip

26 26 90 Aerial No 1100 550

Buy: Karnak

Other special properties:

  • Added status: Paralyze (50% probability post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Best used when problems come along. Full power from back row.
Blitz Whip
(Shock Whip)

Blitz Whip - FF5Blitz Whip FFV iOSBoltwhip

42 42 90 Aerial No 1100

Find: Jachol Cave (Lone Wolf chest)
Rare drop: Flaremancer

Other special properties:

  • Added ability: Thunder (33% probability post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Whip infused with the power of lightning. Full power from back row.
Chain Whip

Chain Whip - FF5Chainwhip

52 52 90 Aerial No 3300 1650

Buy: Regole, Castle of Bal, Quelb

Other special properties:

  • Added status: Paralyze (50% probability post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Iron chain whip. Full power from back row.
Beast Killer

Whip - FF5Beastkiller

72 72 100 Aerial No 7500

Find: Island Shrine
Rare steal: Iron Fist

Other special properties:

  • Added status: Paralyze (50% probability post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): Magic Beast.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Whip effective against magic beasts. Full power from back row.
Fire Lash
(Fire Bute)

Fire Lash - FF5Fire Lash FFV iOSFlamebute

82 82 90 Aerial No 10000

Find: Sealed Castle

Other special properties:

  • Added ability: Firaga (33% probability post-damage).
  • Row interaction: full damage from and to the back row.
  • Stat booster: Strength +2, Agility +2.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Whip infused with the power of fire. Full power from back row.
Dragon's Whisker
(Dragon Beard)

Dragon's Whisker - FF5Dragons Whisker FFV iOSDragonwhiskers

92 92 100 Aerial No 2200

Rare steal: Shinryu
Rare drop: Stingray

Other special properties:

  • Added status: Paralyze (50% probability post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): Dragon.
  • Strong against (attacks): certain enemies in Pixel Remaster only.[note 1]
Whip effective against dragons. Full power from back row.

Weaponless attacks[]

Characters with both hands empty will attack once with each fist. Unlike Final Fantasy IV (and successive entries), fists are not considered a class of weapons, but rather represent the absence of weapons. As a corollary, they do not feature a sealed weapon.

The base sub-formulas to compute A, D, and M depend on whether the attacker has the Barehanded ability (either equipped, or natively by being a Monk or a Freelancer/Mime after mastering Monk) and/or is equipped with the Kaiser Knuckles accessory.

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Unarmed
(Empty)

Unarmed - FF5FFV iOS Unarmed

3 3 100 Physical No

Other: default if fighting unarmed.

Other special properties:

  • Critical hit: 8% probability.

Unused weapons[]

There are two unused weapons in the game's code:

Name Attack ThrowAtk Base accuracy Action category Throwable Cost Sold Acquired
Mythril Staff

Staff - FF5

19 19 95 Physical No 250

Other: dummied

No other special properties.

Staff forged from mythril.
Sabre
(Saber)
0 0 100 Physical No 50

Other: dummied

No other special properties.

Other appearances[]

Weapons originating from Final Fantasy V have since appeared in various spin-off games in the Final Fantasy series, such as Dissidia Final Fantasy Opera Omnia, Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exvius.

Notes[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 In the Pixel Remaster version, the Strong against (attacks) modifiers are applied against all targets that cannot evade attacks whose Action category is Aerial.
  2. Works on an undead target, but does not bypass death immunity.
  3. Contrary to its description, the spells are not random but cycle through a fixed list.
  4. Works on a heavy target, but does not bypass death immunity. An undead target that is not immune to death has their HP completely restored.
  5. 5.0 5.1 Before the Pixel Remaster version.
  6. 6.0 6.1 Pixel Remaster version only.